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<blockquote data-quote="DrZombie" data-source="post: 1676248" data-attributes="member: 15640"><p>This would make the whole levelless system a bit pointless, I fear. For example, tongue of the sun and moon allows a monk to speak to any living creature, at lvl 17 or such. That's a rather cool ability, but if you'd have to take all the monk abilities to be able to take that feat, maybe you'd be better of just using the class system. Hmmm.</p><p> </p><p>On the other hand, from base classes it's only the monk that has these weird non-chained abilities popping up, the rest is pretty straightforward.</p><p> </p><p>The thing is, doghead, are we using these rules to make characters for this game or are you working on a classless system even the vilest powerplaying munchkin couldn't abuse (well, you know what I mean).</p><p>I mean, I'm a bit of a logical thinker, and yes, occasionally a munchkinesque side of my character pops up with weird combos, so I'm more than willing to let this discussion run untill we've got a perfect system and you sell the idea to hasbro for a quarter of the wizard stock, become rich and famous, start your own website and ignore us lesser mortals.</p><p> </p><p>Even so, let's just make 2nd lvl characters that we all think aren't way out there in terms of nasty evil combo's only a 62nd lvl deity could have in the basic system and start playing. I'm having doghead withdrawal symptoms here (easy recognisable by the unceasing tailwagging and sniffing of crotches)</p></blockquote><p></p>
[QUOTE="DrZombie, post: 1676248, member: 15640"] This would make the whole levelless system a bit pointless, I fear. For example, tongue of the sun and moon allows a monk to speak to any living creature, at lvl 17 or such. That's a rather cool ability, but if you'd have to take all the monk abilities to be able to take that feat, maybe you'd be better of just using the class system. Hmmm. On the other hand, from base classes it's only the monk that has these weird non-chained abilities popping up, the rest is pretty straightforward. The thing is, doghead, are we using these rules to make characters for this game or are you working on a classless system even the vilest powerplaying munchkin couldn't abuse (well, you know what I mean). I mean, I'm a bit of a logical thinker, and yes, occasionally a munchkinesque side of my character pops up with weird combos, so I'm more than willing to let this discussion run untill we've got a perfect system and you sell the idea to hasbro for a quarter of the wizard stock, become rich and famous, start your own website and ignore us lesser mortals. Even so, let's just make 2nd lvl characters that we all think aren't way out there in terms of nasty evil combo's only a 62nd lvl deity could have in the basic system and start playing. I'm having doghead withdrawal symptoms here (easy recognisable by the unceasing tailwagging and sniffing of crotches) [/QUOTE]
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