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OOC - Lost Tomb of the Sphinx Queen - 14th Level Dungeon Crawl
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<blockquote data-quote="Rayex" data-source="post: 2861187" data-attributes="member: 15833"><p>Being a son of a nomad Royce early on learned the dangers of the desert. It was fated, he now "knows", that the tribe would be exterminated. It had been an exceptionally hot night on the dunes and the gurads was tired and unfocused. The savage orcs went through the camp like a hot knife through butter. None were left alive - except Royce. He was lucky and survived, but not unhurt. He suffered a vicious blow to the head that would forever leave him slightly addled. He wandered alone for days, crawling from one oasis to another. One day his strength ended, and he fell asleep.</p><p></p><p>Ten, or so, years later he woke up in the desert again. Any recollection of past years were gone, but a new-found strength of mind had surfaced. He soon encountered a band of goblins, bickering amongst themselves and tossing around the remains of what looked like a elven baby. A fury filled his mind, and his vision was blurry as he attacked the goblins without fear. Minutes later the goblins were no more, all that remained was ashes and bones. Amazed at his own, till now unknown, abilities Royce started to carefully tap into his now considerable powers. He could throw around spells of destruction with ease - and spells dealing with fire even more easily.</p><p></p><p>So now he wanders the desert seeking for anything that might tell him what he did the last ten years and where his powers came from.</p><p></p><p></p><p>Royce will be a Desert Elf (from Unearthed Arcana, if allowed) Warmage 10 / Elemental Savant 4, focusing on fire spells. </p><p>He will have high intelligence and semi-high charisma, but quite low wisdom. He is smart, but lack common sense. </p><p>He will probably suffer from at least one phobia, thinking of water. </p><p>He'll be an offensive character by all means, foregoing any armor or such to better be able to damage his enemies. </p><p>Most likely Chaotic Neutral.</p></blockquote><p></p>
[QUOTE="Rayex, post: 2861187, member: 15833"] Being a son of a nomad Royce early on learned the dangers of the desert. It was fated, he now "knows", that the tribe would be exterminated. It had been an exceptionally hot night on the dunes and the gurads was tired and unfocused. The savage orcs went through the camp like a hot knife through butter. None were left alive - except Royce. He was lucky and survived, but not unhurt. He suffered a vicious blow to the head that would forever leave him slightly addled. He wandered alone for days, crawling from one oasis to another. One day his strength ended, and he fell asleep. Ten, or so, years later he woke up in the desert again. Any recollection of past years were gone, but a new-found strength of mind had surfaced. He soon encountered a band of goblins, bickering amongst themselves and tossing around the remains of what looked like a elven baby. A fury filled his mind, and his vision was blurry as he attacked the goblins without fear. Minutes later the goblins were no more, all that remained was ashes and bones. Amazed at his own, till now unknown, abilities Royce started to carefully tap into his now considerable powers. He could throw around spells of destruction with ease - and spells dealing with fire even more easily. So now he wanders the desert seeking for anything that might tell him what he did the last ten years and where his powers came from. Royce will be a Desert Elf (from Unearthed Arcana, if allowed) Warmage 10 / Elemental Savant 4, focusing on fire spells. He will have high intelligence and semi-high charisma, but quite low wisdom. He is smart, but lack common sense. He will probably suffer from at least one phobia, thinking of water. He'll be an offensive character by all means, foregoing any armor or such to better be able to damage his enemies. Most likely Chaotic Neutral. [/QUOTE]
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