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[ooc] gng - nameless [4/4]
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<blockquote data-quote="DrZombie" data-source="post: 1670470" data-attributes="member: 15640"><p>Four small questions : in my first lvl build you've paid 2 pts for a +0.5 BaB increase, shouldn't it be only 1, or am I missing something?</p><p> </p><p>EDIT : I was missing something, sorry.</p><p> </p><p>What's the ability for spot? Yes, I'm a lazy basterd, and I don't have my books with me at the moment.</p><p> </p><p>How does a buckler work into all of this (that is, if you allow for nate to have a buckler with his large hammer thinghy.)</p><p> </p><p>Do I get synergie bonusses from one smithing craft to another? Allright, maybe it's a bit munchkin, but hey, if I spend 15 skill points in flavor skills that have little use in-game (okay, so I might be able to repair my own armor and weaponry, that is, if I can find a smithy I can use, somewhere in the middle of nowhere), I might as well be good at it...</p><p> </p><p> </p><p>Thinking about the lebvelless system, and how to prevent abuse : what about spells? I mean, you can see the first lvl as a class feat, and then the next levels as progress feats or whatsname, but (and yes, there is a point to my rambling) why would you ever take the bard/ranger/palladin progression when you might as well have the sorc/cleric progression for the same money? Just my two cents, as I'm thinking, depending on how in-game play goes, of making nate into a raging palladin or cleric or wossname.</p></blockquote><p></p>
[QUOTE="DrZombie, post: 1670470, member: 15640"] Four small questions : in my first lvl build you've paid 2 pts for a +0.5 BaB increase, shouldn't it be only 1, or am I missing something? EDIT : I was missing something, sorry. What's the ability for spot? Yes, I'm a lazy basterd, and I don't have my books with me at the moment. How does a buckler work into all of this (that is, if you allow for nate to have a buckler with his large hammer thinghy.) Do I get synergie bonusses from one smithing craft to another? Allright, maybe it's a bit munchkin, but hey, if I spend 15 skill points in flavor skills that have little use in-game (okay, so I might be able to repair my own armor and weaponry, that is, if I can find a smithy I can use, somewhere in the middle of nowhere), I might as well be good at it... Thinking about the lebvelless system, and how to prevent abuse : what about spells? I mean, you can see the first lvl as a class feat, and then the next levels as progress feats or whatsname, but (and yes, there is a point to my rambling) why would you ever take the bard/ranger/palladin progression when you might as well have the sorc/cleric progression for the same money? Just my two cents, as I'm thinking, depending on how in-game play goes, of making nate into a raging palladin or cleric or wossname. [/QUOTE]
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