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OOC - Krauss' Age of Worms Adventure Path [Full]
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<blockquote data-quote="Raging Epistaxis" data-source="post: 2323192" data-attributes="member: 1169"><p>I'd like to give it a go, if you'd allow me. </p><p></p><p>Like a few of the earlier posters, I'm also new to PbP. But I could easily post at least once a day or more.</p><p></p><p>I don't have any but the core books (and Draconomicon) so I'd probably stick with the basics, as far as a character goes.</p><p></p><p>And, in the interests of full disclosure, I subscribe to Dungeon. I have not read more than the first couple of pages of the first adventure - and if I am included as a player I will not read any more of this adventure, or future adventures in the path while we are still playing.</p><p></p><p>How about this:</p><p></p><p><strong> Whurhak Azten </strong>(prefers to be referred to by his clan name)</p><p><strong>Race/Class:</strong> Dwarven Cleric of Moradin - Domains: Earth, Protection </p><p></p><p><strong>Advancement:</strong> May lean towards Dwarven Defender as things advance, or stick with Cleric </p><p></p><p><strong>Physical description:</strong> By human standards, Azten is quite short but well-muscled. By dwarven standards, he is of average height and slender build. His hair is slate grey and his moderately long beard is kept in 3 braids. His eyes are also grey, but quite a bit darker than his hair. His face resembles the weathered stone which his people so love - skin thickened, lined and cracked, possibly from disease or from exposure to the elements. In the unlikely event one were to see him relatively undressed, they'd note that he has odd scars on his body of which he will not speak. </p><p></p><p><strong>Personality:</strong> Azten prefers to be a quiet observer, rather than drawing attention to himself. He generally tries to stay out of other people's business, especially when they are getting what it appears they deserve, but he has little tolerance for those who needlessly prey on the helpless. Like most dwarves he can be a bit gruff and tends to prefer the company of other dwarves, but in his travels he has developed a grudging respect for some members of other races, and in a few cases, friendship.</p><p></p><p> <strong>General backstory:</strong> As the son of a Cleric, Azten was raised well-versed in the lore of the Dwarven gods and the Dwarven Way in general. When he was still a young child, Azten was nearly consumed by a slowly progressive scarring/wasting illness that it seemed could not be cured. Healers of all sorts were brought to attend to him, and although physically weak, he sought to learn what he could of their craft. Since his illness left him too frail for 'real work' for many years, he was also tutored in the arts of carving and fine stonecraft.</p><p> Then his mother had a vision during a divinatory ceremony that she swore was sent straight from Moradin himself - Azten was marked by the Dwarven gods to make his way out into the world to be tested. If found worthy, he would be chosen. For what, the vision didn't say, but it involved other races and their Dieties. This revelation, on top of his previous illness, instantly made him an object of some admiration and suspicion amongst his clan. So the day after his coming of age celebration he set out to find his path and destiny. </p><p>Azten came to Diamond Lake about 40 years ago and approached the manager of the dwarven mines (Ragnolin Dourstone) looking for a job. When his skill at healing became known, he was retained as a healer for the miners. This skill, as well as his knowledge of the Dwarven Way lead him to be viewed as kind of a <em>de facto</em> 'spiritual advisor' for the few dwarves left in Diamond Lake. While he is certainly no leader of dwarves, his opinion is respected in many matters.</p><p> Recently, Azten has discovered that his prayers to Moradin for healing generally do not go unanswered; he can use the strength of his god to heal injuries and illnesses that his skill at mundane healing cannot. Knowing that he has received a rare gift, he has accepted the mantle of Cleric as his duty and destiny.</p><p></p><p><strong>Recent background:</strong> As conditions in Diamond Lake have spiraled downward, he has out of compassion begun to offer his skill at healing to those most needy. He has offered help to severely injured miners from other companies (which annoys Ragnolin to no end), and given health advice and help to many in the -ahem- entertainment industry to decrease the spread of disease among the populace. This mostly charity work has made him moderately well know in certain circles, but has brought him some troubles as well. In fact, he has recently nearly gotten himself killed, standing up to some thugs who were roughing up a youth in a back alley. After helping to heal himself and the youth of their injuries, they retired to a nearby tavern and struck up an amiable friendship. To this day, Owen remains one of the better non-dwarven friends Azten has. </p><p></p><p>[title] <em>All Glory to the Creator, the Dwarffather, Moradin!</em>[/title]</p><p>[sblock][imagel]http://homepage.mac.com/raging_epistaxis/Images/Azten Big.gif[/imagel]STR 8.....+ 2...............<strong>10</strong></p><p>DEX 8.....+ 4...............<strong>12</strong></p><p>CON 8.....+ 5.....+2......<strong>15</strong></p><p>WIS 8.....+13...............<strong>17</strong></p><p>INT 8.....+ 6...............<strong>14</strong></p><p>CHA 8.....<u>+ 2 </u>.....-2......<strong>8</strong></p><p>..............32</p><p></p><p>Old stat block format: </p><p>[sblock] <strong>Whurhak Azten</strong></p><p><strong>Male Dwarf 1st level Cleric (Moradin)</strong></p><p><strong>Medium Humanoid (4 ft. 2 in.)</strong></p><p>75 years old 133 pounds</p><p><strong>Hit Dice:</strong> 1d8+2 (hp 10)</p><p><strong>Initiative:</strong> 1</p><p><strong>Speed:</strong> 20ft. (4 squares) </p><p><strong>Armor Class:</strong> 16 (+4 armor, +1 shield, +1 Dex), touch 11, flat-footed 15</p><p><strong>Attack:</strong> +0 melee (Warhammer 1D8/crit X3 ) or melee +0 (Light Hammer 1D4/crit X2 ) or +1 ranged (Sling 1D4/crit X2) or +1 ranged (Light Hammer 1D4/crit X2 )</p><p><strong>Special Abilities/Qualities:</strong> Stonecunning (+2 on checks involving stone work) , Turn and Rebuke undead</p><p><strong>Alignment:</strong> LG</p><p><strong>Saves:</strong> Fort +4, Ref 0, Will +5</p><p><strong>Abilities:</strong> Str 10, Dex 12, Con 15, Int 14, Wis 17, Cha 8</p><p><strong>Skills:</strong> Concentration +6, Craft (Stonemasonry) +4, Heal +9(+2 Survival, +2 healing kit), Knowledge (arcana) +4, Knowledge (religion) +6; </p><p><strong>Feats:</strong> (Class Feats) Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Simple Weapon Proficiency;</p><p> Self-Sufficient (°+2 Heal/Survival).</p><p><strong>Possessions:</strong> 50' hemp rope, Backpack, Bedroll, Bullet (20), Chalk, Flint and Steel, Healer's Kit (10 uses), Holy symbol / Hammer (Light), Sack Medium Empty (2), Scale Mail, Shield (Light Wooden), Sling , Trail Rations (2 days), Traveller's Outfit, Warhammer, Waterskin.</p><p> </p><p><strong>Cleric Spells Prepared:</strong> (3/2+1; base DC = 13 + spell level): 0- Cure Minor Wounds X 3; 1- Cure Light Wounds X 2, Domain-Magic Stone;</p><p>Domains: </p><p> Earth: (SU) Turn or destroy air elementals as undead, rebuke or command earth elementals as undead. Usable 3+(Cha mod) times a day.</p><p> Protection: (SU) Generate a protective ward 1xDay, duration 1 hour. Grants a +(Cleric Level) to target's next saving throw.</p><p> [/sblock]</p><p>New Dungeon Mag. format:</p><p>[sblock] <strong>Whurhak Azten CR 1 </strong></p><p>Male dwarf cleric (Moradin) 1</p><p>LG Medium Humanoid (dwarf)</p><p><strong>Init:</strong> +1 <strong>Senses:</strong> Darkvision 60'; Listen +3, Spot +3</p><p><strong>Languages:</strong> Common, Celestial, Dwarven, Orc</p><p>_____________________________________________</p><p><strong>AC:</strong> 16, touch 11, flat-footed 15 (+4 armor, +1 shield, +1 Dex)</p><p><strong>hp:</strong> 10 (1 HD)</p><p><strong>Fort</strong> +4, <strong>Ref</strong> 0, <strong>Will</strong> +5</p><p>_____________________________________________</p><p><strong>Speed</strong> 20 ft. (4 squares), 15 ft (with armor = 3 squares)</p><p><strong>Melee</strong> Warhammer (1D8/ X3) or Light Hammer (1D4/ X2)</p><p><strong>Ranged</strong> Sling +1 (1D4/X2) or Light Hammer +1(1D4/ X2</p><p><strong>Base Atk</strong> +0, Grp +0</p><p><strong> Special Atk</strong> Turn undead( -1, 2d6+0, 1[sup]st[/sup]), Spontaneous casting (<em>healing</em> spells)</p><p><strong>Spells Prepared</strong> (CL 1[sup]st[/sup], +0 melee touch, +1 ranged touch)</p><p>1[sup]st[/sup]- Cure Light Wounds (2), Magic Stone[sup]D[/sup] </p><p>0- Cure Minor Wounds (3)</p><p>[sup]D[/sup]= Domain Spell. Domains: Earth, Protection</p><p>_____________________________________________</p><p><strong>Abilities:</strong> Str 10, Dex 12, Con 15, Int 14, Wis 17, Cha 8</p><p><strong>SQ:</strong> Stonecunning (+2 on checks involving stone work)</p><p><strong>Feats:</strong> Self-Sufficient (+2 Heal/Survival checks).</p><p><strong>Skills:</strong> Concentration +6, Craft (Stonemasonry) +4, Heal +9, Knowledge (arcana) +4, Knowledge (religion) +6; </p><p><strong>Possessions:</strong> 50' hemp rope, Backpack, Bedroll, Bullet (20), Chalk, Flint and Steel, Healer's Kit (10 uses), Holy symbol / Hammer (Light), Sack Medium Empty (2), Scale Mail, Shield (Light Wooden), Sling , Trail Rations (2 days), Traveller's Outfit, Warhammer, Waterskin.</p><p><u>Elemental Control</u> (SU) Turn or destroy air elementals, rebuke or command earth elementals as if undead. Usable 3+(Cha mod) times a day.</p><p><u>Protective Ward</u> (SU) Generate a protective ward 1xDay, duration 1 hour. Grants a +(Cleric Level) to target's next saving throw.</p><p>------------------------------------------------------------</p><p>76 yr old 133 lbs</p><p></p><p> [/sblock][/sblock]R E</p></blockquote><p></p>
[QUOTE="Raging Epistaxis, post: 2323192, member: 1169"] I'd like to give it a go, if you'd allow me. Like a few of the earlier posters, I'm also new to PbP. But I could easily post at least once a day or more. I don't have any but the core books (and Draconomicon) so I'd probably stick with the basics, as far as a character goes. And, in the interests of full disclosure, I subscribe to Dungeon. I have not read more than the first couple of pages of the first adventure - and if I am included as a player I will not read any more of this adventure, or future adventures in the path while we are still playing. How about this: [B] Whurhak Azten [/B](prefers to be referred to by his clan name) [B]Race/Class:[/B] Dwarven Cleric of Moradin - Domains: Earth, Protection [B]Advancement:[/B] May lean towards Dwarven Defender as things advance, or stick with Cleric [B]Physical description:[/B] By human standards, Azten is quite short but well-muscled. By dwarven standards, he is of average height and slender build. His hair is slate grey and his moderately long beard is kept in 3 braids. His eyes are also grey, but quite a bit darker than his hair. His face resembles the weathered stone which his people so love - skin thickened, lined and cracked, possibly from disease or from exposure to the elements. In the unlikely event one were to see him relatively undressed, they'd note that he has odd scars on his body of which he will not speak. [B]Personality:[/B] Azten prefers to be a quiet observer, rather than drawing attention to himself. He generally tries to stay out of other people's business, especially when they are getting what it appears they deserve, but he has little tolerance for those who needlessly prey on the helpless. Like most dwarves he can be a bit gruff and tends to prefer the company of other dwarves, but in his travels he has developed a grudging respect for some members of other races, and in a few cases, friendship. [B]General backstory:[/B] As the son of a Cleric, Azten was raised well-versed in the lore of the Dwarven gods and the Dwarven Way in general. When he was still a young child, Azten was nearly consumed by a slowly progressive scarring/wasting illness that it seemed could not be cured. Healers of all sorts were brought to attend to him, and although physically weak, he sought to learn what he could of their craft. Since his illness left him too frail for 'real work' for many years, he was also tutored in the arts of carving and fine stonecraft. Then his mother had a vision during a divinatory ceremony that she swore was sent straight from Moradin himself - Azten was marked by the Dwarven gods to make his way out into the world to be tested. If found worthy, he would be chosen. For what, the vision didn't say, but it involved other races and their Dieties. This revelation, on top of his previous illness, instantly made him an object of some admiration and suspicion amongst his clan. So the day after his coming of age celebration he set out to find his path and destiny. Azten came to Diamond Lake about 40 years ago and approached the manager of the dwarven mines (Ragnolin Dourstone) looking for a job. When his skill at healing became known, he was retained as a healer for the miners. This skill, as well as his knowledge of the Dwarven Way lead him to be viewed as kind of a [I]de facto[/I] 'spiritual advisor' for the few dwarves left in Diamond Lake. While he is certainly no leader of dwarves, his opinion is respected in many matters. Recently, Azten has discovered that his prayers to Moradin for healing generally do not go unanswered; he can use the strength of his god to heal injuries and illnesses that his skill at mundane healing cannot. Knowing that he has received a rare gift, he has accepted the mantle of Cleric as his duty and destiny. [B]Recent background:[/B] As conditions in Diamond Lake have spiraled downward, he has out of compassion begun to offer his skill at healing to those most needy. He has offered help to severely injured miners from other companies (which annoys Ragnolin to no end), and given health advice and help to many in the -ahem- entertainment industry to decrease the spread of disease among the populace. This mostly charity work has made him moderately well know in certain circles, but has brought him some troubles as well. In fact, he has recently nearly gotten himself killed, standing up to some thugs who were roughing up a youth in a back alley. After helping to heal himself and the youth of their injuries, they retired to a nearby tavern and struck up an amiable friendship. To this day, Owen remains one of the better non-dwarven friends Azten has. [title] [I]All Glory to the Creator, the Dwarffather, Moradin![/I][/title] [sblock][imagel]http://homepage.mac.com/raging_epistaxis/Images/Azten Big.gif[/imagel]STR 8.....+ 2...............[B]10[/B] DEX 8.....+ 4...............[B]12[/B] CON 8.....+ 5.....+2......[B]15[/B] WIS 8.....+13...............[B]17[/B] INT 8.....+ 6...............[B]14[/B] CHA 8.....[U]+ 2 [/U].....-2......[B]8[/B] ..............32 Old stat block format: [sblock] [B]Whurhak Azten Male Dwarf 1st level Cleric (Moradin) Medium Humanoid (4 ft. 2 in.)[/B] 75 years old 133 pounds [B]Hit Dice:[/B] 1d8+2 (hp 10) [B]Initiative:[/B] 1 [B]Speed:[/B] 20ft. (4 squares) [B]Armor Class:[/B] 16 (+4 armor, +1 shield, +1 Dex), touch 11, flat-footed 15 [B]Attack:[/B] +0 melee (Warhammer 1D8/crit X3 ) or melee +0 (Light Hammer 1D4/crit X2 ) or +1 ranged (Sling 1D4/crit X2) or +1 ranged (Light Hammer 1D4/crit X2 ) [B]Special Abilities/Qualities:[/B] Stonecunning (+2 on checks involving stone work) , Turn and Rebuke undead [B]Alignment:[/B] LG [B]Saves:[/B] Fort +4, Ref 0, Will +5 [B]Abilities:[/B] Str 10, Dex 12, Con 15, Int 14, Wis 17, Cha 8 [B]Skills:[/B] Concentration +6, Craft (Stonemasonry) +4, Heal +9(+2 Survival, +2 healing kit), Knowledge (arcana) +4, Knowledge (religion) +6; [B]Feats:[/B] (Class Feats) Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Simple Weapon Proficiency; Self-Sufficient (°+2 Heal/Survival). [B]Possessions:[/B] 50' hemp rope, Backpack, Bedroll, Bullet (20), Chalk, Flint and Steel, Healer's Kit (10 uses), Holy symbol / Hammer (Light), Sack Medium Empty (2), Scale Mail, Shield (Light Wooden), Sling , Trail Rations (2 days), Traveller's Outfit, Warhammer, Waterskin. [B]Cleric Spells Prepared:[/B] (3/2+1; base DC = 13 + spell level): 0- Cure Minor Wounds X 3; 1- Cure Light Wounds X 2, Domain-Magic Stone; Domains: Earth: (SU) Turn or destroy air elementals as undead, rebuke or command earth elementals as undead. Usable 3+(Cha mod) times a day. Protection: (SU) Generate a protective ward 1xDay, duration 1 hour. Grants a +(Cleric Level) to target's next saving throw. [/sblock] New Dungeon Mag. format: [sblock] [B]Whurhak Azten CR 1 [/B] Male dwarf cleric (Moradin) 1 LG Medium Humanoid (dwarf) [B]Init:[/B] +1 [B]Senses:[/B] Darkvision 60'; Listen +3, Spot +3 [B]Languages:[/B] Common, Celestial, Dwarven, Orc _____________________________________________ [B]AC:[/B] 16, touch 11, flat-footed 15 (+4 armor, +1 shield, +1 Dex) [B]hp:[/B] 10 (1 HD) [B]Fort[/B] +4, [B]Ref[/B] 0, [b]Will[/b] +5 _____________________________________________ [B]Speed[/B] 20 ft. (4 squares), 15 ft (with armor = 3 squares) [B]Melee[/B] Warhammer (1D8/ X3) or Light Hammer (1D4/ X2) [B]Ranged[/B] Sling +1 (1D4/X2) or Light Hammer +1(1D4/ X2 [B]Base Atk[/B] +0, Grp +0 [B] Special Atk[/B] Turn undead( -1, 2d6+0, 1[sup]st[/sup]), Spontaneous casting ([I]healing[/I] spells) [B]Spells Prepared[/B] (CL 1[sup]st[/sup], +0 melee touch, +1 ranged touch) 1[sup]st[/sup]- Cure Light Wounds (2), Magic Stone[sup]D[/sup] 0- Cure Minor Wounds (3) [sup]D[/sup]= Domain Spell. Domains: Earth, Protection _____________________________________________ [B]Abilities:[/B] Str 10, Dex 12, Con 15, Int 14, Wis 17, Cha 8 [B]SQ:[/B] Stonecunning (+2 on checks involving stone work) [B]Feats:[/B] Self-Sufficient (+2 Heal/Survival checks). [B]Skills:[/B] Concentration +6, Craft (Stonemasonry) +4, Heal +9, Knowledge (arcana) +4, Knowledge (religion) +6; [B]Possessions:[/B] 50' hemp rope, Backpack, Bedroll, Bullet (20), Chalk, Flint and Steel, Healer's Kit (10 uses), Holy symbol / Hammer (Light), Sack Medium Empty (2), Scale Mail, Shield (Light Wooden), Sling , Trail Rations (2 days), Traveller's Outfit, Warhammer, Waterskin. [U]Elemental Control[/U] (SU) Turn or destroy air elementals, rebuke or command earth elementals as if undead. Usable 3+(Cha mod) times a day. [U]Protective Ward[/U] (SU) Generate a protective ward 1xDay, duration 1 hour. Grants a +(Cleric Level) to target's next saving throw. ------------------------------------------------------------ 76 yr old 133 lbs [/sblock][/sblock]R E [/QUOTE]
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