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[OOC] Ethend Game: The Hunt for Cantus [Recruiting]
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<blockquote data-quote="Ferrix" data-source="post: 2450496" data-attributes="member: 6115"><p><strong>World Information</strong></p><p></p><p><strong>Overview</strong></p><p>The continent of Ethend is the largest known continent on Cthon. A land of massive proportions. To the far east, the lands of Zoduka border the Sea of Seven Spices, where the monarchy of the Endless Sun rules with a harsh hand over its people. To the far west the lush rolling hills of Cihairdun stretch till they fall away at the White Cliffs into the Forlorn Ocean. To the north the arctic tundra and steppes of Fyndorn give way to the ice sheets and glaciers of Iyndor. Rising in a great 'S' from the land east of the Deep Fen and Agoria amidst the Iron Wastes, a desolate reach of razor-stone ridges and molten desert, rise the Helm Peaks. All across the continent stretches the might of the Mythar, only in the Deep Fen, the far north and the great vaulting under-cities of the Helm Peaks does any sense of freedom from their prying minds exist.</p><p></p><p><strong>Cihairdun - The Rolling Green</strong></p><p>The westernmost lands are comprised of hills of rolling grass, intermingled with short peaks and temperate forests all consistently blanketed in a soft rain. These lands are called Cihairdun or for those who stumble on the tongue, The Rolling Green. Before the Invasion, it was rich and abundant with culture and commerce. However, many a city which once stood is visited only upon by vines and spirits. White Cliff, the only remaining city sits upon the edge of the cliffs it is named for, looking off into the west across the Forlorn Ocean with its dark waters and white crested waves.</p><p></p><p>Mostly humans live here, some still practice the old ways, revering the land as it was meant to be, but the hand of the Mythar crumples what little connection they actually hold with it. Legends speak that far before the Invasion man actually could touch the spirit of nature like the elves and draw forth its power, but legends are far from what they used to be. The land is used for its rich fields and bountiful wildlife, padding the purses of those humans who willingly serve as the Mythar’s driving whip. A few bands of outlaws nestle in the forests or run the ridges, striking out at the Mythar forces, but their numbers dwindle. Most have grown accustomed to their lives, working the fields or the woods, transporting lumber or hunting game. They curse and praise the names of those who strike for freedom, for it brings the Mythar grip tighter about their throats but puts an edge of hope into their hearts.</p><p></p><p>The culture of Cihairdun resembles a mix of medieval england and ireland culture.</p><p></p><p><strong>Laerendhor - The Deep Fen</strong></p><p>To the east of Cihairdun, the land plunges into magnificent forests and wild areas, grown in the blessing of the lands spirit. It is the center of the continent. Called Laerendhor, or the Deep Fen, it is the land of the elves. The trees are mightier, animals prouder, the tiger falling upon its prey more savage, fires warmer, air crisper, everything heightened. The line between the material world and the spirit world blurred. This is what keeps the Mythar from driving the elves from the land, as the land itself spurns them. Very little of what humans or dwarves would call civilization exists here. Nothing like a city would ever be thought to live within the borders of Laerendhor, however the World Tree is said to rise from the center of its forests. The World Tree is said to be as wide and as tall as a mountain, ever radiant with the spirit of the natural world.</p><p></p><p>Elves are obviously the most commonly found here, they are the practitioners of the ancient ways. Druidic and shamanic traditions run through the very core of their existence. They embody the cycles of life which revolve in the natural world, the vicious predator, the nurturing mother, the brewing storm and the lapping waves. Those who would venture into the Deep Fen are welcome so long as they do not impede the wending of the circle. Those who wish to break or twist the circle are met with the fury of the elves and of the land itself.</p><p></p><p>The culture of Laerendhor and elves in general resembles a mix of traditional elven cutlure with gaelic and mayan culture.</p><p></p><p><strong>Agoria</strong></p><p>To the south of Cihairdun, rise the great city states of Agoria which stretch east beneath the Deep Fen and south till the Golden Coast. These lands are diverse, ranging from warm forests and chill peaks to open plains and sparse desert. The four largest city states, Aphres, Nuphos, Denke and Rios, along with a handful of smaller city states, form the empire of Agoria. The center of the Mythar’s power, they teem with the bustle of a shackled populace laboring for their masters. Floating between the city states is Psuche, the skycity of the elite Mythar, a massive disc of pitch black crystal with a city of towering crystal spires in all different colors, few who aren’t Mythar have ever seen it up close.</p><p></p><p>Many different people are found here, and also the highest concentration of Mythar are found here. Halflings serve the Mythar in their homes and work, while the dwarves are kept on the fringes of society working in quarries and similar areas. The humans form the bulk of the populace however, working their crafts and professions and edging by in a middle of the road gray.</p><p></p><p>The culture of Agoria resembles a mix of ancient greek and roman culture. Halflings used to have a gypsy/romanian culture but it has been subsumed into the existing Mythar structure.</p><p></p><p><strong>Whurivar - The Iron Wastes & Thorent - The Helm Peaks</strong></p><p>The Iron Wastes, Whurivar in dwarven meaning "Iron Outcasts", stretch from the edge of Laerendhor and Agoria to the tundra of Zoduka, split down the middle by the great Helm Peaks. The Iron Wastes are a desolate and violent land, with great fields of razor-stone and churning lava, amongst rust-colored deserts. Few creatures live in the Iron Wastes, and those that do are to be avoided.</p><p></p><p>However, the great mountain range called the Helm Peaks, or Thorent in dwarven meaning "Noble Mountains", rises from within the depths of the Iron Wastes. It is the home of the dwarves, a proud and noble line of creatures born of the very Spirits of Stone millenia past. They were the first to encounter the Empire of the Endless Sun and retain primary trading agreements with the people of the far east. The dwarves are workers of the deepest stones and metals, crafters of some of the finest armors and weapons in all of Ethend, it is even said that great forges from ancient times past reside deep within the mountains capable of forging blades of magic. The Mythar tolerate the dwarves, more out of indifference than anything else, for they stay in their mountains and rarely venture forth, although the Mythar are fickle and may lead a campaign into the Iron Wastes.</p><p></p><p>The culture of the dwarves resembles typical dwarven culture.</p><p></p><p><strong>Zoduka - The Land of the Endless Sun</strong></p><p>To the far east, past the Iron Wastes and the Helm Peaks, spreads the land of Zoduka. With mountains, tundra and great jungles separating it from most of the western world little contact is had with the people of the great monarchy of the Endless Sun. Even the Mythar's might does not extend so far as to greatly affect the lives of the people of Zoduka, although the empire pays tithe to the Mythar empire.</p><p></p><p>The land of Zoduka is greatly varied, yet it is bound under the rule of the Emperor of the Endless Sun. The society is highly structured with a deeply entrenched caste system, twelve clans rule their provinces under the discretion of the Endless Sun. Only humans truly reside in Zoduka, the rare other is considered an outsider without clan and rank. Honor to ones family and clan is of the highest importance in the land of the Endless Sun. The only non-elves to practice a form of magic, the shugenja and wu jen of the Endless Sun are able to tap into the primal energies of the spirit world and form it to their will.</p><p></p><p>The culture of Zoduka resembles a mix of chinese, japanese and middle eastern culture.</p><p></p><p><strong>Fyndorn and Iyndor</strong></p><p>To the north the arctic tundra and steppes of Fyndorn stretch for miles till they meet with the ice sheets and glaciers of Iyndor. This far north, the world plunges into darkness during the winter months and constant sunlight during the summer months. The steppes and tundra are home to the rare human barbarian tribes, yet more common are the tribes of orcs, with their varied bloodlines. Even farther to the north in the ice sheets of Iyndor there is rumored to be an ancient nation which was plunged into a constant winter for some great crime against the world.</p><p></p><p>Little contact is had with the human barbarian tribes, and even less still with the tribes of orcs. From the occasional traveler, it is said that they worship their ancestors and can perform magic similar to the spirit shamans found amongst the elves. They are wary of outsiders, especially distrusting those with the powers of the mind. Many speculate that they don't even realize that the Mythar have invaded much of the southern part of the continent.</p><p></p><p>The culture of Fyndorn resembles a mix of nordic, germanic and inuit cultures.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2450496, member: 6115"] [b]World Information[/b] [b]Overview[/b] The continent of Ethend is the largest known continent on Cthon. A land of massive proportions. To the far east, the lands of Zoduka border the Sea of Seven Spices, where the monarchy of the Endless Sun rules with a harsh hand over its people. To the far west the lush rolling hills of Cihairdun stretch till they fall away at the White Cliffs into the Forlorn Ocean. To the north the arctic tundra and steppes of Fyndorn give way to the ice sheets and glaciers of Iyndor. Rising in a great 'S' from the land east of the Deep Fen and Agoria amidst the Iron Wastes, a desolate reach of razor-stone ridges and molten desert, rise the Helm Peaks. All across the continent stretches the might of the Mythar, only in the Deep Fen, the far north and the great vaulting under-cities of the Helm Peaks does any sense of freedom from their prying minds exist. [b]Cihairdun - The Rolling Green[/b] The westernmost lands are comprised of hills of rolling grass, intermingled with short peaks and temperate forests all consistently blanketed in a soft rain. These lands are called Cihairdun or for those who stumble on the tongue, The Rolling Green. Before the Invasion, it was rich and abundant with culture and commerce. However, many a city which once stood is visited only upon by vines and spirits. White Cliff, the only remaining city sits upon the edge of the cliffs it is named for, looking off into the west across the Forlorn Ocean with its dark waters and white crested waves. Mostly humans live here, some still practice the old ways, revering the land as it was meant to be, but the hand of the Mythar crumples what little connection they actually hold with it. Legends speak that far before the Invasion man actually could touch the spirit of nature like the elves and draw forth its power, but legends are far from what they used to be. The land is used for its rich fields and bountiful wildlife, padding the purses of those humans who willingly serve as the Mythar’s driving whip. A few bands of outlaws nestle in the forests or run the ridges, striking out at the Mythar forces, but their numbers dwindle. Most have grown accustomed to their lives, working the fields or the woods, transporting lumber or hunting game. They curse and praise the names of those who strike for freedom, for it brings the Mythar grip tighter about their throats but puts an edge of hope into their hearts. The culture of Cihairdun resembles a mix of medieval england and ireland culture. [b]Laerendhor - The Deep Fen[/b] To the east of Cihairdun, the land plunges into magnificent forests and wild areas, grown in the blessing of the lands spirit. It is the center of the continent. Called Laerendhor, or the Deep Fen, it is the land of the elves. The trees are mightier, animals prouder, the tiger falling upon its prey more savage, fires warmer, air crisper, everything heightened. The line between the material world and the spirit world blurred. This is what keeps the Mythar from driving the elves from the land, as the land itself spurns them. Very little of what humans or dwarves would call civilization exists here. Nothing like a city would ever be thought to live within the borders of Laerendhor, however the World Tree is said to rise from the center of its forests. The World Tree is said to be as wide and as tall as a mountain, ever radiant with the spirit of the natural world. Elves are obviously the most commonly found here, they are the practitioners of the ancient ways. Druidic and shamanic traditions run through the very core of their existence. They embody the cycles of life which revolve in the natural world, the vicious predator, the nurturing mother, the brewing storm and the lapping waves. Those who would venture into the Deep Fen are welcome so long as they do not impede the wending of the circle. Those who wish to break or twist the circle are met with the fury of the elves and of the land itself. The culture of Laerendhor and elves in general resembles a mix of traditional elven cutlure with gaelic and mayan culture. [b]Agoria[/b] To the south of Cihairdun, rise the great city states of Agoria which stretch east beneath the Deep Fen and south till the Golden Coast. These lands are diverse, ranging from warm forests and chill peaks to open plains and sparse desert. The four largest city states, Aphres, Nuphos, Denke and Rios, along with a handful of smaller city states, form the empire of Agoria. The center of the Mythar’s power, they teem with the bustle of a shackled populace laboring for their masters. Floating between the city states is Psuche, the skycity of the elite Mythar, a massive disc of pitch black crystal with a city of towering crystal spires in all different colors, few who aren’t Mythar have ever seen it up close. Many different people are found here, and also the highest concentration of Mythar are found here. Halflings serve the Mythar in their homes and work, while the dwarves are kept on the fringes of society working in quarries and similar areas. The humans form the bulk of the populace however, working their crafts and professions and edging by in a middle of the road gray. The culture of Agoria resembles a mix of ancient greek and roman culture. Halflings used to have a gypsy/romanian culture but it has been subsumed into the existing Mythar structure. [b]Whurivar - The Iron Wastes & Thorent - The Helm Peaks[/b] The Iron Wastes, Whurivar in dwarven meaning "Iron Outcasts", stretch from the edge of Laerendhor and Agoria to the tundra of Zoduka, split down the middle by the great Helm Peaks. The Iron Wastes are a desolate and violent land, with great fields of razor-stone and churning lava, amongst rust-colored deserts. Few creatures live in the Iron Wastes, and those that do are to be avoided. However, the great mountain range called the Helm Peaks, or Thorent in dwarven meaning "Noble Mountains", rises from within the depths of the Iron Wastes. It is the home of the dwarves, a proud and noble line of creatures born of the very Spirits of Stone millenia past. They were the first to encounter the Empire of the Endless Sun and retain primary trading agreements with the people of the far east. The dwarves are workers of the deepest stones and metals, crafters of some of the finest armors and weapons in all of Ethend, it is even said that great forges from ancient times past reside deep within the mountains capable of forging blades of magic. The Mythar tolerate the dwarves, more out of indifference than anything else, for they stay in their mountains and rarely venture forth, although the Mythar are fickle and may lead a campaign into the Iron Wastes. The culture of the dwarves resembles typical dwarven culture. [b]Zoduka - The Land of the Endless Sun[/b] To the far east, past the Iron Wastes and the Helm Peaks, spreads the land of Zoduka. With mountains, tundra and great jungles separating it from most of the western world little contact is had with the people of the great monarchy of the Endless Sun. Even the Mythar's might does not extend so far as to greatly affect the lives of the people of Zoduka, although the empire pays tithe to the Mythar empire. The land of Zoduka is greatly varied, yet it is bound under the rule of the Emperor of the Endless Sun. The society is highly structured with a deeply entrenched caste system, twelve clans rule their provinces under the discretion of the Endless Sun. Only humans truly reside in Zoduka, the rare other is considered an outsider without clan and rank. Honor to ones family and clan is of the highest importance in the land of the Endless Sun. The only non-elves to practice a form of magic, the shugenja and wu jen of the Endless Sun are able to tap into the primal energies of the spirit world and form it to their will. The culture of Zoduka resembles a mix of chinese, japanese and middle eastern culture. [b]Fyndorn and Iyndor[/b] To the north the arctic tundra and steppes of Fyndorn stretch for miles till they meet with the ice sheets and glaciers of Iyndor. This far north, the world plunges into darkness during the winter months and constant sunlight during the summer months. The steppes and tundra are home to the rare human barbarian tribes, yet more common are the tribes of orcs, with their varied bloodlines. Even farther to the north in the ice sheets of Iyndor there is rumored to be an ancient nation which was plunged into a constant winter for some great crime against the world. Little contact is had with the human barbarian tribes, and even less still with the tribes of orcs. From the occasional traveler, it is said that they worship their ancestors and can perform magic similar to the spirit shamans found amongst the elves. They are wary of outsiders, especially distrusting those with the powers of the mind. Many speculate that they don't even realize that the Mythar have invaded much of the southern part of the continent. The culture of Fyndorn resembles a mix of nordic, germanic and inuit cultures. [/QUOTE]
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