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<blockquote data-quote="Binder Fred" data-source="post: 6287863" data-attributes="member: 63746"><p><strong>Leif:</strong> Sure, the cleric spot is yours. Speaking of, don't know if you're aware but Jacob Randolph also made a more 'freestyle' version called <a href="http://rpg.drivethrustuff.com/product/108623/Dungeon-World-Alternative-Playbooks?term=the+priest+dungeon+world&filters=0_0_0_0_40030" target="_blank">the Priest</a> which you might like. His Mage playbook was way too powerful, by his own admission, but this one is rather nice, I think. </p><p></p><p>Copying his base moves below to give you a taste:</p><p></p><p>[sblock=Priest starting moves]You serve and worship some deity, who grants you power. Give</p><p>your god a name (maybe Helferth, Sucellus, Zorica or Krugon</p><p>the Bleak) and define your deity's domain by filling in each answer:</p><p>• Controls (the sun, the seas, the skies): ___________________</p><p>• Represents (love, death, war, wind): _____________________</p><p>• Worshippers (nobles, dwarves, wizards): _________________</p><p>• Enemies (demons, undead, heretics): ____________________</p><p>• Demands (sacrifices, secrets, victory): ___________________</p><p></p><p><strong>Invocation</strong></p><p>When you call out for your deity's aid in a time of need, choose a Blessing and roll +WIS.</p><p>On a 10+, your deity will intervene on your behalf - the GM will tell you how. On a 7-9,</p><p>your deity will grant your Blessing, but you will also need to choose a Requirement.</p><p>Blessing</p><p>• Your invocation manipulates the realm your deity Controls.</p><p>• Your invocation commands something your deity Represents.</p><p>• Your invocation bolsters your deity's Worshippers.</p><p>• Your invocation rebukes your deity's Enemies.</p><p>Requirement</p><p>• Your invocation is obvious and immediate, drawing attention to you.</p><p>• The intervention is subtle or takes a while to manifest.</p><p>• Your deity demands something in return. The GM will tell you what.</p><p>• The divine experience leaves you dizzy with euphoria (or terror). You take -1 ongoing</p><p>to Invoke until you have time to pray quietly for a while.</p><p></p><p><strong>Divine Ward</strong></p><p>When you call upon your deity for protection for yourself or an ally, roll +WIS. On a</p><p>10+, grant two of the following effects to the subject of your prayers. On a 7-9, grant one,</p><p>and your prayers draw unwanted attention.</p><p>• Heal 1d8 damage</p><p>• Take +2 Armor forward</p><p>• Take +1 forward to Defy Danger</p><p>• An approaching enemy is driven back</p><p></p><p><strong>Lead the Flock</strong></p><p>When you preach to a mob, roll +CHA. On a 10+, hold 3. On a 7-9, hold 1. On a miss,</p><p>the mob turns on you. Spend your hold 1-for-1 on the following:</p><p>• bring people forward and deliver them to you.</p><p>• bring forward all their precious things.</p><p>• unite and fight for you.</p><p>• fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.</p><p>• go quietly back to their lives.[/sblock]</p><p><strong>Doghead:</strong> Both myself and Leif have a pretty good record of sticking with things, I think (and in Leif's case that's actually quite an understatement <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />). If you do go ahead, my vote would be for the "2 characters until we hit XXX players" framework.</p><p></p><p>RE characters, right now I'm considering the aformentionned dour Fighter for my first character, giant sword included, and maybe a fae <a href="http://rpg.drivethrustuff.com/product/127652/Dungeon-World-Playbooks-Forsaken-Magic-Bundle?filters=0_0_0_0_40030" target="_blank">Changeling</a> for my second - always concealed under billowy cloak and large hood, with just his beaky nose sometimes falling into the light; voice is a hoarse whisper - with one important tweak if I could? Instead of taking:</p><p></p><ul> <li data-xf-list-type="ul">Pixies: <em>You gain insect wings that allow you to fly.</em></li> </ul><p></p><p>for his mixed-blood option, I'd like to substitute the homemade:</p><p></p><ul> <li data-xf-list-type="ul">Splinterwaif: <em>Splintery wooden "hairs" poke through your clothing, allowing you to cling to surfaces.</em></li> </ul><p>Basically swapping flight for spiderclimb. </p><p></p><p>What do you think?</p><p></p><p>(Don't know if you have access to that particulat playbook. If not, let me know and we can work something out.)</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6287863, member: 63746"] [B]Leif:[/B] Sure, the cleric spot is yours. Speaking of, don't know if you're aware but Jacob Randolph also made a more 'freestyle' version called [URL="http://rpg.drivethrustuff.com/product/108623/Dungeon-World-Alternative-Playbooks?term=the+priest+dungeon+world&filters=0_0_0_0_40030"]the Priest[/URL] which you might like. His Mage playbook was way too powerful, by his own admission, but this one is rather nice, I think. Copying his base moves below to give you a taste: [sblock=Priest starting moves]You serve and worship some deity, who grants you power. Give your god a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and define your deity's domain by filling in each answer: • Controls (the sun, the seas, the skies): ___________________ • Represents (love, death, war, wind): _____________________ • Worshippers (nobles, dwarves, wizards): _________________ • Enemies (demons, undead, heretics): ____________________ • Demands (sacrifices, secrets, victory): ___________________ [B]Invocation[/B] When you call out for your deity's aid in a time of need, choose a Blessing and roll +WIS. On a 10+, your deity will intervene on your behalf - the GM will tell you how. On a 7-9, your deity will grant your Blessing, but you will also need to choose a Requirement. Blessing • Your invocation manipulates the realm your deity Controls. • Your invocation commands something your deity Represents. • Your invocation bolsters your deity's Worshippers. • Your invocation rebukes your deity's Enemies. Requirement • Your invocation is obvious and immediate, drawing attention to you. • The intervention is subtle or takes a while to manifest. • Your deity demands something in return. The GM will tell you what. • The divine experience leaves you dizzy with euphoria (or terror). You take -1 ongoing to Invoke until you have time to pray quietly for a while. [B]Divine Ward[/B] When you call upon your deity for protection for yourself or an ally, roll +WIS. On a 10+, grant two of the following effects to the subject of your prayers. On a 7-9, grant one, and your prayers draw unwanted attention. • Heal 1d8 damage • Take +2 Armor forward • Take +1 forward to Defy Danger • An approaching enemy is driven back [B]Lead the Flock[/B] When you preach to a mob, roll +CHA. On a 10+, hold 3. On a 7-9, hold 1. On a miss, the mob turns on you. Spend your hold 1-for-1 on the following: • bring people forward and deliver them to you. • bring forward all their precious things. • unite and fight for you. • fall into a frenzy of emotion: joy, sorrow, or rage, as you choose. • go quietly back to their lives.[/sblock] [B]Doghead:[/B] Both myself and Leif have a pretty good record of sticking with things, I think (and in Leif's case that's actually quite an understatement :)). If you do go ahead, my vote would be for the "2 characters until we hit XXX players" framework. RE characters, right now I'm considering the aformentionned dour Fighter for my first character, giant sword included, and maybe a fae [URL="http://rpg.drivethrustuff.com/product/127652/Dungeon-World-Playbooks-Forsaken-Magic-Bundle?filters=0_0_0_0_40030"]Changeling[/URL] for my second - always concealed under billowy cloak and large hood, with just his beaky nose sometimes falling into the light; voice is a hoarse whisper - with one important tweak if I could? Instead of taking: [LIST] [*]Pixies: [I]You gain insect wings that allow you to fly.[/I] [/LIST] for his mixed-blood option, I'd like to substitute the homemade: [LIST] [*]Splinterwaif: [I]Splintery wooden "hairs" poke through your clothing, allowing you to cling to surfaces.[/I] [/LIST] Basically swapping flight for spiderclimb. What do you think? (Don't know if you have access to that particulat playbook. If not, let me know and we can work something out.) [/QUOTE]
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