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[OOC] Heroes of the Middle Reaches : Wandering Star
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<blockquote data-quote="Walking Dad" data-source="post: 4423895" data-attributes="member: 59043"><p>[sblock=Jorje's Statblock]</p><p></p><p>[code]</p><p>Race: Human Class: Wizard</p><p>Str: 10 +0 Level: 1 XP: 445</p><p>Con: 14 +2 BAB: +0 HP: 125</p><p>Dex: 11 +0 Grapple: +0 Dmg Red: -</p><p>Int: 18 +4 Speed: 6 Spell Res: N/A</p><p>Wis: 14 +2 Init: +0 Spell Save: N/A</p><p>Cha: 10 +0 ACP: - Alignment: Unaligned[/code]AC: 16</p><p>FORT: 13</p><p>REF: 15</p><p>WILL: 15</p><p></p><p>Hit Points: 24</p><p>Bloodied: 12</p><p></p><p>Healing Surges/HP healed: 6</p><p>Healing Surges/day: 8</p><p></p><p>Second Wind: 1</p><p></p><p>Attacks: </p><p>Dagger +3 vs AC 1d4 Range 5/10</p><p>M.Missile +4 vs Reflex 2d4+4 20</p><p></p><p>[sblock=Race and Class Features]</p><p>Bonus At-Will Power: You know one extra at-will power from your class.</p><p></p><p>Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.</p><p></p><p>Bonus Skill: You gain training in one additional skill from your class skill list.</p><p></p><p>Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.</p><p></p><p>Arcane Implement Mastery</p><p>Cantrips</p><p>Ritual Casting</p><p>Spellbook[/sblock]</p><p></p><p>Feats:</p><p>Campaign Bonus: Part Fish</p><p>Bonus: Ritualist</p><p>Human: Dark Fury</p><p>1 - Armor Prof (leather)</p><p></p><p>Skills:</p><p>Passive Insight 17</p><p>Passive Perception 12</p><p></p><p>Arcana +11</p><p>Diplomacy +5</p><p>Dungeoneering +11</p><p>History +4 (untrained)</p><p>Insight +7</p><p>Nature +7</p><p></p><p>Languages: Common, Supernal</p><p></p><p>Powers:</p><p><strong>At Will:</strong></p><p>Ghost Sound</p><p>Light</p><p>Mage Hand</p><p>Prestidigitation</p><p></p><p>Magic Missile (+4 vs Reflex / 2d4+4, reach 20)</p><p>Cloud of Daggers (+4 vs Reflex / 1d6+4, 2 damage area)</p><p>Illusory Ambush (+4 vs Will / 1d6+5, -2 attacks eynt)</p><p></p><p><strong>Encounter:</strong></p><p>Grasping Shadows (+4 vs Will / 1d8+5, slowed eynt, burst 1, special)</p><p></p><p><strong>Daily:</strong></p><p>Flaming Sphere</p><p>Phantom Chasm</p><p></p><p>Rituals:</p><p>Banish Vermin</p><p>Make Whole</p><p>Tenser’s Floating Disk</p><p></p><p>Equipment (100 gp):</p><p>Leather armor (25), 3 daggers (3), orb (15), standard adventurer's pack(15) [backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin], residium worth 35gp, 7gp</p><p>[/sblock]</p><p>[sblock=Background]</p><p>-What does the character look like? </p><p>[sblock=Pic]<img src="http://www.wizards.com/dnd/images/compmage_gallery/100471.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>-What's his story?</p><p>Born in a small village, he remembers most of his life as citizen in the arcane district of <em>Old Nerrath</em>, selling his particulary talent to the highest bidder, before he started to work as an adventurer out of the city (nothing much to explore in there.)</p><p></p><p>-Where does he come from?</p><p>Jorje was born and raised in the small village <em>Applewood</em>.</p><p>But after manifesting his talet for arcane magic, his parents sent him to <em>Old Nerrath</em> to study at the <em>Shadowdream Academy</em>, that specializes in illusion and ... darker magic, in the arcane district. He later left the city for more lucerative jobs out there.</p><p></p><p>-What's his personality?</p><p>A bit dark and calculating, he isn't evil per se, but hasn't yet expirienced the true values of sacrifice and friendship, but is up to learn tem...</p><p></p><p>-Why is he an adventurer?</p><p>Profit and exitement. The magic items and rituals adventurers typically find on their explorations would cost him a fortune on the free market.</p><p></p><p>His past time mentor, that says he is always acting on self interest and won't never change the world has nothing to do with this...[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4423895, member: 59043"] [sblock=Jorje's Statblock] [code] Race: Human Class: Wizard Str: 10 +0 Level: 1 XP: 445 Con: 14 +2 BAB: +0 HP: 125 Dex: 11 +0 Grapple: +0 Dmg Red: - Int: 18 +4 Speed: 6 Spell Res: N/A Wis: 14 +2 Init: +0 Spell Save: N/A Cha: 10 +0 ACP: - Alignment: Unaligned[/code]AC: 16 FORT: 13 REF: 15 WILL: 15 Hit Points: 24 Bloodied: 12 Healing Surges/HP healed: 6 Healing Surges/day: 8 Second Wind: 1 Attacks: Dagger +3 vs AC 1d4 Range 5/10 M.Missile +4 vs Reflex 2d4+4 20 [sblock=Race and Class Features] Bonus At-Will Power: You know one extra at-will power from your class. Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites. Bonus Skill: You gain training in one additional skill from your class skill list. Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses. Arcane Implement Mastery Cantrips Ritual Casting Spellbook[/sblock] Feats: Campaign Bonus: Part Fish Bonus: Ritualist Human: Dark Fury 1 - Armor Prof (leather) Skills: Passive Insight 17 Passive Perception 12 Arcana +11 Diplomacy +5 Dungeoneering +11 History +4 (untrained) Insight +7 Nature +7 Languages: Common, Supernal Powers: [B]At Will:[/B] Ghost Sound Light Mage Hand Prestidigitation Magic Missile (+4 vs Reflex / 2d4+4, reach 20) Cloud of Daggers (+4 vs Reflex / 1d6+4, 2 damage area) Illusory Ambush (+4 vs Will / 1d6+5, -2 attacks eynt) [B]Encounter:[/B] Grasping Shadows (+4 vs Will / 1d8+5, slowed eynt, burst 1, special) [B]Daily:[/B] Flaming Sphere Phantom Chasm Rituals: Banish Vermin Make Whole Tenser’s Floating Disk Equipment (100 gp): Leather armor (25), 3 daggers (3), orb (15), standard adventurer's pack(15) [backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin], residium worth 35gp, 7gp [/sblock] [sblock=Background] -What does the character look like? [sblock=Pic][IMG]http://www.wizards.com/dnd/images/compmage_gallery/100471.jpg[/IMG][/sblock] -What's his story? Born in a small village, he remembers most of his life as citizen in the arcane district of [I]Old Nerrath[/I], selling his particulary talent to the highest bidder, before he started to work as an adventurer out of the city (nothing much to explore in there.) -Where does he come from? Jorje was born and raised in the small village [I]Applewood[/I]. But after manifesting his talet for arcane magic, his parents sent him to [I]Old Nerrath[/I] to study at the [I]Shadowdream Academy[/I], that specializes in illusion and ... darker magic, in the arcane district. He later left the city for more lucerative jobs out there. -What's his personality? A bit dark and calculating, he isn't evil per se, but hasn't yet expirienced the true values of sacrifice and friendship, but is up to learn tem... -Why is he an adventurer? Profit and exitement. The magic items and rituals adventurers typically find on their explorations would cost him a fortune on the free market. His past time mentor, that says he is always acting on self interest and won't never change the world has nothing to do with this...[/sblock] [/QUOTE]
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