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[OOC] Hall of the Dwarven Lord
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<blockquote data-quote="moritheil" data-source="post: 4636952" data-attributes="member: 30610"><p>Saw this earlier, and figured I'd let the chance go to someone else if they got to it before I had a time to respond. However, it seems to be still unclaimed! That won't do! I'll write something up.</p><p></p><p>[sblock=Ranit the Conjurer]CHARACTER NAME : Ranit</p><p>RACE (CR) : Human</p><p>CLASS (LEVEL) : Conjurer 2</p><p>... NET LEVEL : 2</p><p>ALIGNMENT : NG</p><p>SIZE : Medium</p><p>SPEED : 30 ft.</p><p>TYPE : Humanoid (Human)</p><p></p><p>Ranit is a short, portly man who likes to wear green. Though he took an oath to his mother when he was small to forego violence, he no longer believes that violence is inherently bad and has no problem with his allies using it. If pressed, he will resort to violence himself, but he is still not in the habit of using it as a first resort. In accordance with this tendency, his spells tend to focus on party support and incapacitation.</p><p></p><p>EXPERIENCE : ?</p><p>CASH : 900 gp - 14.39 - 857 = 28.61</p><p></p><p>ABILITY SCORES = 25 pts (5+10+10)</p><p>Str 8 (-1) (8/base)</p><p>Dex 13 (+1) (13/base)</p><p>Con 16 (+3) (16/base)</p><p>Int 16 (+3) (16/base)</p><p>Wis 8 (-1) (8/base)</p><p>Cha 8 (-1) (8/base)</p><p></p><p>SAVES</p><p>FORT +5 (0/wiz 3/con 2/fam)</p><p>REF +1 (0/wiz 1/dex)</p><p>WILL +2 (3/wiz -1/wis)</p><p></p><p></p><p>HIT POINTS : 12 (4+1d4 +6/con)</p><p>ARMOR CLASS</p><p>Standard : 11 (10/base 1/dex)</p><p>Touch : 11 (10/base 1/dex)</p><p>Flat-Foot : 10 (10/base)</p><p></p><p>INITIATIVE : +1 (1/dex)</p><p>BASE ATTACK : +1</p><p>RANGED : +2 (+1/dex) </p><p>MELEE : +0 (-1/str)</p><p></p><p>WEAPONS</p><p>Darkwood Light Crossbow +3 att [1d6]</p><p></p><p>LANGUAGES</p><p>Auran, Common, Draconic, Infernal</p><p></p><p>RACIAL TRAITS</p><p>1 free feat, 1 extra skill point/level.</p><p></p><p>CLASS FEATURES</p><p>Conjurer: Evocation and Necromancy forbidden. +1 spell each spell level. Rat familiar (+2 fort).</p><p></p><p>FEATS</p><p>Cha 1 . Spell Focus Conj (+1 DC)</p><p>Cha 1 . Augment Summons (+4 to str/con)</p><p>Wiz 1 . Scribe Scroll</p><p>Cha 3 . </p><p>Cha 6 . </p><p>Cha 9 . </p><p>Cha12 .</p><p>Cha15 .</p><p>Cha18 .</p><p></p><p>SKILLS 5*(3+2+1) = 30</p><p>Concentration +8 (5 ranks +3 con)</p><p>Decipher Script +8 (5 ranks +3 int)</p><p>Hide +1 (0 ranks +1 dex)</p><p>Know (arcana) +8 (5 ranks +3 int)</p><p>Know (dungeoneering) +4 (1 ranks +3 int)</p><p>Know (religion) +8 (5 ranks +3 int)</p><p>Know (planes) +6 (3 ranks +3 int)</p><p>Move Silently +1 (0 ranks +1 dex)</p><p>Spellcraft +10 (5 ranks +3 int +2 synergy)</p><p></p><p>EQUIPMENT 857 gp.</p><p>Explorer's Outfit [10 gp]</p><p>Scroll of 1st level spell x2 [50 gp; scribed into book]</p><p>Darkwood Light Crossbow [365 gp; masterwork]</p><p>20 cold iron bolts [4 gp]</p><p>20 bolts [2 gp]</p><p>Cold iron dagger [4 gp]</p><p>dagger [2 gp]</p><p>Antitoxin x2 [100 gp; +5 Fort vs. poison 1 hr.]</p><p>Cold Iron Caltrops x5 [10 gp]</p><p>Flashpellet x4 [200 gp; thrown, 10' radius, Ref DC 15 or dazzled 1 min]</p><p>Silk Rope [20 gp; 100', +2 use rope, 10 lbs.]</p><p>Smokestick [20 gp]</p><p>Alchemist's Fire [20 gp; 1d6 fire + 1d6 fire dam, 1 dam splash]</p><p>Cure Light Wounds Potion [50 gp]</p><p></p><p>MUNDANE STUFF (cost 14 gp 3 sp 9 cp)</p><p></p><p>Hooded Lantern [7 gp]</p><p>Oil x10 [1 gp]</p><p>Shovel [2 gp]</p><p>Waterskin [1 gp]</p><p>Symbol [1 gp]</p><p>Tindertwig [1 gp]</p><p>Bedroll [1 sp]</p><p>Parchment [2 sp]</p><p>Chalk x5 [5 cp]</p><p>Whetstone [2 cp]</p><p>Flask of water [3 cp]</p><p></p><p>SPELLS: 4 2+2 </p><p>0 - detect magic, detect poison, daze, touch of fatigue</p><p>1 - Mage Armor, Grease x2, Enlarge Person</p><p></p><p>KNOWN </p><p>0 - all but evocation, necromancy</p><p>1 - Alarm, Charm Person, Enlarge Person, Grease, Identify, Mage Armor, Mount, Sleep</p><p></p><p>3+1+2 = 6 first level</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="moritheil, post: 4636952, member: 30610"] Saw this earlier, and figured I'd let the chance go to someone else if they got to it before I had a time to respond. However, it seems to be still unclaimed! That won't do! I'll write something up. [sblock=Ranit the Conjurer]CHARACTER NAME : Ranit RACE (CR) : Human CLASS (LEVEL) : Conjurer 2 ... NET LEVEL : 2 ALIGNMENT : NG SIZE : Medium SPEED : 30 ft. TYPE : Humanoid (Human) Ranit is a short, portly man who likes to wear green. Though he took an oath to his mother when he was small to forego violence, he no longer believes that violence is inherently bad and has no problem with his allies using it. If pressed, he will resort to violence himself, but he is still not in the habit of using it as a first resort. In accordance with this tendency, his spells tend to focus on party support and incapacitation. EXPERIENCE : ? CASH : 900 gp - 14.39 - 857 = 28.61 ABILITY SCORES = 25 pts (5+10+10) Str 8 (-1) (8/base) Dex 13 (+1) (13/base) Con 16 (+3) (16/base) Int 16 (+3) (16/base) Wis 8 (-1) (8/base) Cha 8 (-1) (8/base) SAVES FORT +5 (0/wiz 3/con 2/fam) REF +1 (0/wiz 1/dex) WILL +2 (3/wiz -1/wis) HIT POINTS : 12 (4+1d4 +6/con) ARMOR CLASS Standard : 11 (10/base 1/dex) Touch : 11 (10/base 1/dex) Flat-Foot : 10 (10/base) INITIATIVE : +1 (1/dex) BASE ATTACK : +1 RANGED : +2 (+1/dex) MELEE : +0 (-1/str) WEAPONS Darkwood Light Crossbow +3 att [1d6] LANGUAGES Auran, Common, Draconic, Infernal RACIAL TRAITS 1 free feat, 1 extra skill point/level. CLASS FEATURES Conjurer: Evocation and Necromancy forbidden. +1 spell each spell level. Rat familiar (+2 fort). FEATS Cha 1 . Spell Focus Conj (+1 DC) Cha 1 . Augment Summons (+4 to str/con) Wiz 1 . Scribe Scroll Cha 3 . Cha 6 . Cha 9 . Cha12 . Cha15 . Cha18 . SKILLS 5*(3+2+1) = 30 Concentration +8 (5 ranks +3 con) Decipher Script +8 (5 ranks +3 int) Hide +1 (0 ranks +1 dex) Know (arcana) +8 (5 ranks +3 int) Know (dungeoneering) +4 (1 ranks +3 int) Know (religion) +8 (5 ranks +3 int) Know (planes) +6 (3 ranks +3 int) Move Silently +1 (0 ranks +1 dex) Spellcraft +10 (5 ranks +3 int +2 synergy) EQUIPMENT 857 gp. Explorer's Outfit [10 gp] Scroll of 1st level spell x2 [50 gp; scribed into book] Darkwood Light Crossbow [365 gp; masterwork] 20 cold iron bolts [4 gp] 20 bolts [2 gp] Cold iron dagger [4 gp] dagger [2 gp] Antitoxin x2 [100 gp; +5 Fort vs. poison 1 hr.] Cold Iron Caltrops x5 [10 gp] Flashpellet x4 [200 gp; thrown, 10' radius, Ref DC 15 or dazzled 1 min] Silk Rope [20 gp; 100', +2 use rope, 10 lbs.] Smokestick [20 gp] Alchemist's Fire [20 gp; 1d6 fire + 1d6 fire dam, 1 dam splash] Cure Light Wounds Potion [50 gp] MUNDANE STUFF (cost 14 gp 3 sp 9 cp) Hooded Lantern [7 gp] Oil x10 [1 gp] Shovel [2 gp] Waterskin [1 gp] Symbol [1 gp] Tindertwig [1 gp] Bedroll [1 sp] Parchment [2 sp] Chalk x5 [5 cp] Whetstone [2 cp] Flask of water [3 cp] SPELLS: 4 2+2 0 - detect magic, detect poison, daze, touch of fatigue 1 - Mage Armor, Grease x2, Enlarge Person KNOWN 0 - all but evocation, necromancy 1 - Alarm, Charm Person, Enlarge Person, Grease, Identify, Mage Armor, Mount, Sleep 3+1+2 = 6 first level [/sblock] [/QUOTE]
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