Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[OOC] [Eberron] Beer n Pretzles Keep on the Shadowfell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 4255577" data-attributes="member: 3087"><p>If I understand it correctly, you get concealment (other than from powers) from lighting conditions or being in certain squares.</p><p></p><p>[sblock=Concealment]OBSCURED SQUARES</p><ul> <li data-xf-list-type="ul">Lightly Obscured: Squares of dim light, foliage, fog, smoke, heavy falling snow, or rain are lightly obscured.</li> <li data-xf-list-type="ul">Heavily Obscured: Squares of heavy fog, heavy smoke, or heavy foliage are heavily obscured.</li> <li data-xf-list-type="ul">Totally Obscured: Squares of darkness are totally obscured.</li> </ul><p></p><p>Effects that cause concealment obscure vision without</p><p>preventing attacks.</p><p>CONCEALMENT <ul> <li data-xf-list-type="ul">Concealment (–2 Penalty to Attack Rolls): The target is in a lightly obscured square or in a heavily obscured square but adjacent to you.</li> <li data-xf-list-type="ul">Total Concealment (–5 Penalty to Attack Rolls): You can’t see the target. The target is invisible, in a totally obscured square, or in a heavily obscured square and not adjacent to you.</li> <li data-xf-list-type="ul">Melee Attacks and Ranged Attacks Only: Attack penalties from concealment apply only to the targets of melee or ranged attacks.</li> </ul><p>[/sblock]</p><p></p><p>If you make a stealth check then I guess the creature can't see you</p><p>[sblock=Targeting what you can't see]If you’re fighting a creature you can’t see—when a creature is invisible, you’re blinded, or you’re fighting in darkness you can’t see through—you have to target a square rather than the creature. </p><p></p><p>You also have to figure out which square to attack. Here’s how it works.</p><ul> <li data-xf-list-type="ul">Invisible Creature Uses Stealth: At the <em>end of a concealed creature’s turn</em>, it makes a <strong>Stealth check</strong> opposed by your <strong>passive Perception</strong> check. If you beat it, you know there’s a creature present that you can’t see, and you know the direction to its location. If you beat it by 10 or more, you know exactly what square the creature ended its turn in. The concealed creature also makes a Stealth check if it<br /> takes an immediate action or an opportunity action. </li> <li data-xf-list-type="ul">Make a Perception Check: On your turn, you can make an active Perception check as a minor action, comparing the result to the concealed creature’s last Stealth check. If you win, you know the direction to the creature’s location, or its exact location if you beat it by 10 or more.</li> <li data-xf-list-type="ul">Pick a Square and Attack: Choose a square to attack, using whatever information you’ve gleaned so far about the target’s location. Roll the attack normally (taking the –5 penalty for attacking a creature that has total concealment). If you pick the wrong square, your attack automatically misses, but only the DM knows whether you guessed the wrong square or your attack just missed.</li> <li data-xf-list-type="ul"><br /> Close or Area Attacks: You can make a close attack or an area attack that includes the square you think (or know) the concealed creature is in. Your attack roll doesn’t take a penalty from the target’s concealment.</li> </ul><p>[/sblock]</p><p></p><p>So the system would seem to be</p><p>Tyron's turn, get concealment, make stealth check (one roll) vs. each Kobold (actively rolled). If you succeed you've "disappeared". They don't know where you are, though they do know where you were when you were last not concealed.</p><p>--At this point you get combat advantage against them.</p><p></p><p>At the -end- of Tyron's turn you make stealth check vs their passive perception. If you make -that- check they can't see you till your next turn (and then only if you attack or bring attention to yourself). If you miss by up to 9 then they know you're there and the direction but not which square (Still have combat advantage).</p><p>-If you miss by 10 then they see you.</p><p></p><p>They can take minor actions during their turn to search for you. If they win by 10 they can see you, otherwise they just know you're "there" and which direction.</p><p></p><p>If they ever have LOS, or you otherwise lose concealment then you have to do it all over again. But if Tyron doesn't attack, keeps moving three or more squares a round and makes the stealth checks each round vs their passives (and their minors if they start searching)? Then he's still "effectively invisible".</p></blockquote><p></p>
[QUOTE="Graf, post: 4255577, member: 3087"] If I understand it correctly, you get concealment (other than from powers) from lighting conditions or being in certain squares. [sblock=Concealment]OBSCURED SQUARES [list] [*]Lightly Obscured: Squares of dim light, foliage, fog, smoke, heavy falling snow, or rain are lightly obscured. [*]Heavily Obscured: Squares of heavy fog, heavy smoke, or heavy foliage are heavily obscured. [*]Totally Obscured: Squares of darkness are totally obscured. [/list] Effects that cause concealment obscure vision without preventing attacks. CONCEALMENT[list] [*]Concealment (–2 Penalty to Attack Rolls): The target is in a lightly obscured square or in a heavily obscured square but adjacent to you. [*]Total Concealment (–5 Penalty to Attack Rolls): You can’t see the target. The target is invisible, in a totally obscured square, or in a heavily obscured square and not adjacent to you. [*]Melee Attacks and Ranged Attacks Only: Attack penalties from concealment apply only to the targets of melee or ranged attacks. [/list] [/sblock] If you make a stealth check then I guess the creature can't see you [sblock=Targeting what you can't see]If you’re fighting a creature you can’t see—when a creature is invisible, you’re blinded, or you’re fighting in darkness you can’t see through—you have to target a square rather than the creature. You also have to figure out which square to attack. Here’s how it works. [list] [*]Invisible Creature Uses Stealth: At the [I]end of a concealed creature’s turn[/I], it makes a [B]Stealth check[/B] opposed by your [B]passive Perception[/B] check. If you beat it, you know there’s a creature present that you can’t see, and you know the direction to its location. If you beat it by 10 or more, you know exactly what square the creature ended its turn in. The concealed creature also makes a Stealth check if it takes an immediate action or an opportunity action. [*]Make a Perception Check: On your turn, you can make an active Perception check as a minor action, comparing the result to the concealed creature’s last Stealth check. If you win, you know the direction to the creature’s location, or its exact location if you beat it by 10 or more. [*]Pick a Square and Attack: Choose a square to attack, using whatever information you’ve gleaned so far about the target’s location. Roll the attack normally (taking the –5 penalty for attacking a creature that has total concealment). If you pick the wrong square, your attack automatically misses, but only the DM knows whether you guessed the wrong square or your attack just missed. [*] Close or Area Attacks: You can make a close attack or an area attack that includes the square you think (or know) the concealed creature is in. Your attack roll doesn’t take a penalty from the target’s concealment. [/list][/sblock] So the system would seem to be Tyron's turn, get concealment, make stealth check (one roll) vs. each Kobold (actively rolled). If you succeed you've "disappeared". They don't know where you are, though they do know where you were when you were last not concealed. --At this point you get combat advantage against them. At the -end- of Tyron's turn you make stealth check vs their passive perception. If you make -that- check they can't see you till your next turn (and then only if you attack or bring attention to yourself). If you miss by up to 9 then they know you're there and the direction but not which square (Still have combat advantage). -If you miss by 10 then they see you. They can take minor actions during their turn to search for you. If they win by 10 they can see you, otherwise they just know you're "there" and which direction. If they ever have LOS, or you otherwise lose concealment then you have to do it all over again. But if Tyron doesn't attack, keeps moving three or more squares a round and makes the stealth checks each round vs their passives (and their minors if they start searching)? Then he's still "effectively invisible". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] [Eberron] Beer n Pretzles Keep on the Shadowfell
Top