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[OOC] [Eberron] Beer n Pretzles Keep on the Shadowfell
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<blockquote data-quote="Graf" data-source="post: 4263870" data-attributes="member: 3087"><p>[sblock=Generalized type tak'n care of folks with the proper skill]</p><p>First Aid</p><p>Make a Heal check to administer first aid.</p><p>First Aid: Standard action.</p><ul> <li data-xf-list-type="ul">Use Second Wind: Make a DC 10 Heal check to allow an adjacent character to use his or her second wind (page 291) without the character having to spend an action. The character doesn’t gain the defense bonuses normally granted by second wind.</li> <li data-xf-list-type="ul">Stabilize the Dying: Make a DC 15 Heal check to stabilize an adjacent dying character. If you succeed, the character can stop making death saving throws<br /> until he or she takes damage. The character’s current hit point total doesn’t change as a result of being stabilized.</li> <li data-xf-list-type="ul">Grant a Saving Throw: Make a DC 15 Heal check. If you succeed, an adjacent ally can immediately make a saving throw, or the ally gets a +2 bonus to a saving throw at the end of his or her next turn.</li> </ul><p>[/sblock]</p><p>[sblock=Healing o' those persons who are due to be relieved of the affliction of life in short order (i.e. the Dying)]</p><p>When you are dying, any healing restores you to at least 1 hit point. If someone has stabilized you using the Heal skill but you receive no healing, you regain hit points after an extended rest.</p><p>HEALING A DYING CHARACTER</p><ul> <li data-xf-list-type="ul">Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point.</li> <li data-xf-list-type="ul">Become Conscious: As soon as you have a current hit point total that’s higher than 0, you become conscious and are no longer dying. (You are still prone until you take an action to stand up.)</li> <li data-xf-list-type="ul"></li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4263870, member: 3087"] [sblock=Generalized type tak'n care of folks with the proper skill] First Aid Make a Heal check to administer first aid. First Aid: Standard action. [list] [*]Use Second Wind: Make a DC 10 Heal check to allow an adjacent character to use his or her second wind (page 291) without the character having to spend an action. The character doesn’t gain the defense bonuses normally granted by second wind. [*]Stabilize the Dying: Make a DC 15 Heal check to stabilize an adjacent dying character. If you succeed, the character can stop making death saving throws until he or she takes damage. The character’s current hit point total doesn’t change as a result of being stabilized. [*]Grant a Saving Throw: Make a DC 15 Heal check. If you succeed, an adjacent ally can immediately make a saving throw, or the ally gets a +2 bonus to a saving throw at the end of his or her next turn. [/list] [/sblock] [sblock=Healing o' those persons who are due to be relieved of the affliction of life in short order (i.e. the Dying)] When you are dying, any healing restores you to at least 1 hit point. If someone has stabilized you using the Heal skill but you receive no healing, you regain hit points after an extended rest. HEALING A DYING CHARACTER [list] [*]Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point. [*]Become Conscious: As soon as you have a current hit point total that’s higher than 0, you become conscious and are no longer dying. (You are still prone until you take an action to stand up.) [*] [/list][/sblock] [/QUOTE]
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[OOC] [Eberron] Beer n Pretzles Keep on the Shadowfell
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