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<blockquote data-quote="TillForPie" data-source="post: 6344742" data-attributes="member: 6762758"><p><span style="font-family: 'Courier New'">I'm fine with him having been trapped by anything the DM thinks would fit most with the story. It could be as simple as finding him trapped beneath a tipped boulder surrounded by the long-rotted skeletons of a few goblins and his poor horse. And as long as the group isn't wandering around beating up children and stealing their lunch money it won't be difficult at all to find motivation for Tristan to stick with them. Maybe he shares some enemy with the Witching Troll or one of the other members of the party. Maybe he's seen them in his dreams and believes his goddess intends for him to be with them for a time.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">In addition to all that, here's my second character, a dwarven woman called Gemheart ("Gemheart" being a translation of her dwarven surname - she never offers her full untranslated name to foreigners). She's a mercenary from a frozen dwarven land, fierce and proud. Like most dwarves she is easily insulted and slow to forgive, traits that have gotten her into trouble in the kingdoms of the younger races. She's recently recovered the legendary weapon of a long-dead ancestor thanks to the Witching Troll: Dwarves can live for centuries and the year and a day she owes the Troll is nothing compared to the glory of reclaiming this lost relic.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">I've left her bonds open for now.</span></p><p></p><p>[section]<span style="font-family: 'Courier New'">[align=left]http://s30.postimg.org/49767skgt/Gemheart.jpg[/align]<p style="margin-left: 100px"><strong><u>Gemheart</u></strong></p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">Dwarven Fighter</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"><strong>Looks</strong> Hard Eyes, Wild Hair, Calloused Skin, Built Body</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"><strong>Alignment</strong> Neutral: Defeat a worthy opponent</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"></p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"><strong>Maximum Health</strong> 25 <strong>Current Health</strong> 25 <strong>Armor</strong> 2 <strong>Base Damage</strong> 1d10</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"><strong>STR</strong> 16 (+2) <strong>CON</strong> 15 (+1) <strong>DEX</strong> 12 (+0) <strong>INT</strong> 13 (+1) <strong>WIS</strong> 8 (-1) <strong>CHA</strong> 9 (+0)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"></p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'"><strong>Gear</strong> (Load 5/28)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">Ancient Battle Axe (close, +1 damage, 2 piercing, 1 weight)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">Scale Armor (2 armor, 3 weight)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">2 Healing Potions (0 weight)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">5 Rations (1 weight)</p></span></p><p style="margin-left: 100px"><span style="font-family: 'Courier New'">22 Coins (0 weight)</p><p></span></p><p><span style="font-family: 'Courier New'">[sblock=Fighter Moves]<strong>Dwarf</strong> When you share a drink with someone, you may parley with them using CON instead of CHA.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Bend Bars, Lift Gates</strong> When you use pure strength to destroy an inanimate obstacle, roll+STR. On a 10+ choose 3, on a 7-9 choose 2: It doesn't take a very long time; Nothing of value is damaged; It doesn't make an inordinate amount of noise, and; You can fix the thing again without a lot of effort.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Armored</strong> You ignore the clumsy tag on armor you wear.[/sblock][sblock=Signature Weapon and Bonds]<strong><u>Signature Weapon</u></strong></span></p><p><span style="font-family: 'Courier New'">Gemheart's signature weapon is an ancient-looking battle axe. It is well-crafted (-1 weight) and sharp (+2 piercing).[/sblock]</span>[/section]</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6344742, member: 6762758"] [FONT=Courier New]I'm fine with him having been trapped by anything the DM thinks would fit most with the story. It could be as simple as finding him trapped beneath a tipped boulder surrounded by the long-rotted skeletons of a few goblins and his poor horse. And as long as the group isn't wandering around beating up children and stealing their lunch money it won't be difficult at all to find motivation for Tristan to stick with them. Maybe he shares some enemy with the Witching Troll or one of the other members of the party. Maybe he's seen them in his dreams and believes his goddess intends for him to be with them for a time. In addition to all that, here's my second character, a dwarven woman called Gemheart ("Gemheart" being a translation of her dwarven surname - she never offers her full untranslated name to foreigners). She's a mercenary from a frozen dwarven land, fierce and proud. Like most dwarves she is easily insulted and slow to forgive, traits that have gotten her into trouble in the kingdoms of the younger races. She's recently recovered the legendary weapon of a long-dead ancestor thanks to the Witching Troll: Dwarves can live for centuries and the year and a day she owes the Troll is nothing compared to the glory of reclaiming this lost relic. I've left her bonds open for now.[/FONT] [section][font=Courier New][align=left]http://s30.postimg.org/49767skgt/Gemheart.jpg[/align][indent=5][b][u]Gemheart[/u][/b][u][/u] Dwarven Fighter [b]Looks[/b] Hard Eyes, Wild Hair, Calloused Skin, Built Body [b]Alignment[/b] Neutral: Defeat a worthy opponent [b]Maximum Health[/b] 25 [b]Current Health[/b] 25 [b]Armor[/b] 2 [b]Base Damage[/b] 1d10 [b]STR[/b] 16 (+2) [b]CON[/b] 15 (+1) [b]DEX[/b] 12 (+0) [b]INT[/b] 13 (+1) [b]WIS[/b] 8 (-1) [b]CHA[/b] 9 (+0) [b]Gear[/b] (Load 5/28) Ancient Battle Axe (close, +1 damage, 2 piercing, 1 weight) Scale Armor (2 armor, 3 weight) 2 Healing Potions (0 weight) 5 Rations (1 weight) 22 Coins (0 weight)[/indent] [sblock=Fighter Moves][b]Dwarf[/b] When you share a drink with someone, you may parley with them using CON instead of CHA. [b]Bend Bars, Lift Gates[/b] When you use pure strength to destroy an inanimate obstacle, roll+STR. On a 10+ choose 3, on a 7-9 choose 2: It doesn't take a very long time; Nothing of value is damaged; It doesn't make an inordinate amount of noise, and; You can fix the thing again without a lot of effort. [b]Armored[/b] You ignore the clumsy tag on armor you wear.[/sblock][sblock=Signature Weapon and Bonds][b][u]Signature Weapon[/u][/b][u][/u] Gemheart's signature weapon is an ancient-looking battle axe. It is well-crafted (-1 weight) and sharp (+2 piercing).[/sblock][/font][/section] [/QUOTE]
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