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<blockquote data-quote="Jerrand Redband" data-source="post: 4282685" data-attributes="member: 65097"><p><strong>Campaign Rules</strong></p><p></p><p>nothing writin in stone, if someone can think of something better or that I have missed let me know.</p><p></p><p>1.Will be using the variant upkeep rule in the DMG page 130. After you choose your "lifestlye" please make a note if you'll be living at the inn, common house, or have your own small home.</p><p></p><p>2.In the Rogue gallery make a post for your "home" you don't have to bother with being to descriptive at first. This will be a spot to keep unquie items found adventuring as well as excess cash your charater doesn't carry on him personally. So if you take into collecting say daggers and hang them on the wall you can post that in your "home" slot.</p><p></p><p>3.Multi-classing: I don't use the training rule but would like for there to be some "reason" behind why a character suddenly knows a ton of new abilities most people take all childhood to learn. There will be downtime during and between adventures so a post saying you spent two weeks at the local garrison and was invited to learn a couple new skills counts.</p><p></p><p>4.Not a rule- But I would like chatracters to have a build up of what they are looking to do during level up for there character. I will not hold anyone to this but I would like ideals so I know where your leaning on skills, feats, ability boosts. Just go about two levels higher than your current level, listing feats, spells, powers, and what abilities you are looking at. It will give me a heads up if you plan on taking something outside the Core Books (Leif) and I can plan to put certain things in the adventure to help in your character build.</p><p></p><p>5.I will be building the world as we go and as I purchase the other H-series modules. There are three and I believe that they are linked and will take the PC's up to about level 11. Feel free to add any flavor to the world you like history, stories you have heard, places this will free me up and bring the world to life. I am going to keep the Enworld Deities and change references in the adventure to other gods.</p><p></p><p>That's all for now if you know any or I think of anything else will let you all know.</p></blockquote><p></p>
[QUOTE="Jerrand Redband, post: 4282685, member: 65097"] [b]Campaign Rules[/b] nothing writin in stone, if someone can think of something better or that I have missed let me know. 1.Will be using the variant upkeep rule in the DMG page 130. After you choose your "lifestlye" please make a note if you'll be living at the inn, common house, or have your own small home. 2.In the Rogue gallery make a post for your "home" you don't have to bother with being to descriptive at first. This will be a spot to keep unquie items found adventuring as well as excess cash your charater doesn't carry on him personally. So if you take into collecting say daggers and hang them on the wall you can post that in your "home" slot. 3.Multi-classing: I don't use the training rule but would like for there to be some "reason" behind why a character suddenly knows a ton of new abilities most people take all childhood to learn. There will be downtime during and between adventures so a post saying you spent two weeks at the local garrison and was invited to learn a couple new skills counts. 4.Not a rule- But I would like chatracters to have a build up of what they are looking to do during level up for there character. I will not hold anyone to this but I would like ideals so I know where your leaning on skills, feats, ability boosts. Just go about two levels higher than your current level, listing feats, spells, powers, and what abilities you are looking at. It will give me a heads up if you plan on taking something outside the Core Books (Leif) and I can plan to put certain things in the adventure to help in your character build. 5.I will be building the world as we go and as I purchase the other H-series modules. There are three and I believe that they are linked and will take the PC's up to about level 11. Feel free to add any flavor to the world you like history, stories you have heard, places this will free me up and bring the world to life. I am going to keep the Enworld Deities and change references in the adventure to other gods. That's all for now if you know any or I think of anything else will let you all know. [/QUOTE]
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