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OOC Kingdom of Ashes (Spies Like Us)
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<blockquote data-quote="Queen_Dopplepopolis" data-source="post: 1884175" data-attributes="member: 14323"><p>Things we need before we make a plan:</p><p></p><p>(1) We need to find out *who* Tain's friends are, now. We have killed a lot of them lately. So, we need of find out if they've been replaced and the like.</p><p></p><p>(2) We need to find out if any organizations are working with Tain, if we can. If we can get into those organizations, we can get into his inner circle.</p><p></p><p>(3) We need to find out Tain's extended family tree. Could pass off as very distant relations... or, maybe we could even *be* some distant family relations.</p><p></p><p>(4) We need to *know* the city surrounding Tain's palace.</p><p></p><p>(5) We need to know the workings of the palace - at least from the outside.</p><p></p><p>(6) A blueprint of the palace would be very helpful.</p><p></p><p>(7) We need to be really good at mundane forms of sneakery and the like. The less magic we have glowing all around us, the more powerful we'll be once into the palace.</p><p>Gadgets and magic items are nice - but in a situation like this, we need to be able to operate without them so that we do not pull too much attention to ourselves.</p><p></p><p>(8) Resources - money. 'Nuff said.</p><p></p><p>(9) Detailed, fully worked out deceptions. If we are to work our way into Tain's inner circle, our stories about who we are, where we come from, etc need to be absolutely flawless.</p><p></p><p>(10) Everyone that participates in the planning process needs to be detachable. No "solid" characters necessary - this is so that, when some people have time, we can play without worrying about hurting people's feelings because they are left out.</p><p></p><p>After we have this - and probably some other things that I haven't thought of, yet - we can make a plan.</p></blockquote><p></p>
[QUOTE="Queen_Dopplepopolis, post: 1884175, member: 14323"] Things we need before we make a plan: (1) We need to find out *who* Tain's friends are, now. We have killed a lot of them lately. So, we need of find out if they've been replaced and the like. (2) We need to find out if any organizations are working with Tain, if we can. If we can get into those organizations, we can get into his inner circle. (3) We need to find out Tain's extended family tree. Could pass off as very distant relations... or, maybe we could even *be* some distant family relations. (4) We need to *know* the city surrounding Tain's palace. (5) We need to know the workings of the palace - at least from the outside. (6) A blueprint of the palace would be very helpful. (7) We need to be really good at mundane forms of sneakery and the like. The less magic we have glowing all around us, the more powerful we'll be once into the palace. Gadgets and magic items are nice - but in a situation like this, we need to be able to operate without them so that we do not pull too much attention to ourselves. (8) Resources - money. 'Nuff said. (9) Detailed, fully worked out deceptions. If we are to work our way into Tain's inner circle, our stories about who we are, where we come from, etc need to be absolutely flawless. (10) Everyone that participates in the planning process needs to be detachable. No "solid" characters necessary - this is so that, when some people have time, we can play without worrying about hurting people's feelings because they are left out. After we have this - and probably some other things that I haven't thought of, yet - we can make a plan. [/QUOTE]
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