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<blockquote data-quote="industrygothica" data-source="post: 3096004" data-attributes="member: 23298"><p>As a mothod of generating ability scores other than by rolling dice. A point buy system, as best I can tell, is generally the standard method used in pbp games, and tends to generate characters that are on equal playing fields. So rather than having a party with characters on both ends of the spectrum due to poor/exceptional rolls, the point buy system evens them out a little. If you have access to the DMG, the process is explained in better detail, but basically it states that any given ability score costs a certain number of points. They are _not_ on a one-for-one basis. I believe it is as follows (all scores start at 8)</p><p>[code]</p><p>A score of: will cost this many points:</p><p></p><p> 18...........................................16</p><p> 17...........................................13</p><p> 16...........................................10</p><p> 15............................................8</p><p> 14............................................6</p><p> 13............................................5</p><p> 12............................................4</p><p> 11............................................3</p><p> 10............................................2</p><p> 9.............................................1</p><p> 8.............................................0</p><p>[/code]</p><p></p><p>Once you spend your 28 points, you're done.</p><p></p><p>That said, your concept seems good enough. Keep in mind, however, that there is no Ambidexterity feat anymore, and you'll still be considered to have an "off hand" should you attempt to throw a dagger while you're still holding your axe. Of course there are other feats to offset the penalty, but we won't get into that just yet. At least that's how I'm reading it - if anyone knows better, feel free to correct me.</p></blockquote><p></p>
[QUOTE="industrygothica, post: 3096004, member: 23298"] As a mothod of generating ability scores other than by rolling dice. A point buy system, as best I can tell, is generally the standard method used in pbp games, and tends to generate characters that are on equal playing fields. So rather than having a party with characters on both ends of the spectrum due to poor/exceptional rolls, the point buy system evens them out a little. If you have access to the DMG, the process is explained in better detail, but basically it states that any given ability score costs a certain number of points. They are _not_ on a one-for-one basis. I believe it is as follows (all scores start at 8) [code] A score of: will cost this many points: 18...........................................16 17...........................................13 16...........................................10 15............................................8 14............................................6 13............................................5 12............................................4 11............................................3 10............................................2 9.............................................1 8.............................................0 [/code] Once you spend your 28 points, you're done. That said, your concept seems good enough. Keep in mind, however, that there is no Ambidexterity feat anymore, and you'll still be considered to have an "off hand" should you attempt to throw a dagger while you're still holding your axe. Of course there are other feats to offset the penalty, but we won't get into that just yet. At least that's how I'm reading it - if anyone knows better, feel free to correct me. [/QUOTE]
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