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OOC - Fiend's Embrace - D&D One-Shot Adventure
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 2823654" data-attributes="member: 11760"><p><strong>Harval Barleybeard</strong></p><p></p><p></p><p></p><p>The scion of a farflung clan of dwarven brewmeisters, Harval Barleybeard is adventuring to raise the wergild to pay for the death of another dwarf he killed in his dwarfhold in a drunken rage and unable to return home until he does.</p><p></p><p>His time on the road has not been kind to Harval: Already not what anyone would consider a pretty dwarf, his nose has been badly broken, a chunk has been bitten out of his right ear and the thick golden red hair that once covered his right forearm has been burned off by acid, replaced with a livid red scar. But his green eyes are still bright, his braided beard and mustache are still thick and lustrous, his bald pate shiny and surprisingly unscarred and his limbs strong. At some point after a hard night of drinking, he thought it was a good idea to get the holy symbol of his god, the mug of Hanseath the Bearded One, tattooed on his left bicep, which he shows off proudly.</p><p></p><p>Much to the frustration of his clan elders, Harval never showed any interest in the clan's business, whether it was buying grain from human farmers, brewing the beer or selling it to dwarfholds. He couldn't even focus enough to learn how to read and write properly, relying on his brothers and many cousins for that, who mostly brought him along as a bodyguard on trading expeditions.</p><p></p><p>Despite his bluster, the dwarf is very insecure about not "being lettered" and his lack of education, as well as feeling a profound sense of shame about what led to his exile. Unfortunately, all of these are hidden behind a great deal of bravado and his hidden resentments and insecurities typically manifest as bouts of great rage, punctuated by vivid obscenities. He always suspects non-dwarves of talking down to him and of being an embarassment to other dwarves, and he reacts to both sorts of perceived slights by pushing away others and, eventually, rage.</p><p></p><p>His primary goal is to acquire enough gold to return home as quickly as possible, with a secondary goal of becoming a better dwarf, including, eventually, learning how to read and learning enough about beer to become useful to his clan as something other than a reliable pair of fists. So far, his primary method of research has been drinking until he falls down.</p><p></p><p>Those who have encountered Harval typically recall him as a drunken lout, but those who have fought beside (or against him) remember him instead as a spitting, cursing, snarling whirlwind of violence, which he seeks to call upon for the right reasons, with increasing success.</p><p></p><p>In his dreams, he follows a bear with fur the color of his beard northwards, ever northwards. What the bear is leading him towards, he does not know, but he has now found himself in this misbegotten northern swamp town, at the behest of a rich fool of a merchant. Anything to help raise the weregild Harval need to one day go home to his people, he thinks ...</p><p></p><p></p><p></p><p>Harval Barleybeard</p><p>Chaotic Good dwarf barbarian 4</p><p></p><p>Strength 17 (+3)</p><p>Dexterity 10</p><p>Constitution 18 (+4)</p><p>Intelligence 10</p><p>Wisdom 10</p><p>Charisma 8 (-1)</p><p></p><p>Hit Points: 46</p><p>Armor Class: 17 (+5 breastplate, +2 heavy darkwood shield)</p><p></p><p>Base Attack: +4</p><p>Masterwork Greataxe: +8 melee (1d12 +4, x3)</p><p>Masterwork Dwarven waraxe: +8 melee (1d10 + 3, x3)</p><p>Masterwork Spiked gauntlet: +8 melee (1d4 + 3, x2)</p><p>Masterwork Dagger: +8 melee (1d4 + 3, 19-20)</p><p>Throwing axe: +4 ranged (1d6, x2)</p><p></p><p>Saving Throws: Fortitude +8, Reflex +1, Will +1</p><p></p><p>Feats: Cleave, Power Attack</p><p>Skills: Climb 7 (4 + 3), Intimidate 3 (4 - 1), Jump 7 (4 + 3), Listen 4 (4 + 0), Search 2 (2 + 0), Spot 2 (2 + 0), Survival 4 (4 + 0)</p><p></p><p>Languages: Dwarven, Common (illiterate)</p><p></p><p></p><p></p><p></p><p>Equipment: backpack, bedroll, brooch of shielding (101 charges), chalk, cloak of resistance +1, 50' of hemp rope, explorer's outfit, flint and steel, waterskin, 5 torches, 10 days of trail rations, dice, playing cards with pornographic illustrations</p><p></p><p>Weapons and armor: Masterwork silvered greataxe, masterwork cold iron dwarven waraxe, masterwork breastplate, masterwork heavy darkwood shield (spiked), masterwork spiked gauntlet, throwing axe, masterwork dagger</p><p></p><p>Wealth: 30 gold pieces, plus 700 gold pieces worth of gems sewn into the lining of his belt</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 2823654, member: 11760"] [b]Harval Barleybeard[/b] The scion of a farflung clan of dwarven brewmeisters, Harval Barleybeard is adventuring to raise the wergild to pay for the death of another dwarf he killed in his dwarfhold in a drunken rage and unable to return home until he does. His time on the road has not been kind to Harval: Already not what anyone would consider a pretty dwarf, his nose has been badly broken, a chunk has been bitten out of his right ear and the thick golden red hair that once covered his right forearm has been burned off by acid, replaced with a livid red scar. But his green eyes are still bright, his braided beard and mustache are still thick and lustrous, his bald pate shiny and surprisingly unscarred and his limbs strong. At some point after a hard night of drinking, he thought it was a good idea to get the holy symbol of his god, the mug of Hanseath the Bearded One, tattooed on his left bicep, which he shows off proudly. Much to the frustration of his clan elders, Harval never showed any interest in the clan's business, whether it was buying grain from human farmers, brewing the beer or selling it to dwarfholds. He couldn't even focus enough to learn how to read and write properly, relying on his brothers and many cousins for that, who mostly brought him along as a bodyguard on trading expeditions. Despite his bluster, the dwarf is very insecure about not "being lettered" and his lack of education, as well as feeling a profound sense of shame about what led to his exile. Unfortunately, all of these are hidden behind a great deal of bravado and his hidden resentments and insecurities typically manifest as bouts of great rage, punctuated by vivid obscenities. He always suspects non-dwarves of talking down to him and of being an embarassment to other dwarves, and he reacts to both sorts of perceived slights by pushing away others and, eventually, rage. His primary goal is to acquire enough gold to return home as quickly as possible, with a secondary goal of becoming a better dwarf, including, eventually, learning how to read and learning enough about beer to become useful to his clan as something other than a reliable pair of fists. So far, his primary method of research has been drinking until he falls down. Those who have encountered Harval typically recall him as a drunken lout, but those who have fought beside (or against him) remember him instead as a spitting, cursing, snarling whirlwind of violence, which he seeks to call upon for the right reasons, with increasing success. In his dreams, he follows a bear with fur the color of his beard northwards, ever northwards. What the bear is leading him towards, he does not know, but he has now found himself in this misbegotten northern swamp town, at the behest of a rich fool of a merchant. Anything to help raise the weregild Harval need to one day go home to his people, he thinks ... Harval Barleybeard Chaotic Good dwarf barbarian 4 Strength 17 (+3) Dexterity 10 Constitution 18 (+4) Intelligence 10 Wisdom 10 Charisma 8 (-1) Hit Points: 46 Armor Class: 17 (+5 breastplate, +2 heavy darkwood shield) Base Attack: +4 Masterwork Greataxe: +8 melee (1d12 +4, x3) Masterwork Dwarven waraxe: +8 melee (1d10 + 3, x3) Masterwork Spiked gauntlet: +8 melee (1d4 + 3, x2) Masterwork Dagger: +8 melee (1d4 + 3, 19-20) Throwing axe: +4 ranged (1d6, x2) Saving Throws: Fortitude +8, Reflex +1, Will +1 Feats: Cleave, Power Attack Skills: Climb 7 (4 + 3), Intimidate 3 (4 - 1), Jump 7 (4 + 3), Listen 4 (4 + 0), Search 2 (2 + 0), Spot 2 (2 + 0), Survival 4 (4 + 0) Languages: Dwarven, Common (illiterate) Equipment: backpack, bedroll, brooch of shielding (101 charges), chalk, cloak of resistance +1, 50' of hemp rope, explorer's outfit, flint and steel, waterskin, 5 torches, 10 days of trail rations, dice, playing cards with pornographic illustrations Weapons and armor: Masterwork silvered greataxe, masterwork cold iron dwarven waraxe, masterwork breastplate, masterwork heavy darkwood shield (spiked), masterwork spiked gauntlet, throwing axe, masterwork dagger Wealth: 30 gold pieces, plus 700 gold pieces worth of gems sewn into the lining of his belt [/QUOTE]
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