Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
OOC - From the Outside
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 6287841" data-attributes="member: 8243"><p>I went with Checking Interest rather than recruiting because I was wary of committing to a game before getting a sense of commitment to participating. I have been in a couple of OSR/Retro/Variant games that have all died the death of a thousand silences punctuated by weak excuses along the lines that 'my email notifications weren't working'. Really, how hard is it to log in and check your Control Panel or the Playing the Game forum for new posts?</p><p></p><p>I think two players/four characters is doable (as would be 3 and 6 if it came to that). But again, we get back to the commitment. With just 2 players, it only takes one to fall by the wayside and the game kind of grinds to a halt. Its not about posting rate, 3-4 a week can be sufficient. And I understand that life gets in the way at times. It happens to all of use. Its about making the effort to post when you can, and also to push the game forward with each post. </p><p></p><p>That said (and off my chest), I would love to give it a go. So if you are still interested (after my grumpy-old-man routine) I will switch the thread title to "Recruiting" and we can look to pick up one more. More players than that and I think we would have to go back to 1 character each. Let me know your preference; max at 3 players/6 characters * or * take more players (say up to 6) and switch to 1 character each at 4+ players.</p><p></p><p>Meanwhile (and assuming), I was thinking of something along the following lines:</p><p></p><p>1. A quick description of two character concepts you want to try and how they relate. Usually I don't mind if there are multiple characters of the same class. But in this case I think a different class for each character will give us a better idea of how the game plays.</p><p></p><p>2. Once we know who we have, we sort out how all the characters relate and why they are working/travelling together.</p><p></p><p>If we get that far, then I will pick a couple of options for an adventure (feel free to make suggestions), we select one, and then we will kick off.</p><p></p><p>Over to you.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6287841, member: 8243"] I went with Checking Interest rather than recruiting because I was wary of committing to a game before getting a sense of commitment to participating. I have been in a couple of OSR/Retro/Variant games that have all died the death of a thousand silences punctuated by weak excuses along the lines that 'my email notifications weren't working'. Really, how hard is it to log in and check your Control Panel or the Playing the Game forum for new posts? I think two players/four characters is doable (as would be 3 and 6 if it came to that). But again, we get back to the commitment. With just 2 players, it only takes one to fall by the wayside and the game kind of grinds to a halt. Its not about posting rate, 3-4 a week can be sufficient. And I understand that life gets in the way at times. It happens to all of use. Its about making the effort to post when you can, and also to push the game forward with each post. That said (and off my chest), I would love to give it a go. So if you are still interested (after my grumpy-old-man routine) I will switch the thread title to "Recruiting" and we can look to pick up one more. More players than that and I think we would have to go back to 1 character each. Let me know your preference; max at 3 players/6 characters * or * take more players (say up to 6) and switch to 1 character each at 4+ players. Meanwhile (and assuming), I was thinking of something along the following lines: 1. A quick description of two character concepts you want to try and how they relate. Usually I don't mind if there are multiple characters of the same class. But in this case I think a different class for each character will give us a better idea of how the game plays. 2. Once we know who we have, we sort out how all the characters relate and why they are working/travelling together. If we get that far, then I will pick a couple of options for an adventure (feel free to make suggestions), we select one, and then we will kick off. Over to you. thotd [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
OOC - From the Outside
Top