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<blockquote data-quote="Binder Fred" data-source="post: 6286799" data-attributes="member: 63746"><p>Haven't read beyond the web-posted blurb on this one (don't want to spoil myself <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ), but yeah, I've generally found that it's a rare, rare module that doesn't require at least<em> some </em>tweaking by the DM. </p><p></p><p>In this perticular case... Well medieval villages pretty much closed down entirely after dark, each house transforming into a small, barred fortress, so I have no problems with people not having seen the prowling ogre per se (or those seeing him either only catching a glimpse or dying by his hands shortly thereafter). His kidnappings would have to be quick smash-and-grabs into those barred houses, gone with his prey before the neighbourhood can react to the noise. The fire-smoke is a bit more problematic... Is it possible the temple has it's own chimney or a connection to an existing one? Then it's a matter of spotting yet another smoke plume, at night, and identifying it as suspiscious for some reason (i.e. much harder to do). After the first one or two kidnappings, the town SHOULD be litteraly buzing with rumours though, granted -- quickly followed by hurried defense/prevention efforts by parents, first defensive (grouping together, re-inforcing, arming-up), then offensive (militia sweeps during the day and hiring adventurers to patrol at night? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6286799, member: 63746"] Haven't read beyond the web-posted blurb on this one (don't want to spoil myself :) ), but yeah, I've generally found that it's a rare, rare module that doesn't require at least[I] some [/I]tweaking by the DM. In this perticular case... Well medieval villages pretty much closed down entirely after dark, each house transforming into a small, barred fortress, so I have no problems with people not having seen the prowling ogre per se (or those seeing him either only catching a glimpse or dying by his hands shortly thereafter). His kidnappings would have to be quick smash-and-grabs into those barred houses, gone with his prey before the neighbourhood can react to the noise. The fire-smoke is a bit more problematic... Is it possible the temple has it's own chimney or a connection to an existing one? Then it's a matter of spotting yet another smoke plume, at night, and identifying it as suspiscious for some reason (i.e. much harder to do). After the first one or two kidnappings, the town SHOULD be litteraly buzing with rumours though, granted -- quickly followed by hurried defense/prevention efforts by parents, first defensive (grouping together, re-inforcing, arming-up), then offensive (militia sweeps during the day and hiring adventurers to patrol at night? ;) ). [/QUOTE]
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