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OOC: Endur's Return to the Temple of Elemental Evil
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<blockquote data-quote="Thanee" data-source="post: 2021118" data-attributes="member: 478"><p>@Paxus: Herbalism? (and Heal as a skill as well.)</p><p></p><p>Hey Endur, thanks for your invitation. I have played the module, but only really the beginning (up to the moathouse). I would actually like to play that in a more consistent way for once. I know the predecessor from the computer game only, but that's not too bad for background knowledge as it seems to be fairly well known what happened there as far as I am aware.</p><p></p><p>I could probably just remake my old character, who was a Rhennee sorceress, descendant of a red dragon (but not a half-dragon, she only has so many dragon blood in her). While I have not really written up a family tree for her, I already have much of the information in her background story. I used the Bloodline of Fire FR regional feat for her to give her some unique flavor (apart from just mentioning it in the background, that is), not sure whether you would be fine with it (normally regional feats are best left to the FR), or FR stuff in general in GH (tho, most of that is generic enough and we are limited to a single piece, anyways <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p></p><p>Another possibility would be a more martial caster, barbarian/sorcerer or wizard heading for eldritch knight, which I would like to try at some point. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for the sorcerer, would you prefer to just use the class as is, or would you be fine with a few not overly powerful changes, which would give the class a little extra to be somewhat more interesting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Here's what I do for your consideration: 4+Int skill points per level; Diplomacy, Intimidate, Knowledge (the planes) and Use Magic Device as extra class skills; Eschew Materials as bonus feat at 1st level; optional: bonus metamagic feat every 5th level.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2021118, member: 478"] @Paxus: Herbalism? (and Heal as a skill as well.) Hey Endur, thanks for your invitation. I have played the module, but only really the beginning (up to the moathouse). I would actually like to play that in a more consistent way for once. I know the predecessor from the computer game only, but that's not too bad for background knowledge as it seems to be fairly well known what happened there as far as I am aware. I could probably just remake my old character, who was a Rhennee sorceress, descendant of a red dragon (but not a half-dragon, she only has so many dragon blood in her). While I have not really written up a family tree for her, I already have much of the information in her background story. I used the Bloodline of Fire FR regional feat for her to give her some unique flavor (apart from just mentioning it in the background, that is), not sure whether you would be fine with it (normally regional feats are best left to the FR), or FR stuff in general in GH (tho, most of that is generic enough and we are limited to a single piece, anyways ;)). Another possibility would be a more martial caster, barbarian/sorcerer or wizard heading for eldritch knight, which I would like to try at some point. :) As for the sorcerer, would you prefer to just use the class as is, or would you be fine with a few not overly powerful changes, which would give the class a little extra to be somewhat more interesting. ;) Here's what I do for your consideration: 4+Int skill points per level; Diplomacy, Intimidate, Knowledge (the planes) and Use Magic Device as extra class skills; Eschew Materials as bonus feat at 1st level; optional: bonus metamagic feat every 5th level. Bye Thanee [/QUOTE]
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