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[ooc] gng - nameless [4/4]
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<blockquote data-quote="doghead" data-source="post: 1662054" data-attributes="member: 8243"><p><strong>Nameless</strong> is set in a fairly conventional medieval-fantasy homebrew dnd world. It uses Ken Hoods <a href="http://www.enworld.org/forums/showthread.php?t=82837" target="_blank"><strong>Grim 'n Gritty: Revised and Simplified</strong></a> rules along with my own rather rough and ready <strong>classless character generation system</strong>. My classless character generation rules can be found in the next post. <span style="color: DarkOrange">Warning:</span> If class balance is a big issue for you, then I suspect that this game is not.</p><p></p><p>[bq]<strong>Update:</strong>We now have four.</p><p></p><p>Nameless is sort of an 'ordinary people caught in the middle of things'. It started with some goblin attacks, and the characters (farmers, blacksmiths, herders, a noble, a warrior - ie NPC classes) being recruited into the mititia. From the town they lived in, they were sent out to travel to the village of Killingtom to reinforce the garrison there. Along the way they were to pass on news of the goblin activity. They ran into a little of goblin activity of their own as well.</p><p></p><p>Just outside of Killingtom, they met a goblin shaman who told them that there was trouble brewing in the goblin lands as one of their kind was seeking to unite the tribes and lead them out against the people of the plains. Working for the warmonger was a human, who was looking for some device of power. With that device in his possession, the warmonger believed he could convince the other tribes that they could win, and rally the trtibes that hadn't joined to his cause. The Shaman fears that it would be so, and so promised to met the party beyond Killingtom and tell them where they needed to look to prevent the seeker from finding the device.</p><p></p><p>Thats where they are now. Meeting the shaman in some ruins a day out of Killingtom.</p><p></p><p>I'm not fussed about filling the 4 iconic slots in the party. Life is rarely that organised. But the party doesn't have a spell caster of any sort at the mo', so that would be an area that would give you heaps of opportunity to shine. Just a thought ... </p><p></p><p>The easiest way to access the game would be through my pbp thread in my sig. All the links are there, as well as a little info on the characters.[/bq]</p><p></p><p><strong>Current Characters</strong></p><p></p><p><strong>Nate Ay'Tennar</strong> Human Male 2 - Raging Blacksmith.</p><p><span style="font-size: 9px">DrZombie</span></p><p></p><p><strong>Fredar</strong> Human Male 2 - Ner-do-well.</p><p><span style="font-size: 9px">Maerdwyn</span></p><p></p><p><strong>Garival</strong> Human Male 2 - Landcarl.</p><p><span style="font-size: 9px">Seonaid</span></p><p></p><p><strong>Fenix</strong> Human Male 2 - Alchemist/Snake Oil salesman.</p><p><span style="font-size: 9px">khavren</span></p><p></p><p><strong>Cromwell</strong> Half Orc Male 2 - Soldier of Kettenek.</p><p><span style="font-size: 9px">npc</span></p><p></p><p><strong>Hadarook</strong> Halfling Male 2 - Scout/Outrider.</p><p><span style="font-size: 9px">npc</span></p></blockquote><p></p>
[QUOTE="doghead, post: 1662054, member: 8243"] [b]Nameless[/b] is set in a fairly conventional medieval-fantasy homebrew dnd world. It uses Ken Hoods [url=http://www.enworld.org/forums/showthread.php?t=82837][b]Grim 'n Gritty: Revised and Simplified[/b][/url] rules along with my own rather rough and ready [b]classless character generation system[/b]. My classless character generation rules can be found in the next post. [COLOR=DarkOrange]Warning:[/COLOR] If class balance is a big issue for you, then I suspect that this game is not. [bq][b]Update:[/b]We now have four. Nameless is sort of an 'ordinary people caught in the middle of things'. It started with some goblin attacks, and the characters (farmers, blacksmiths, herders, a noble, a warrior - ie NPC classes) being recruited into the mititia. From the town they lived in, they were sent out to travel to the village of Killingtom to reinforce the garrison there. Along the way they were to pass on news of the goblin activity. They ran into a little of goblin activity of their own as well. Just outside of Killingtom, they met a goblin shaman who told them that there was trouble brewing in the goblin lands as one of their kind was seeking to unite the tribes and lead them out against the people of the plains. Working for the warmonger was a human, who was looking for some device of power. With that device in his possession, the warmonger believed he could convince the other tribes that they could win, and rally the trtibes that hadn't joined to his cause. The Shaman fears that it would be so, and so promised to met the party beyond Killingtom and tell them where they needed to look to prevent the seeker from finding the device. Thats where they are now. Meeting the shaman in some ruins a day out of Killingtom. I'm not fussed about filling the 4 iconic slots in the party. Life is rarely that organised. But the party doesn't have a spell caster of any sort at the mo', so that would be an area that would give you heaps of opportunity to shine. Just a thought ... The easiest way to access the game would be through my pbp thread in my sig. All the links are there, as well as a little info on the characters.[/bq] [b]Current Characters[/b] [b]Nate Ay'Tennar[/b] Human Male 2 - Raging Blacksmith. [size=1]DrZombie[/size] [b]Fredar[/b] Human Male 2 - Ner-do-well. [size=1]Maerdwyn[/size] [b]Garival[/b] Human Male 2 - Landcarl. [size=1]Seonaid[/size] [b]Fenix[/b] Human Male 2 - Alchemist/Snake Oil salesman. [size=1]khavren[/size] [b]Cromwell[/b] Half Orc Male 2 - Soldier of Kettenek. [size=1]npc[/size] [b]Hadarook[/b] Halfling Male 2 - Scout/Outrider. [size=1]npc[/size] [/QUOTE]
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