Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[ooc] gng - nameless [4/4]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 1662056" data-attributes="member: 8243"><p><strong>Character Generation</strong></p><p></p><p><span style="font-size: 15px">CHARACTER GENERATION</span></p><p></p><p><strong>Stats</strong></p><p></p><p>4d6 and drop the lowest. Use any dice roller, but post a link to the results. If it all comes in under 30 points, bump it up to that level.</p><p></p><p><strong>Races</strong></p><p></p><p>I love monster races but ... I think i will go with the standard SRDv3.5 Races.</p><p></p><p><strong>Classes</strong></p><p></p><p>There are no classes. Characters are built using a Construction Point (CP) system.</p><p></p><p>[bq]First level: 12 CP</p><p>Each additional level 8 CP.</p><p></p><p>-- Automatic Advancement --</p><p></p><p>The following advancement is free at each new level.</p><p></p><p>+0.5 BAB (fractional)</p><p>4 Skill Points</p><p>+1 to any one save</p><p></p><p>-- Selective Advancement --</p><p></p><p>The following advancements have to be purchased with CP.</p><p></p><p>1 CP +0.25 BAB upgrade. (maximum 2 CP)</p><p>1 CP +2 Skill Points (maximum 6 SP)</p><p>5 CP select an 'entry class' feat</p><p>4 CP select an 'entry core' feat</p><p>3 CP select any 'progression' feat.</p><p>1 CP for a +1 to any additional save (maximum 1 CP per save, except 2 CP on any single save at <strong>1st</strong> level and no more than +1 increase to any single save at all later levels.)</p><p></p><p>* 'entry' feats have no other feat as a prereq.</p><p>* 'class' feats come from the class description and are only available to those classes to which it is asscribed - ie Rage for barbarians.</p><p>* 'core' feats are those listed in the SRD under Feats - ie TWF.</p><p>* 'progression' feats (class and core) are those which have another feat as a prereq - ie Moblity (requires Dodge) - or forms part of a sequence - ie Rage 2/day (requires Rage 1/day).</p><p></p><p>-- Weapon Proficiencies --</p><p></p><p>As Light AP is the entry feat for the other AP's, so Simple WP is the entry feat for the other WP's.</p><p></p><p>-- Hit Dice and Hit Points --</p><p></p><p>There is no mention of Hit Dice and HP here because we will be using Ken Hood's <em>Grim 'n Gritty Combat: Revised and Simplified</em> System.[/bq]</p><p></p><p><strong>Skills</strong></p><p></p><p>Any skills that are relevent to the PC's background can be taken on a 1:1 basis. </p><p></p><p><strong>Equipment</strong></p><p></p><p>Take what you think is appropriate for your class/profession/background. I'll let you know if there are any problems.</p><p></p><p><strong>Advancement</strong></p><p></p><p>Advancement will happen on an ad hoc basis, the timing and options being determined by the IC situation. It will require some form of IC logical consistancy. For example, gaining the wildshape ability would probably require that you spend time with a druid. But there may be other ways. If you can think of an interesting explanation then its more than likely it can happen.</p><p></p><p>Generally, role playing your way around an encounter will earn you as many XP as killing it.</p><p></p><p style="text-align: center">***</p><p></p><p>The default answer to any requests for outside material is 'No'.</p><p></p><p>I am looking for 3-4 posts a week.</p><p></p><p>the head of the dog.</p></blockquote><p></p>
[QUOTE="doghead, post: 1662056, member: 8243"] [b]Character Generation[/b] [size=4]CHARACTER GENERATION[/size] [b]Stats[/b] 4d6 and drop the lowest. Use any dice roller, but post a link to the results. If it all comes in under 30 points, bump it up to that level. [b]Races[/b] I love monster races but ... I think i will go with the standard SRDv3.5 Races. [b]Classes[/b] There are no classes. Characters are built using a Construction Point (CP) system. [bq]First level: 12 CP Each additional level 8 CP. -- Automatic Advancement -- The following advancement is free at each new level. +0.5 BAB (fractional) 4 Skill Points +1 to any one save -- Selective Advancement -- The following advancements have to be purchased with CP. 1 CP +0.25 BAB upgrade. (maximum 2 CP) 1 CP +2 Skill Points (maximum 6 SP) 5 CP select an 'entry class' feat 4 CP select an 'entry core' feat 3 CP select any 'progression' feat. 1 CP for a +1 to any additional save (maximum 1 CP per save, except 2 CP on any single save at [b]1st[/b] level and no more than +1 increase to any single save at all later levels.) * 'entry' feats have no other feat as a prereq. * 'class' feats come from the class description and are only available to those classes to which it is asscribed - ie Rage for barbarians. * 'core' feats are those listed in the SRD under Feats - ie TWF. * 'progression' feats (class and core) are those which have another feat as a prereq - ie Moblity (requires Dodge) - or forms part of a sequence - ie Rage 2/day (requires Rage 1/day). -- Weapon Proficiencies -- As Light AP is the entry feat for the other AP's, so Simple WP is the entry feat for the other WP's. -- Hit Dice and Hit Points -- There is no mention of Hit Dice and HP here because we will be using Ken Hood's [i]Grim 'n Gritty Combat: Revised and Simplified[/i] System.[/bq] [b]Skills[/b] Any skills that are relevent to the PC's background can be taken on a 1:1 basis. [b]Equipment[/b] Take what you think is appropriate for your class/profession/background. I'll let you know if there are any problems. [b]Advancement[/b] Advancement will happen on an ad hoc basis, the timing and options being determined by the IC situation. It will require some form of IC logical consistancy. For example, gaining the wildshape ability would probably require that you spend time with a druid. But there may be other ways. If you can think of an interesting explanation then its more than likely it can happen. Generally, role playing your way around an encounter will earn you as many XP as killing it. [center]***[/center] The default answer to any requests for outside material is 'No'. I am looking for 3-4 posts a week. the head of the dog. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[ooc] gng - nameless [4/4]
Top