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[OOC] [Eberron] Beer n Pretzles Keep on the Shadowfell
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<blockquote data-quote="Graf" data-source="post: 4255508" data-attributes="member: 3087"><p>Here's as usual. I was wrong.</p><p>I need to stop posting before I've double-checked things.</p><p></p><p>[sblock=Stealth (Dexterity)]</p><p></p><p>Stealth: Part of whatever action you are trying to perform stealthily.</p><ul> <li data-xf-list-type="ul">Opposed Check: Stealth vs. Perception (see the table for modifiers to your check). If there are multiple observers, your Stealth check is opposed by each observer’s Perception check.</li> <li data-xf-list-type="ul">Cover or Concealment: Unless a creature is distracted, you must have cover against or concealment from the creature to make a Stealth check. You have to maintain cover or concealment to remain unnoticed. If a creature has unblocked line of sight to you (that is, you lack any cover or concealment), the creature automatically sees you (no Perception check required).</li> <li data-xf-list-type="ul">Superior Cover or Total Concealment: If you have superior cover or total concealment, a creature can’t see you and can’t be sure of your exact location. If its<br /> Perception check beats your Stealth check, though, it knows you are present, knows the direction to your location, and has a vague idea of the distance between the two of you. If its Perception check beats your Stealth check by 10 or more, the creature<br /> can pinpoint your location until the end of your next turn, even if you move.</li> <li data-xf-list-type="ul">Distracted Creature: If a creature is distracted, you can attempt to hide from that creature even when you don’t have cover or concealment. In combat, creatures are assumed to be paying attention in all directions. Outside combat, a creature might be<br /> paying attention to something in a certain direction, allowing you to hide behind the creature’s back. You make a Stealth check as normal to avoid the creature’s notice, since it might hear you.</li> <li data-xf-list-type="ul"> Success: You avoid notice, unheard and hidden from view. If you later attack or shout, you’re no longer hidden.</li> <li data-xf-list-type="ul">Failure: You can’t try again unless observers become distracted or you manage to obtain cover or concealment.</li> <li data-xf-list-type="ul">Combat Advantage: You have combat advantage against a target that isn’t aware of you. </li> <li data-xf-list-type="ul">Light Source: Observers automatically see you if you’re carrying a light source.</li> </ul><p></p><p>Penalties</p><p>If you Speak –5</p><p>If you Move more than 2 squares –5</p><p>If you run –10</p><p>If you're more than 10 squares away +2 (I think)</p><p></p><p>I'm assuming that running and moving +2 aren't cumulative[/sblock]</p><p></p><p>So I guess if you attack and then move 3 you can try to make a Stealth check rolled (at -5 for having moved more than 2 squares) vs each kobold's perception to see if you've managed to lose them.</p><p>They'll see you again when you attack again.</p><p></p><p>This actually makes stealth really powerful.</p><p>I was thinking that, in Round 1, Iridian could have teleported to a forested square and used an action point to heal and a standard to disappear. But he could have actually just teleported, spent his second wind (and made his stealth check) and then decided what he wanted to do.</p><p></p><p>And Iridian's stealth check is +9, not shabby at all.</p><p></p><p>(Should the DM roll stealth checks and keep them secret? </p><p>Probably not in fights.... if the kobold can see you it'd probably be pretty obvious normally what with the pointing and the screaming)</p></blockquote><p></p>
[QUOTE="Graf, post: 4255508, member: 3087"] Here's as usual. I was wrong. I need to stop posting before I've double-checked things. [sblock=Stealth (Dexterity)] Stealth: Part of whatever action you are trying to perform stealthily. [list] [*]Opposed Check: Stealth vs. Perception (see the table for modifiers to your check). If there are multiple observers, your Stealth check is opposed by each observer’s Perception check. [*]Cover or Concealment: Unless a creature is distracted, you must have cover against or concealment from the creature to make a Stealth check. You have to maintain cover or concealment to remain unnoticed. If a creature has unblocked line of sight to you (that is, you lack any cover or concealment), the creature automatically sees you (no Perception check required). [*]Superior Cover or Total Concealment: If you have superior cover or total concealment, a creature can’t see you and can’t be sure of your exact location. If its Perception check beats your Stealth check, though, it knows you are present, knows the direction to your location, and has a vague idea of the distance between the two of you. If its Perception check beats your Stealth check by 10 or more, the creature can pinpoint your location until the end of your next turn, even if you move. [*]Distracted Creature: If a creature is distracted, you can attempt to hide from that creature even when you don’t have cover or concealment. In combat, creatures are assumed to be paying attention in all directions. Outside combat, a creature might be paying attention to something in a certain direction, allowing you to hide behind the creature’s back. You make a Stealth check as normal to avoid the creature’s notice, since it might hear you. [*] Success: You avoid notice, unheard and hidden from view. If you later attack or shout, you’re no longer hidden. [*]Failure: You can’t try again unless observers become distracted or you manage to obtain cover or concealment. [*]Combat Advantage: You have combat advantage against a target that isn’t aware of you. [*]Light Source: Observers automatically see you if you’re carrying a light source. [/list] Penalties If you Speak –5 If you Move more than 2 squares –5 If you run –10 If you're more than 10 squares away +2 (I think) I'm assuming that running and moving +2 aren't cumulative[/sblock] So I guess if you attack and then move 3 you can try to make a Stealth check rolled (at -5 for having moved more than 2 squares) vs each kobold's perception to see if you've managed to lose them. They'll see you again when you attack again. This actually makes stealth really powerful. I was thinking that, in Round 1, Iridian could have teleported to a forested square and used an action point to heal and a standard to disappear. But he could have actually just teleported, spent his second wind (and made his stealth check) and then decided what he wanted to do. And Iridian's stealth check is +9, not shabby at all. (Should the DM roll stealth checks and keep them secret? Probably not in fights.... if the kobold can see you it'd probably be pretty obvious normally what with the pointing and the screaming) [/QUOTE]
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