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<blockquote data-quote="Binder Fred" data-source="post: 6294761" data-attributes="member: 63746"><p>Hey there <strong>Leif</strong>. Your goal with the soul-gem thing, is it because 1. Troll bribery/greed didn't feel like something Artur would fall for, or 2. You don't think your character would (initialy) be associated with "a bunch of lawless, hardened rogues"?</p><p></p><p>If it's the first one, how about (changes underlined):</p><p></p><ul> <li data-xf-list-type="ul"> Brier, Slice and Trickle were a bunch of lawless, hardened rogues <u>travelling with Artur -- a mendicant cleric in disgrace with the all-powerful Church (*), yet still trying his best to save ALL their souls</u></li> <li data-xf-list-type="ul"> A B&E raid on a noble's little summer estate turned bad and they ran</li> <li data-xf-list-type="ul"> They would have been wiped out just then if not for the help of a Witching Troll agent <u>named Khirynnax</u> who called them out from under an avalanche of blades and torches and into a secret, magical way to the Monster Kingdom</li> <li data-xf-list-type="ul"> Not only do they now owe the Troll for their lives, for which they swore loyalty to him, but he whispered fantastical promises in the ears of each of them in turn, promises which would surely come true if a few, trivial events happened to fall his way...</li> <li data-xf-list-type="ul"> <u>Artur however, (still) being a man of Faith, proved much more difficult to tempt. But, unbeknownst to the others and even himself, the Witching Troll tricked him (through another agent maybe? A sylph?) and imprisoned his soul inside a gem, making the cleric susceptible to his control and far-reaching influence (Artur will gradually come to realize this during play).</u></li> <li data-xf-list-type="ul"> Not satisfied with just that, the Troll also set one of his pets (<u>the very Khirynnax who rescued them</u>) in the group with them -- to watch them and report no doubt. Seeing as he's the one who rescued them, it's difficult to argue too loudly about it too.</li> </ul><p></p><p>(*) Or maybe he used to work for Slice's defunct House? Met Needles in the outcast slums? Something else?</p><p></p><p></p><p>Then let's begin by adding this for <strong>What is the monster kingdom like?</strong> :</p><p></p><p>- At certain times and at certain places, the boundary between realities bends before the forces of nature and fades to nothing on its own, so that even an unaided mortal (or Fae) can just walk across without knowing if he is not careful, and quick to return.</p><p></p><p>Such as the ruined valley of Urington, that appears to would-be pillagers but once a year and only under the pale light of the first full moon of spring. Or visions of Seelie towers that appear to float in the sky of the mortal world. Or a certain barrow entrance, that takes the unwary visitor to a very bad version of reality indeed, if he should but walk into it at the moment of twilight every day... You guys get the idea. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Fair enough. Slice's weapon will therefore be a huge hand-and-a-half sword which he (of course) wields one-handed with mad skillz, the other hand holding his heater shield at the ready. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>I don't know about this one, Doghead. The initial set-up of <em>To Slay</em> seems made for your usual party of do-gooder first level characters with a hankering to deliver messages and guard caravans. To be honest, the way they present it makes it all sound a little flat and un-exciting, at least to me... Maybe I'm not seeing the big picture though, so maybe if you went a bit more into how the richness of the Witching Troll/Monster Realm background we came up with will fit into all this?</p><p></p><p>(If you remember, I myself rather favored <a href="https://redboxvancouver.wordpress.com/2013/07/31/rk1-knives-in-the-dark/" target="_blank">Knives in the Dark</a> for our first adventure.)</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6294761, member: 63746"] Hey there [B]Leif[/B]. Your goal with the soul-gem thing, is it because 1. Troll bribery/greed didn't feel like something Artur would fall for, or 2. You don't think your character would (initialy) be associated with "a bunch of lawless, hardened rogues"? If it's the first one, how about (changes underlined): [LIST][*] Brier, Slice and Trickle were a bunch of lawless, hardened rogues [U]travelling with Artur -- a mendicant cleric in disgrace with the all-powerful Church (*), yet still trying his best to save ALL their souls[/U] [*] A B&E raid on a noble's little summer estate turned bad and they ran [*] They would have been wiped out just then if not for the help of a Witching Troll agent [U]named Khirynnax[/U] who called them out from under an avalanche of blades and torches and into a secret, magical way to the Monster Kingdom [*] Not only do they now owe the Troll for their lives, for which they swore loyalty to him, but he whispered fantastical promises in the ears of each of them in turn, promises which would surely come true if a few, trivial events happened to fall his way... [*] [U]Artur however, (still) being a man of Faith, proved much more difficult to tempt. But, unbeknownst to the others and even himself, the Witching Troll tricked him (through another agent maybe? A sylph?) and imprisoned his soul inside a gem, making the cleric susceptible to his control and far-reaching influence (Artur will gradually come to realize this during play).[/U] [*] Not satisfied with just that, the Troll also set one of his pets ([U]the very Khirynnax who rescued them[/U]) in the group with them -- to watch them and report no doubt. Seeing as he's the one who rescued them, it's difficult to argue too loudly about it too.[/LIST] (*) Or maybe he used to work for Slice's defunct House? Met Needles in the outcast slums? Something else? Then let's begin by adding this for [B]What is the monster kingdom like?[/B] : - At certain times and at certain places, the boundary between realities bends before the forces of nature and fades to nothing on its own, so that even an unaided mortal (or Fae) can just walk across without knowing if he is not careful, and quick to return. Such as the ruined valley of Urington, that appears to would-be pillagers but once a year and only under the pale light of the first full moon of spring. Or visions of Seelie towers that appear to float in the sky of the mortal world. Or a certain barrow entrance, that takes the unwary visitor to a very bad version of reality indeed, if he should but walk into it at the moment of twilight every day... You guys get the idea. :) Fair enough. Slice's weapon will therefore be a huge hand-and-a-half sword which he (of course) wields one-handed with mad skillz, the other hand holding his heater shield at the ready. :) I don't know about this one, Doghead. The initial set-up of [I]To Slay[/I] seems made for your usual party of do-gooder first level characters with a hankering to deliver messages and guard caravans. To be honest, the way they present it makes it all sound a little flat and un-exciting, at least to me... Maybe I'm not seeing the big picture though, so maybe if you went a bit more into how the richness of the Witching Troll/Monster Realm background we came up with will fit into all this? (If you remember, I myself rather favored [URL="https://redboxvancouver.wordpress.com/2013/07/31/rk1-knives-in-the-dark/"]Knives in the Dark[/URL] for our first adventure.) [/QUOTE]
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