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[ooc] - Dogville - a bloody 3.5 game [5/5]
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<blockquote data-quote="doghead" data-source="post: 4152685" data-attributes="member: 8243"><p>ooc - dogville</p><p></p><p>I'm glad I am not the only one who thought the darkness spell mechanics left something to be desired. I am inclined to agree that allowing the darkness (night + spell) effects to stack makes it a a bit too powerful. But I also like to keep things simple. Here's what I have been thinking. </p><p>* Twilight or gloom: -2 circumstance modifier. </p><p>* Night: -4 circumstance modifier. This equates to the darkness 20% (or 4 in 20) miss chance.</p><p>Those with low-light or darkvision are not affected by either.</p><p>* Darkness spell: -4 circumstance modifier.</p><p>Those with low-light vision or dark vision are affected.</p><p></p><p>Barring any unseen complications, this is what I will go with. I'll try and edit the Round 1 post tonight.</p><p></p><p>Drop the '20% miss chance due to concealment' all together.</p><p></p><p>I also think darkness, of the mundane or magical kind, should affect how far characters can see at night. Not sure how to do that however.</p><p></p><p> That would have been my guess as well. But apparently, Light is an orrison, darkness is a second level spell. So a <em>darkness</em> spell trumps a <em>light</em> spell.</p><p></p><p></p><p></p><p>I read, and reread the thread trying to determine where the characters were.</p><p></p><p></p><p></p><p>Brottor was at the front of the second wagon, where he could protect the driver and Winison with his shield. So Zarpox went to the front of the second wagon as far as I could tell. Zarpox's comment about "the other side to Kaddok's light spell" seemed to confirm this. They are on the same wagon. Otherwise it wouldn't have mattered.</p><p></p><p>Alton's position also puzzled me. He dropped his sling to the ground, then half a mile down the track picked it up. So by ground, he must have meant 'floor of the wagon'. So presumable, he is seated on the wagon, not walking beside it.</p><p></p><p>With the wisdom of hindsight, I should have asked everyone to specify.</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 4152685, member: 8243"] ooc - dogville I'm glad I am not the only one who thought the darkness spell mechanics left something to be desired. I am inclined to agree that allowing the darkness (night + spell) effects to stack makes it a a bit too powerful. But I also like to keep things simple. Here's what I have been thinking. * Twilight or gloom: -2 circumstance modifier. * Night: -4 circumstance modifier. This equates to the darkness 20% (or 4 in 20) miss chance. Those with low-light or darkvision are not affected by either. * Darkness spell: -4 circumstance modifier. Those with low-light vision or dark vision are affected. Barring any unseen complications, this is what I will go with. I'll try and edit the Round 1 post tonight. Drop the '20% miss chance due to concealment' all together. I also think darkness, of the mundane or magical kind, should affect how far characters can see at night. Not sure how to do that however. That would have been my guess as well. But apparently, Light is an orrison, darkness is a second level spell. So a [i]darkness[/i] spell trumps a [i]light[/i] spell. I read, and reread the thread trying to determine where the characters were. Brottor was at the front of the second wagon, where he could protect the driver and Winison with his shield. So Zarpox went to the front of the second wagon as far as I could tell. Zarpox's comment about "the other side to Kaddok's light spell" seemed to confirm this. They are on the same wagon. Otherwise it wouldn't have mattered. Alton's position also puzzled me. He dropped his sling to the ground, then half a mile down the track picked it up. So by ground, he must have meant 'floor of the wagon'. So presumable, he is seated on the wagon, not walking beside it. With the wisdom of hindsight, I should have asked everyone to specify. doghead aka thotd [/QUOTE]
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[ooc] - Dogville - a bloody 3.5 game [5/5]
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