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<blockquote data-quote="Binder Fred" data-source="post: 6289514" data-attributes="member: 63746"><p>I think the rules just mean you can choose to <em>be</em> any race or half-race you want to be, but your char won't have an (extra) mechanical advantage for it unless you specifically pick one of the ones you have and say: "This move here is his XXX blood manifesting". </p><p></p><p>If you don't, you're still a half-whatever in game: you just haven't got or haven't honed/tapped into the full potential of your mixed genome yet. </p><p></p><p>It's all rather organic, so I like it myself, on reflexion. Just takes a little getting used to.</p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I did mention that he was unseelie, right? Splinterwaifs/Splinterlings are basically humanoid gorse/thorn bushes (I'm not too wild about the 'toungue' on this particular illustration myself, but all versions seem to agree their main weapon is spitting large slivers of wood a fair distance, so that's certainly one way to go about it).</p><p></p><p>Needles is not a full blood Splinterwaif - and the Changeling actually has a move that let's me change my appearance when I need to - but you now see the why of the cloak and the gloves. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>How so, if I can pry a little? And what would make you more comfortable about the whole thing?</p><p></p><p></p><p><strong>EDIT= </strong>If you want to go whole hog on the racial thing, I checked and there are actually some racial playbooks available out there (<a href="http://rpg.drivethrustuff.com/product/123853/The-Elf--A-Dungeon-World-Playbook?filters=0_0_0_0_40030" target="_blank">The Elf</a>, for one), for, I guess, characters who'se moves are mostly defined by what race they were born into? I haven't got any of these myself, so I can't really comment.</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6289514, member: 63746"] I think the rules just mean you can choose to [I]be[/I] any race or half-race you want to be, but your char won't have an (extra) mechanical advantage for it unless you specifically pick one of the ones you have and say: "This move here is his XXX blood manifesting". If you don't, you're still a half-whatever in game: you just haven't got or haven't honed/tapped into the full potential of your mixed genome yet. It's all rather organic, so I like it myself, on reflexion. Just takes a little getting used to. :) I did mention that he was unseelie, right? Splinterwaifs/Splinterlings are basically humanoid gorse/thorn bushes (I'm not too wild about the 'toungue' on this particular illustration myself, but all versions seem to agree their main weapon is spitting large slivers of wood a fair distance, so that's certainly one way to go about it). Needles is not a full blood Splinterwaif - and the Changeling actually has a move that let's me change my appearance when I need to - but you now see the why of the cloak and the gloves. :) How so, if I can pry a little? And what would make you more comfortable about the whole thing? [B]EDIT= [/B]If you want to go whole hog on the racial thing, I checked and there are actually some racial playbooks available out there ([URL="http://rpg.drivethrustuff.com/product/123853/The-Elf--A-Dungeon-World-Playbook?filters=0_0_0_0_40030"]The Elf[/URL], for one), for, I guess, characters who'se moves are mostly defined by what race they were born into? I haven't got any of these myself, so I can't really comment. [/QUOTE]
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