Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
OOC for The Lost Son
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jerrand Redband" data-source="post: 4277174" data-attributes="member: 65097"><p><strong>Re Post</strong></p><p></p><p>NOTE: DO NOT MAKE ANY OF THESE CHANGES YET WE WILL MAKE CHANGES DURING LEVEL UP THANKS</p><p></p><p>O.K. couple rules to get started and shouldn't change what's going on right now in The Lost Son</p><p></p><p>Character Generation: since characters should be "better" (or more heroic) than everyone else here are a couple changes</p><p></p><p>1.Ability Increase: starting characters where bought with 30pts will increase this by 6pts (to 36pts) with a cap of 19 with racial bonus to a stat</p><p></p><p>2.XP: After reviewing the encounters and plot hooks (and Leif's doubling ideal) I think I'm going to only double roleplay and quest experience. This will make for better interaction with NPC's and keep people focused on completing the quest not monster bashing. If anyone has forgotten what I wrote about XP in the house-non rules (another point for Leif) it is<a href="http://www.enworld.org/showpost.php?p=4229794&postcount=32" target="_blank"> here</a></p><p></p><p>3.Classes: I was playing the classes as in the book but I have a house rule that I will use here: Players may "change out" a given feat/ability for their class at character creation only. Changing out means taking a feat or ability that the class starts with (armor feat, shield feat, a wizards scribe scroll bonus feat, the summon familiar or animal companion "abilities") and taking either a new feat or making two cross-class skills into class skills. This is like customizing your character at creation and everyone will have a chance to do this. Some abilities cannot be changed out a ranger without wild empathy isn't intune enough to be called a ranger so some abilities you can't get rid of. I will let you know as it comes about. This is to customize characters as you want if you play a fighter/archer and you have him as a hunter type you could trade out both medium and heavy armor for 4 new class skills(like move silently, survival, spot, and knowledge nature) and trade your shield feat for the track feat. If you know your wizard will never scribe a scroll above 1st level because you don't want to lose the xp then trade that in for toughness or spell focus or something he will use. More on this later.</p><p></p><p>4.Skills: All character classes have there skill points/lvl increased by 2 points.(i.e. Fighter 4+ INT/lvl; Ranger 8+INT/lvl; Rogue 10+INT/lvl etc.)</p><p>just gives more varitey and stops fighters (and others) from taking the same skills all the time.</p><p></p><p>5.Feats: Every character gets a bonus +2/+2 feat or Skill Focus Feat choice one that would be a good descriptor of your character; sneaky, athletic, agile, etc. (since noone would take these feats otherwise)</p><p></p><p>6.Equipment: Characters start with the maxium gold for their class.</p><p></p><p>That does it for character generation -- Campaign rules tomorrow</p><p></p><p>and i think we should recurit someone to play a Rogue what do you all think???</p></blockquote><p></p>
[QUOTE="Jerrand Redband, post: 4277174, member: 65097"] [b]Re Post[/b] NOTE: DO NOT MAKE ANY OF THESE CHANGES YET WE WILL MAKE CHANGES DURING LEVEL UP THANKS O.K. couple rules to get started and shouldn't change what's going on right now in The Lost Son Character Generation: since characters should be "better" (or more heroic) than everyone else here are a couple changes 1.Ability Increase: starting characters where bought with 30pts will increase this by 6pts (to 36pts) with a cap of 19 with racial bonus to a stat 2.XP: After reviewing the encounters and plot hooks (and Leif's doubling ideal) I think I'm going to only double roleplay and quest experience. This will make for better interaction with NPC's and keep people focused on completing the quest not monster bashing. If anyone has forgotten what I wrote about XP in the house-non rules (another point for Leif) it is[url=http://www.enworld.org/showpost.php?p=4229794&postcount=32] here[/url] 3.Classes: I was playing the classes as in the book but I have a house rule that I will use here: Players may "change out" a given feat/ability for their class at character creation only. Changing out means taking a feat or ability that the class starts with (armor feat, shield feat, a wizards scribe scroll bonus feat, the summon familiar or animal companion "abilities") and taking either a new feat or making two cross-class skills into class skills. This is like customizing your character at creation and everyone will have a chance to do this. Some abilities cannot be changed out a ranger without wild empathy isn't intune enough to be called a ranger so some abilities you can't get rid of. I will let you know as it comes about. This is to customize characters as you want if you play a fighter/archer and you have him as a hunter type you could trade out both medium and heavy armor for 4 new class skills(like move silently, survival, spot, and knowledge nature) and trade your shield feat for the track feat. If you know your wizard will never scribe a scroll above 1st level because you don't want to lose the xp then trade that in for toughness or spell focus or something he will use. More on this later. 4.Skills: All character classes have there skill points/lvl increased by 2 points.(i.e. Fighter 4+ INT/lvl; Ranger 8+INT/lvl; Rogue 10+INT/lvl etc.) just gives more varitey and stops fighters (and others) from taking the same skills all the time. 5.Feats: Every character gets a bonus +2/+2 feat or Skill Focus Feat choice one that would be a good descriptor of your character; sneaky, athletic, agile, etc. (since noone would take these feats otherwise) 6.Equipment: Characters start with the maxium gold for their class. That does it for character generation -- Campaign rules tomorrow and i think we should recurit someone to play a Rogue what do you all think??? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
OOC for The Lost Son
Top