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OOC [Dungeon World] The Seven Reaches
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<blockquote data-quote="doghead" data-source="post: 6896693" data-attributes="member: 8243"><p>Maybe smart phones don't like simple text files. </p><p></p><p><span style="font-family: 'Courier New'">NAME: Throk the Mighty</span></p><p><span style="font-family: 'Courier New'">DESCRIPTION: Tormented eyes, mighty thews, strange tattoos, and a scavenger's outfit</span></p><p><span style="font-family: 'Courier New'">RACE: Human</span></p><p><span style="font-family: 'Courier New'">ALIGNMENT: Neutral</span></p><p><span style="font-family: 'Courier New'">BACKGROUND: Upon being banished from his people and from his homeland Throk has tried to move on to a new way of living.</span></p><p><span style="font-family: 'Courier New'">BONDS</span></p><p><span style="font-family: 'Courier New'">* ONE</span></p><p><span style="font-family: 'Courier New'">* TWO</span></p><p><span style="font-family: 'Courier New'">* THREE</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">STR 15 (+2), DEX 12 (+1), CON 16 (+3)</span></p><p><span style="font-family: 'Courier New'">INT 8 (-1), WIS 13 (+1), CHA 9 (+0)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">BASE DAMAGE: 1d10+1</span></p><p><span style="font-family: 'Courier New'">HIT POINTS: 24</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">ARMOR: 1 (Chainmail)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">EQUIPMENT </span></p><p><span style="font-family: 'Courier New'">* CHAINMAIL (+1arm) WT 1</span></p><p><span style="font-family: 'Courier New'">* 2 HANDED SWORD (Close, +1dmg) WT 2</span></p><p><span style="font-family: 'Courier New'">* DAGGER (1/Hand) WT 1</span></p><p><span style="font-family: 'Courier New'">* DUNGEON RATIONS (5) WT 1</span></p><p><span style="font-family: 'Courier New'">LOAD (5/10)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">WEALTH</span></p><p><span style="font-family: 'Courier New'">* COIN: XX. WT X.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">MOVES</span></p><p><span style="font-family: 'Courier New'">HERCULEAN APPETITES: Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.</span></p><p><span style="font-family: 'Courier New'">* Mortal pleasures</span></p><p><span style="font-family: 'Courier New'">* Fame and glory</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">THE UPPER HAND: You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">MUSCLEBOUND: While you wield a weapon it gains the forceful and messy tags.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">WHAT ARE YOU WAITING FOR: When you cry out a challenge to your enemies, roll+Con.</span></p><p><span style="font-family: 'Courier New'">On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them.On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">FULL PLATE AND PACKING STEEL: You ignore the clumsy tag on armor you wear.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">SMASH!: When you hack and slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">SAMSON: You may take a debility to immediately break free of any physical or mental restraint.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">HUNT AND TRACK: When you follow a trail of clues left behind by passing creatures, roll+WIS.</span></p><p><span style="font-family: 'Courier New'">✴ On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.</span></p><p><span style="font-family: 'Courier New'">✴ On a 10+, you also choose 1:</span></p><p><span style="font-family: 'Courier New'">Gain a useful bit of information about your quarry, or Determine what caused the trail to end</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">CALLED SHOT: When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.</span></p><p><span style="font-family: 'Courier New'">Head:</span></p><p><span style="font-family: 'Courier New'">✴ 10+: As 7–9, plus your damage</span></p><p><span style="font-family: 'Courier New'">✴ 7-9: They do nothing but stand and drool for a few moments.</span></p><p><span style="font-family: 'Courier New'">Arms:</span></p><p><span style="font-family: 'Courier New'">✴ 10+: As 7-9, plus your damage</span></p><p><span style="font-family: 'Courier New'">✴ 7-9: They drop anything they’re holding.</span></p><p><span style="font-family: 'Courier New'">Legs:</span></p><p><span style="font-family: 'Courier New'">✴ 10+: As 7-9, plus your damage</span></p><p><span style="font-family: 'Courier New'">✴ 7-9: They’re hobbled and slow moving.</span></p></blockquote><p></p>
[QUOTE="doghead, post: 6896693, member: 8243"] Maybe smart phones don't like simple text files. [FONT=Courier New]NAME: Throk the Mighty DESCRIPTION: Tormented eyes, mighty thews, strange tattoos, and a scavenger's outfit RACE: Human ALIGNMENT: Neutral BACKGROUND: Upon being banished from his people and from his homeland Throk has tried to move on to a new way of living. BONDS * ONE * TWO * THREE STR 15 (+2), DEX 12 (+1), CON 16 (+3) INT 8 (-1), WIS 13 (+1), CHA 9 (+0) BASE DAMAGE: 1d10+1 HIT POINTS: 24 ARMOR: 1 (Chainmail) EQUIPMENT * CHAINMAIL (+1arm) WT 1 * 2 HANDED SWORD (Close, +1dmg) WT 2 * DAGGER (1/Hand) WT 1 * DUNGEON RATIONS (5) WT 1 LOAD (5/10) WEALTH * COIN: XX. WT X. MOVES HERCULEAN APPETITES: Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits. * Mortal pleasures * Fame and glory THE UPPER HAND: You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die. MUSCLEBOUND: While you wield a weapon it gains the forceful and messy tags. WHAT ARE YOU WAITING FOR: When you cry out a challenge to your enemies, roll+Con. On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them.On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting. FULL PLATE AND PACKING STEEL: You ignore the clumsy tag on armor you wear. SMASH!: When you hack and slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it. SAMSON: You may take a debility to immediately break free of any physical or mental restraint. HUNT AND TRACK: When you follow a trail of clues left behind by passing creatures, roll+WIS. ✴ On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel. ✴ On a 10+, you also choose 1: Gain a useful bit of information about your quarry, or Determine what caused the trail to end CALLED SHOT: When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX. Head: ✴ 10+: As 7–9, plus your damage ✴ 7-9: They do nothing but stand and drool for a few moments. Arms: ✴ 10+: As 7-9, plus your damage ✴ 7-9: They drop anything they’re holding. Legs: ✴ 10+: As 7-9, plus your damage ✴ 7-9: They’re hobbled and slow moving.[/FONT] [/QUOTE]
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