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<blockquote data-quote="Insight" data-source="post: 5714219" data-attributes="member: 11437"><p>I have a few character ideas. The first is MOMENTUM, who has the ability to control motion and velocity. I'll post him below. Essentially, his backstory is that he was (and maybe still is) a world-renowned physicist who, during experimentations, accidentally gave himself the ability to control motion. Being a fairly altruistic type, Momentum has just now gotten his powers under control and is now looking to use them for the betterment of humanity.</p><p></p><p>[sblock=Momentum]<span style="font-size: 10px"><span style="color: gold"><strong>MOMENTUM</strong></span></span></p><p>PL 10 150/150pp</p><p></p><p>[sblock=Backstory]Dr. Charles McConnell was a world-renowed physicist studying his new proposed laws of motion when he fell into a super-collider and emerged with the superhuman ability to control motion. Now, as Momentum, Dr. McConnell has learned to control his powers and is trying to use them for the betterment of society. He has trained his body to withstand the rigors of crime-fighting and is eager to test out his abilities on whichever villains might cross his path.[/sblock]</p><p></p><p>[sblock=Complications]<strong>Fame</strong>: Dr. McConnell, while trying to understand his powers, revealed his identity to those in the scientific community. Therefore, there are many out there who know Momentum's secret identity.</p><p><strong>Naive</strong>: Momentum is inexperienced as a crime-fighter and could make incorrect assumptions about his opponents.</p><p><strong>Responsibilities</strong>: Dr. McConnell still works as a physicist, now for the government. He is often required to undertake assignments in the realm of advanced physics.</p><p>[/sblock]</p><p></p><p><strong>ABILITIES</strong></p><p><em>Total Cost: 42pp</em></p><p></p><p><strong>STR</strong> 1</p><p><strong>STAM</strong> 4</p><p><strong>AGI</strong> 2</p><p><strong>DEX</strong> 2</p><p><strong>FGH</strong> 2</p><p><strong>INT</strong> 5</p><p><strong>AWAR</strong> 4</p><p><strong>PRE</strong> 1</p><p></p><p><strong>DEFENSES</strong></p><p><em>Total Cost: 15pp</em></p><p></p><p><strong>TOUGH</strong> 4(+4 Def Roll)(+6 Force Field) = 10/8/4</p><p><strong>DODGE</strong> 2+4(+4) = 10/6</p><p><strong>PARRY</strong> 2+4(+4) = 10/6</p><p><strong>FORT</strong> 4+3 = 7</p><p><strong>WILL</strong> 4+4 = 8</p><p></p><p><strong>SKILLS</strong></p><p><em>Total Cost: 18pp</em></p><p></p><p><strong>Expertise - Physicist [15]</strong>: +20 </p><p><strong>Investigation [10]</strong>: +15</p><p><strong>Perception [4]</strong>: +8</p><p><strong>Technology [7]</strong>: +12</p><p></p><p><strong>ADVANTAGES</strong></p><p><em>Total Cost: 9pp</em></p><p></p><p>Benefit - Security Clearance</p><p>Benefit - Wealth (Well-Off)</p><p>Defensive Roll 4</p><p>Improvised Tools</p><p>Inventor</p><p>Move-by Attack</p><p></p><p><strong>POWERS</strong></p><p><em>Total Cost: 66pp</em> </p><p></p><p><strong>ENHANCED DODGE</strong></p><p>Effect: Enhanced Trait (Dodge) +4</p><p>Fl: Limited - Only works against physical attacks</p><p>Descriptors: Kinetic, Mutation</p><p><em>Power Cost: 2pp</em></p><p></p><p><strong>ENHANCED PARRY</strong></p><p>Effect: Enhanced Trait (Parry) +4</p><p>Fl: Limited - Only works against physical attacks</p><p>Descriptors: Kinetic, Mutation</p><p><em>Power Cost: 2pp</em></p><p></p><p><strong>FORCE FIELD</strong></p><p>Effect: Force Field 6</p><p>Ex: Impervious 10</p><p>Fl: Limited - Only works against physical attacks</p><p>Descriptors: Kinetic, Mutation</p><p><em>Power Cost: 8pp</em></p><p></p><p><strong>IMMUNITY</strong></p><p>Effect: Immunity 11 (Entrapment Effects, Movement Affliction Effects, Own Powers)</p><p>Descriptors: Kinetic, Mutation</p><p><em>Power Cost: 11pp</em></p><p></p><p><strong>KINETIC CONTROL</strong></p><p>Effect: Move Object 10</p><p>Ex: Damaging, Range - Perception</p><p>Fl: Limited - Object must already be moving</p><p>* Alt - Affliction 10 (hindered / immobile)</p><p>Ex: Area Burst +1 size (60ft radius), Selective</p><p>Fl: Limited to 2 degrees</p><p>* Alt - Environment (Impede Movement 6) 4 (250ft radius)</p><p>Ex: Selective</p><p>* Alt - Leaping 6</p><p>Ex: Affects Others, Area Burst +1 Size (60ft radius), Selective</p><p>* Alt - Move Object 6</p><p>Ex: Area Burst +1 size (60ft radius), Range - Perception, Selective</p><p>Fl: Limited - Object must already be moving</p><p>* Alt - Speed 6</p><p>Ex: Affects Others, Area Burst +1 size (60ft radius), Selective </p><p>Descriptors: Kinetic, Mutation</p><p><em>Power Cost: 35pp</em></p><p></p><p><strong>MOTION SENSE</strong></p><p>Effects: Enhanced Trait (Perception) 12 ranks, Senses 6 (Radius Sight, Sight Counters Concealment - all descriptors)</p><p>Fl: Limited to detecting moving objects</p><p>Descriptors: Kinetic, Mutation</p><p><em>Power Cost: 6pp</em></p><p></p><p><strong>SLOW FALL</strong></p><p>Effect: Movement 1 (Slow Fall)</p><p>Descriptors: Kinetic, Mutation</p><p><em>Power Cost: 2pp</em>[/sblock]</p><p></p><p>I have a few other ideas I'm considering if Momentum doesn't work out.</p></blockquote><p></p>
[QUOTE="Insight, post: 5714219, member: 11437"] I have a few character ideas. The first is MOMENTUM, who has the ability to control motion and velocity. I'll post him below. Essentially, his backstory is that he was (and maybe still is) a world-renowned physicist who, during experimentations, accidentally gave himself the ability to control motion. Being a fairly altruistic type, Momentum has just now gotten his powers under control and is now looking to use them for the betterment of humanity. [sblock=Momentum][size=2][color=gold][b]MOMENTUM[/b][/color][/size] PL 10 150/150pp [sblock=Backstory]Dr. Charles McConnell was a world-renowed physicist studying his new proposed laws of motion when he fell into a super-collider and emerged with the superhuman ability to control motion. Now, as Momentum, Dr. McConnell has learned to control his powers and is trying to use them for the betterment of society. He has trained his body to withstand the rigors of crime-fighting and is eager to test out his abilities on whichever villains might cross his path.[/sblock] [sblock=Complications][b]Fame[/b]: Dr. McConnell, while trying to understand his powers, revealed his identity to those in the scientific community. Therefore, there are many out there who know Momentum's secret identity. [b]Naive[/b]: Momentum is inexperienced as a crime-fighter and could make incorrect assumptions about his opponents. [b]Responsibilities[/b]: Dr. McConnell still works as a physicist, now for the government. He is often required to undertake assignments in the realm of advanced physics. [/sblock] [b]ABILITIES[/b] [i]Total Cost: 42pp[/i] [b]STR[/b] 1 [b]STAM[/b] 4 [b]AGI[/b] 2 [b]DEX[/b] 2 [b]FGH[/b] 2 [b]INT[/b] 5 [b]AWAR[/b] 4 [b]PRE[/b] 1 [b]DEFENSES[/b] [i]Total Cost: 15pp[/i] [b]TOUGH[/b] 4(+4 Def Roll)(+6 Force Field) = 10/8/4 [b]DODGE[/b] 2+4(+4) = 10/6 [b]PARRY[/b] 2+4(+4) = 10/6 [b]FORT[/b] 4+3 = 7 [b]WILL[/b] 4+4 = 8 [b]SKILLS[/b] [i]Total Cost: 18pp[/i] [b]Expertise - Physicist [15][/b]: +20 [b]Investigation [10][/b]: +15 [b]Perception [4][/b]: +8 [b]Technology [7][/b]: +12 [b]ADVANTAGES[/b] [i]Total Cost: 9pp[/i] Benefit - Security Clearance Benefit - Wealth (Well-Off) Defensive Roll 4 Improvised Tools Inventor Move-by Attack [b]POWERS[/b] [i]Total Cost: 66pp[/i] [b]ENHANCED DODGE[/b] Effect: Enhanced Trait (Dodge) +4 Fl: Limited - Only works against physical attacks Descriptors: Kinetic, Mutation [i]Power Cost: 2pp[/i] [b]ENHANCED PARRY[/b] Effect: Enhanced Trait (Parry) +4 Fl: Limited - Only works against physical attacks Descriptors: Kinetic, Mutation [i]Power Cost: 2pp[/i] [b]FORCE FIELD[/b] Effect: Force Field 6 Ex: Impervious 10 Fl: Limited - Only works against physical attacks Descriptors: Kinetic, Mutation [i]Power Cost: 8pp[/i] [b]IMMUNITY[/b] Effect: Immunity 11 (Entrapment Effects, Movement Affliction Effects, Own Powers) Descriptors: Kinetic, Mutation [i]Power Cost: 11pp[/i] [b]KINETIC CONTROL[/b] Effect: Move Object 10 Ex: Damaging, Range - Perception Fl: Limited - Object must already be moving * Alt - Affliction 10 (hindered / immobile) Ex: Area Burst +1 size (60ft radius), Selective Fl: Limited to 2 degrees * Alt - Environment (Impede Movement 6) 4 (250ft radius) Ex: Selective * Alt - Leaping 6 Ex: Affects Others, Area Burst +1 Size (60ft radius), Selective * Alt - Move Object 6 Ex: Area Burst +1 size (60ft radius), Range - Perception, Selective Fl: Limited - Object must already be moving * Alt - Speed 6 Ex: Affects Others, Area Burst +1 size (60ft radius), Selective Descriptors: Kinetic, Mutation [i]Power Cost: 35pp[/i] [b]MOTION SENSE[/b] Effects: Enhanced Trait (Perception) 12 ranks, Senses 6 (Radius Sight, Sight Counters Concealment - all descriptors) Fl: Limited to detecting moving objects Descriptors: Kinetic, Mutation [i]Power Cost: 6pp[/i] [b]SLOW FALL[/b] Effect: Movement 1 (Slow Fall) Descriptors: Kinetic, Mutation [i]Power Cost: 2pp[/i][/sblock] I have a few other ideas I'm considering if Momentum doesn't work out. [/QUOTE]
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