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OOC - Lost Tomb of the Sphinx Queen - 14th Level Dungeon Crawl
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<blockquote data-quote="Pinotage" data-source="post: 2867082" data-attributes="member: 15194"><p><strong>Final Character Sheet</strong></p><p></p><p>Character Sheet Completed.</p><p></p><p>Pinotage</p><p></p><p>[SBLOCK=Description]Aethor Silvermane is a finely muscled dwarf with a neatly trimmed, greying, beard and braided brown hair. His eyes are warm, yet deep, behind a pair of firmly attached spectacles and his smile is friendly and welcoming. Around his head he bears a thin band of cloth inscribed with ancient dwarven runes and his body is covered in similar tattoos of ancient dwarven runes. He dresses in brown, comfortable clothing, with a long overtunic over his clothing and armor. Aethor is lively and spirited, and his voice can often increase in pitch if he gets excited. He walks and moves with confidence and a strong sense of purpose.[/SBLOCK]</p><p></p><p>[SBLOCK=Background]Master Dwarven Smith Gundarak had always said that there was not a single dwarf worthy of wielding his finely crafted blades. As a child Aethor had spent many hours around the smith's forge, although more for the tales of heroism and bravery, and in admiration of his fine blades, than to learn the craft. Nevertheless, the Master Smith had imprinted on the young dwarf a sense of adventure and a love for short blades and other weapons. Eventually in many years to come, he would prove the Master Smith wrong and take up the finely crafted blades that only Gundarak could craft.</p><p></p><p>Despite his learning at the hands of the Master Smith, Aethor always had a sneaky and mischievous streak in him, and for the most part spent his time 'working' the dwarven clan mines all in the name of fun. He would spend hours wandering the ancient mining tunnels in the dark, learning his skills and exploring the unknown before returning to the forge to tell of his exploits. While Master Smith Gundarak never encouraged the dwarf, he was secretly pleased at his initiative and ingenuity.</p><p></p><p>For a time Aethor wandered the lands of the sun, and even joined in on one or two adventures. Being a generally good-natured soul, Aethor was always pleased to help. Returning from one such expedition the group had been waylaid by a small band of halfling barbarians, and while they had succeeded in talking their way out of a serious situation, Aethor had been impressed by the halflings and had decided to remain with them. For many years Aethor had spent time with the halfling riders and barbarians of the plains - running, hunting and living with them. So much so that Aethor even accepted their deity, Yondalla, as his own, and swore to defend the halflings from anything that would aim to hurt them.</p><p></p><p>During his stay, Aethor became a favored of the halfing priests and of Yondalla. While never accepting the ways of the priesthood, Aethor nevertheless carried a crude holy symbol with him as a reminder of his devotion. One of the few occasions that he left the halflings was to return to the forge, and in a impressive dual with Master Smith Gundarak prove himself worthy of his finest blades, Yondalla's short swords. Pleased with his accomplishments, Aethor spent a few more years wandering, always to return to those wild halflings of the plains. He grew in strength and power, skill and ability, and had mastered the nature of magic on the way. Always when returning to the wild plains, the halflings would cry 'Ctharg' meaning 'Spirited One', a word in an old language that summed Aethor up perfectly.[/SBLOCK]</p><p></p><p>[SBLOCK=Aethor 'Gtharg' Silvermane][CODE][B]Active Spells and Effects:[/B]</p><p></p><p>(None)</p><p></p><p>[B]Name:[/B] Aethor 'Gtharg' Silvermane</p><p>[B]Race:[/B] Dwarf (Size Medium)</p><p>[B]Class:[/B] Rogue/Barbarian/Fighter</p><p>[B]Level:[/B] 11/1/2 (14)</p><p>[B]XP:[/B] 101100</p><p>[B]Alignment[/B]: NG</p><p>[B]Deity:[/B] Yondalla</p><p></p><p>[B]Sex:[/B] Male</p><p>[B]Age:[/B] 107</p><p>[B]Height:[/B] 4'7"</p><p>[B]Weight:[/B] 176 lb</p><p>[B]Eyes:[/B] Brown </p><p>[B]Hair:[/B] Brown</p><p></p><p>[B]Str:[/B] 10 (+0) (2 Points)</p><p>[B]Dex:[/B] 20 (+5) (8 Points) (+3 Level) (+2 Gloves)</p><p>[B]Con:[/B] 18 (+4) (6 Points) (+2 Race) (+2 Belt)</p><p>[B]Int:[/B] 12 (+1) (4 Points)</p><p>[B]Wis:[/B] 12 (+1) (4 Points)</p><p>[B]Cha:[/B] 10 (+0) (4 Points) (-2 Race)</p><p></p><p>[B]Development:[/B]</p><p></p><p>Level 1: Rogue 1, Two-Weapon Fighting</p><p>Level 2: Rogue 2</p><p>Level 3: Rogue 3, Weapon Finesse</p><p>Level 4: Rogue 4, +1 Dexterity</p><p>Level 5: Rogue 5</p><p>Level 6: Rogue 5/Barbarian 1, Iron Will</p><p>Level 7: Rogue 6/Barbarian 1</p><p>Level 8: Rogue 7/Barbarian 1, +1 Dexterity</p><p>Level 9: Rogue 7/Barbarian 1/Fighter 1, Extra Rage, Improved Two-Weapon Fighting</p><p>Level 10: Rogue 7/Barbarian 1/Fighter 2, Improved Buckler Defense</p><p>Level 11: Rogue 8/Barbarian 1/Fighter 2</p><p>Level 12: Rogue 9/Barbarian 1/Fighter 2, +1 Dexterity, Weapon Focus</p><p>Level 13: Rogue 10/Barbarian 1/Fighter 2</p><p>Level 14: Rogue 11/Barbarian 1/Fighter 2 </p><p></p><p>[B]HP: [/B] -- (11d6 + 1d12 + 2d10 + 56 Con)</p><p>[B]Current HP:[/B] --/--</p><p>[B]AC:[/B] 30 (+10 Base +5 Dex +7 Mithral Shirt +4 Buckler +2 Deflection +2 Natural)</p><p> 17 (Touch Attack)</p><p> 30 (Flat-Footed) (Improved Uncanny Dodge)</p><p></p><p>(+4 Dodge Bonus against Monsters of the Giant Type)</p><p></p><p>[B]Fort:[/B] +16 (+4 Con +3 Rog +2 Bar +3 Ftr +4 Vest) (+18 vs. Poison)</p><p>[B]Refl:[/B] +16 (+5 Dex +7 Rog +0 Bar +0 Ftr +4 Vest)</p><p>[B]Will:[/B] +10 (+1 Wis +3 Rog +0 Bar +0 Ftr +2 Feat +4 Vest)</p><p></p><p>(+2 vs. Spells and Spell-like Effects)</p><p></p><p>[B]Init:[/B] +5 (+5 Dex)</p><p></p><p>[B]Feats:[/B] (7) Two-Weapon Fighting, Weapon Finesse, Iron Will, Extra Rage, Improve Two-Weapon Fighting,</p><p> Improved Buckler Defence, Weapon Focus (Short Sword)</p><p></p><p>[B]Skills: (126/5/6)[/B]</p><p></p><p>Balance +10 ( +3 Rank +5 Dex +2 Tumble) (3/0/0) ACP</p><p>Bluff +8 ( +5 Rank +0 Cha +3 Band) (5/0/0)</p><p>Climb +8 ( +8 Rank +0 Str) (4/2/2) ACP</p><p>Diplomacy +7 ( +2 Rank +0 Cha +2 Bluff +3 Band) (2/0/0)</p><p>Disable Device +15 (+12 Rank +1 Int +2 Tools) (12/0/0)</p><p>Escape Artist +9 ( +4 Rank +5 Dex) (4/0/0) ACP</p><p>Gather Information +4 ( +1 Rank +0 Cha +3 Band) (1/0/0)</p><p>Hide +15 (+10 Rank +5 Dex) (10/0/0) ACP</p><p>Intimidate +9 ( +4 Rank +0 Cha +2 Bluff +3 Band) (2/0/2)</p><p>Jump +10 ( +8 Rank +0 Str +2 Tumble) (4/2/2) ACP</p><p>Listen +12 (+11 Rank +1 Wis) (11/0/0)</p><p>Move Silently +14 ( +9 Rank +5 Dex) (9/0/0) ACP</p><p>Open Lock +12 ( +5 Rank +5 Dex +2 Tools) (5/0/0)</p><p>Sleigh of Hand +8 ( +1 Rank +5 Dex +2 Bluff) (1/0/0) ACP</p><p>Search +14 (+13 Rank +1 Int) (13/0/0) (+15 with Stonecunning)</p><p>Sense Motive +2 ( +1 Rank +1 Wis) (1/0/0)</p><p>Spot +17 (+11 Rank +1 Wis +5 Eyes) (11/0/0)</p><p>Survival +2 ( +1 Rank +1 Wis) (0/1/0) (+4 to Follow Tracks)</p><p>Tumble +17 (+10 Rank +5 Dex +2 Jump) (10/0/0) ACP</p><p>Use Magic Device +20 (+17 Rank +0 Cha +3 Band) (17/0/0)</p><p>Use Rope +6 ( +1 Rank +5 Dex) (1/0/0)</p><p></p><p>[B]Combat:[/B]</p><p></p><p>BAB: +11</p><p>Grapple: +11</p><p>Opposed Disarm: +11-4 Attack Roll</p><p>Opposed Trip: +5 (+9 with Stability)</p><p>Opposed Bull Rush: +0 (+4 with Stability)</p><p>+1 Attack Against Orcs and Goblinoids</p><p></p><p>[B]Melee Attack:[/B]</p><p></p><p>+19/+14/+9 (+11 BAB +5 Dex +2 Weapon +1 Feat) - Adamantine Short Sword +2</p><p>+16/+11/+6//+16/+11 (+11 BAB +5 Dex +2 Weapon -2 Two-weapon Fighting -1 Buckler) - Adamantine Short Swords +2</p><p></p><p>[B]Melee Damage:[/B]</p><p></p><p>1d6+2 (+2 Weapon Adamantine Short Sword Crit 19-20/x2)</p><p></p><p>[B]Ranged Attack:[/B]</p><p></p><p>+17/+12/+7 (+11 BAB +5 Dex +1 Weapon) - Composite Longbow +1</p><p></p><p>[B]Ranged Damage:[/B]</p><p></p><p>1d8+1 (+1 Weapon Composite Longbow Crit 20/x3 Range 110 ft)</p><p></p><p>[B]Languages:[/B] Common, Dwarven and Halfling</p><p></p><p>[B]Racial Abilities:[/B]</p><p></p><p>Darkvision 60 ft.</p><p></p><p>[B]Class Abilities:[/B]</p><p></p><p>+6d6 Sneak Attack</p><p>Trapfinding</p><p>Evasion</p><p>Trap Sense +3</p><p>Uncanny Dodge</p><p>Improved Uncanny Dodge</p><p>Special Ability (Slippery Mind)</p><p>Fast Movement</p><p>Rage 3/day</p><p></p><p>[B]Load:[/B] Light (Light Up to 33 lb, Medium 34-66 lb, Heavy 67-100 lb)</p><p></p><p>[B]ACP:[/B] 0</p><p></p><p>[B]Speed:[/B] 30 ft (+10 Fast Movement) (20 ft) (Runx4)</p><p></p><p>[B]Wealth:[/B]</p><p></p><p>0 pp, 32210 gp, 0 sp, 0 cp</p><p></p><p>[B]Weapons:[/B]</p><p></p><p>Adamantine Short Sword +2 11010 gp</p><p>Adamantine Short Sword +2 11010 gp</p><p>Composite Longbow +1 2400 gp</p><p>Arrows (40) 2 gp</p><p>Cold Iron Short Sword (2) 40 gp</p><p>Silver Short Sword (2) 60 gp</p><p></p><p>[B]Armor:[/B]</p><p></p><p>Mithral Shirt +3 10100 gp</p><p>Buckler +3 9165 gp</p><p></p><p>[B]Equipment:[/B]</p><p></p><p>Mwk Thieves' Tools 100 gp</p><p>Ghostblight (2) 200 gp</p><p>Antitoxin (4) 200 gp</p><p>Everburning Torch 90 gp</p><p>Sunrod (5) 10 gp</p><p>Tanglefoot Bag (2) 100 gp</p><p>Tindertwig (5) 5 gp</p><p>Traveller's Outfit (3) 3 gp</p><p>Wooden Holy Symbol (Yondalla) 1 gp</p><p>Bedroll 0.1 gp</p><p>Winter Blanket 0.5 gp</p><p>Caltrops (3) 3 gp</p><p>Chalk (3) 0.03 gp</p><p>Flint and Steel 1 gp</p><p>Small Steel Mirror 10 gp</p><p>Flask of Oil (9) 0.9 gp</p><p>Belt Pouch 1 gp</p><p>Trail Rations (8) 4 gp</p><p>Silk Rope 50 ft. (2) 20 gp</p><p>Sack (4) 0.4 gp</p><p>Torch (5) 0.05 gp</p><p>Whetstone 0.02 gp</p><p>Waterskin (3) 3 gp</p><p></p><p>[B]Magic:[/B]</p><p></p><p>Heward's Handy Haversack 2000 gp</p><p>Band of Persuasion 4500 gp</p><p>Gloves of Dexterity +2 4000 gp</p><p>Ring of Blinking 27000 gp</p><p>Ring of Protection +2 8000 gp</p><p>Amulet of Natural Armor +2 8000 gp</p><p>Belt of Health +2 4000 gp</p><p>Boots of Speed 12000 gp</p><p>Vest of Resistance +4 16000 gp</p><p>Eyes of the Eagle 2500 gp</p><p>Safewing Emblem 250 gp</p><p></p><p>Wand of Conviction (25 charges, CL 6) 2250 gp</p><p>Wand of Silverbeard (25 charges, CL 2) 750 gp</p><p>Wand of Magic Missile (25 charges, CL 9) 3375 gp</p><p>Wand of Lesser Vigor (2, 50 charges, CL 1) 1500 gp</p><p>Wand of Lesser Electricity Orb (25 charges, CL 9) 3375 gp</p><p>Wand of Longstrider (25 charges, CL 1) 375 gp</p><p>Wand of Divine Insight (25 charges, CL 3) 2250 gp</p><p>Wand of Improvisation (25 charges, CL 10) 3750 gp</p><p>Wand of Alter Self (25 charges, CL 3) 2250 gp</p><p>Wand of Divine Favor (25 charges, CL 6) 2250 gp</p><p>Wand of Surefoot (25 charges, CL 1) 375 gp</p><p>Wand of Spontaneous Search (25 charges, CL 1) 375 gp</p><p>Wand of Benign Transposition (25 charges, CL 1) 375 gp</p><p>Wand of Lesser Restoration (25 charges, CL 2) 750 gp</p><p>Wand of Camouflage (25 charges, CL 1) 375 gp</p><p>Wand of Resurgence (25 charges, CL 1) 375 gp</p><p>Wand of Snake's Swiftness (25 charges, CL 1) 375 gp</p><p>Wand of Embrace the Wild (25 charges, CL 1) 375 gp</p><p> </p><p>Scroll of Master Air (4, CL 4) 800 gp</p><p>Scroll of Ectoplasmic Armor (2, CL 1) 50 gp</p><p>Scroll of Shield (2, CL 1) 50 gp</p><p>Scroll of Protection from Evil (2, CL 1) 50 gp</p><p>Scroll of Bless Weapon (2, CL 2) 100 gp</p><p>Scroll of Knock (2, CL 3) 300 gp</p><p>Scroll of Silence (2, CL 3) 300 gp</p><p>Scroll of Endure Elements (2, CL 1) 50 gp</p><p>Scroll of Lionheart (2, CL 4) 200 gp</p><p>Scroll of Restoration (1, CL 7) 800 gp</p><p>Scroll of Greater Mage Hand (4, CL 1) 100 gp</p><p>Scroll of See Invisibility (2, CL 3) 300 gp</p><p>Scroll of Weapon Shift (4, CL 1) 100 gp</p><p>Scroll of Blood Frenzy (2, CL 3) 300 gp</p><p>Scroll of Heroics (2, CL 3) 300 gp</p><p>Scroll of Invisibility (2, CL 3) 300 gp</p><p>Scroll of Heroism (2, CL 4) 400 gp</p><p> </p><p>Potion of Cure Serious Wounds (2) 1500 gp[/CODE][/SBLOCK]</p></blockquote><p></p>
[QUOTE="Pinotage, post: 2867082, member: 15194"] [b]Final Character Sheet[/b] Character Sheet Completed. Pinotage [SBLOCK=Description]Aethor Silvermane is a finely muscled dwarf with a neatly trimmed, greying, beard and braided brown hair. His eyes are warm, yet deep, behind a pair of firmly attached spectacles and his smile is friendly and welcoming. Around his head he bears a thin band of cloth inscribed with ancient dwarven runes and his body is covered in similar tattoos of ancient dwarven runes. He dresses in brown, comfortable clothing, with a long overtunic over his clothing and armor. Aethor is lively and spirited, and his voice can often increase in pitch if he gets excited. He walks and moves with confidence and a strong sense of purpose.[/SBLOCK] [SBLOCK=Background]Master Dwarven Smith Gundarak had always said that there was not a single dwarf worthy of wielding his finely crafted blades. As a child Aethor had spent many hours around the smith's forge, although more for the tales of heroism and bravery, and in admiration of his fine blades, than to learn the craft. Nevertheless, the Master Smith had imprinted on the young dwarf a sense of adventure and a love for short blades and other weapons. Eventually in many years to come, he would prove the Master Smith wrong and take up the finely crafted blades that only Gundarak could craft. Despite his learning at the hands of the Master Smith, Aethor always had a sneaky and mischievous streak in him, and for the most part spent his time 'working' the dwarven clan mines all in the name of fun. He would spend hours wandering the ancient mining tunnels in the dark, learning his skills and exploring the unknown before returning to the forge to tell of his exploits. While Master Smith Gundarak never encouraged the dwarf, he was secretly pleased at his initiative and ingenuity. For a time Aethor wandered the lands of the sun, and even joined in on one or two adventures. Being a generally good-natured soul, Aethor was always pleased to help. Returning from one such expedition the group had been waylaid by a small band of halfling barbarians, and while they had succeeded in talking their way out of a serious situation, Aethor had been impressed by the halflings and had decided to remain with them. For many years Aethor had spent time with the halfling riders and barbarians of the plains - running, hunting and living with them. So much so that Aethor even accepted their deity, Yondalla, as his own, and swore to defend the halflings from anything that would aim to hurt them. During his stay, Aethor became a favored of the halfing priests and of Yondalla. While never accepting the ways of the priesthood, Aethor nevertheless carried a crude holy symbol with him as a reminder of his devotion. One of the few occasions that he left the halflings was to return to the forge, and in a impressive dual with Master Smith Gundarak prove himself worthy of his finest blades, Yondalla's short swords. Pleased with his accomplishments, Aethor spent a few more years wandering, always to return to those wild halflings of the plains. He grew in strength and power, skill and ability, and had mastered the nature of magic on the way. Always when returning to the wild plains, the halflings would cry 'Ctharg' meaning 'Spirited One', a word in an old language that summed Aethor up perfectly.[/SBLOCK] [SBLOCK=Aethor 'Gtharg' Silvermane][CODE][B]Active Spells and Effects:[/B] (None) [B]Name:[/B] Aethor 'Gtharg' Silvermane [B]Race:[/B] Dwarf (Size Medium) [B]Class:[/B] Rogue/Barbarian/Fighter [B]Level:[/B] 11/1/2 (14) [B]XP:[/B] 101100 [B]Alignment[/B]: NG [B]Deity:[/B] Yondalla [B]Sex:[/B] Male [B]Age:[/B] 107 [B]Height:[/B] 4'7" [B]Weight:[/B] 176 lb [B]Eyes:[/B] Brown [B]Hair:[/B] Brown [B]Str:[/B] 10 (+0) (2 Points) [B]Dex:[/B] 20 (+5) (8 Points) (+3 Level) (+2 Gloves) [B]Con:[/B] 18 (+4) (6 Points) (+2 Race) (+2 Belt) [B]Int:[/B] 12 (+1) (4 Points) [B]Wis:[/B] 12 (+1) (4 Points) [B]Cha:[/B] 10 (+0) (4 Points) (-2 Race) [B]Development:[/B] Level 1: Rogue 1, Two-Weapon Fighting Level 2: Rogue 2 Level 3: Rogue 3, Weapon Finesse Level 4: Rogue 4, +1 Dexterity Level 5: Rogue 5 Level 6: Rogue 5/Barbarian 1, Iron Will Level 7: Rogue 6/Barbarian 1 Level 8: Rogue 7/Barbarian 1, +1 Dexterity Level 9: Rogue 7/Barbarian 1/Fighter 1, Extra Rage, Improved Two-Weapon Fighting Level 10: Rogue 7/Barbarian 1/Fighter 2, Improved Buckler Defense Level 11: Rogue 8/Barbarian 1/Fighter 2 Level 12: Rogue 9/Barbarian 1/Fighter 2, +1 Dexterity, Weapon Focus Level 13: Rogue 10/Barbarian 1/Fighter 2 Level 14: Rogue 11/Barbarian 1/Fighter 2 [B]HP: [/B] -- (11d6 + 1d12 + 2d10 + 56 Con) [B]Current HP:[/B] --/-- [B]AC:[/B] 30 (+10 Base +5 Dex +7 Mithral Shirt +4 Buckler +2 Deflection +2 Natural) 17 (Touch Attack) 30 (Flat-Footed) (Improved Uncanny Dodge) (+4 Dodge Bonus against Monsters of the Giant Type) [B]Fort:[/B] +16 (+4 Con +3 Rog +2 Bar +3 Ftr +4 Vest) (+18 vs. Poison) [B]Refl:[/B] +16 (+5 Dex +7 Rog +0 Bar +0 Ftr +4 Vest) [B]Will:[/B] +10 (+1 Wis +3 Rog +0 Bar +0 Ftr +2 Feat +4 Vest) (+2 vs. Spells and Spell-like Effects) [B]Init:[/B] +5 (+5 Dex) [B]Feats:[/B] (7) Two-Weapon Fighting, Weapon Finesse, Iron Will, Extra Rage, Improve Two-Weapon Fighting, Improved Buckler Defence, Weapon Focus (Short Sword) [B]Skills: (126/5/6)[/B] Balance +10 ( +3 Rank +5 Dex +2 Tumble) (3/0/0) ACP Bluff +8 ( +5 Rank +0 Cha +3 Band) (5/0/0) Climb +8 ( +8 Rank +0 Str) (4/2/2) ACP Diplomacy +7 ( +2 Rank +0 Cha +2 Bluff +3 Band) (2/0/0) Disable Device +15 (+12 Rank +1 Int +2 Tools) (12/0/0) Escape Artist +9 ( +4 Rank +5 Dex) (4/0/0) ACP Gather Information +4 ( +1 Rank +0 Cha +3 Band) (1/0/0) Hide +15 (+10 Rank +5 Dex) (10/0/0) ACP Intimidate +9 ( +4 Rank +0 Cha +2 Bluff +3 Band) (2/0/2) Jump +10 ( +8 Rank +0 Str +2 Tumble) (4/2/2) ACP Listen +12 (+11 Rank +1 Wis) (11/0/0) Move Silently +14 ( +9 Rank +5 Dex) (9/0/0) ACP Open Lock +12 ( +5 Rank +5 Dex +2 Tools) (5/0/0) Sleigh of Hand +8 ( +1 Rank +5 Dex +2 Bluff) (1/0/0) ACP Search +14 (+13 Rank +1 Int) (13/0/0) (+15 with Stonecunning) Sense Motive +2 ( +1 Rank +1 Wis) (1/0/0) Spot +17 (+11 Rank +1 Wis +5 Eyes) (11/0/0) Survival +2 ( +1 Rank +1 Wis) (0/1/0) (+4 to Follow Tracks) Tumble +17 (+10 Rank +5 Dex +2 Jump) (10/0/0) ACP Use Magic Device +20 (+17 Rank +0 Cha +3 Band) (17/0/0) Use Rope +6 ( +1 Rank +5 Dex) (1/0/0) [B]Combat:[/B] BAB: +11 Grapple: +11 Opposed Disarm: +11-4 Attack Roll Opposed Trip: +5 (+9 with Stability) Opposed Bull Rush: +0 (+4 with Stability) +1 Attack Against Orcs and Goblinoids [B]Melee Attack:[/B] +19/+14/+9 (+11 BAB +5 Dex +2 Weapon +1 Feat) - Adamantine Short Sword +2 +16/+11/+6//+16/+11 (+11 BAB +5 Dex +2 Weapon -2 Two-weapon Fighting -1 Buckler) - Adamantine Short Swords +2 [B]Melee Damage:[/B] 1d6+2 (+2 Weapon Adamantine Short Sword Crit 19-20/x2) [B]Ranged Attack:[/B] +17/+12/+7 (+11 BAB +5 Dex +1 Weapon) - Composite Longbow +1 [B]Ranged Damage:[/B] 1d8+1 (+1 Weapon Composite Longbow Crit 20/x3 Range 110 ft) [B]Languages:[/B] Common, Dwarven and Halfling [B]Racial Abilities:[/B] Darkvision 60 ft. [B]Class Abilities:[/B] +6d6 Sneak Attack Trapfinding Evasion Trap Sense +3 Uncanny Dodge Improved Uncanny Dodge Special Ability (Slippery Mind) Fast Movement Rage 3/day [B]Load:[/B] Light (Light Up to 33 lb, Medium 34-66 lb, Heavy 67-100 lb) [B]ACP:[/B] 0 [B]Speed:[/B] 30 ft (+10 Fast Movement) (20 ft) (Runx4) [B]Wealth:[/B] 0 pp, 32210 gp, 0 sp, 0 cp [B]Weapons:[/B] Adamantine Short Sword +2 11010 gp Adamantine Short Sword +2 11010 gp Composite Longbow +1 2400 gp Arrows (40) 2 gp Cold Iron Short Sword (2) 40 gp Silver Short Sword (2) 60 gp [B]Armor:[/B] Mithral Shirt +3 10100 gp Buckler +3 9165 gp [B]Equipment:[/B] Mwk Thieves' Tools 100 gp Ghostblight (2) 200 gp Antitoxin (4) 200 gp Everburning Torch 90 gp Sunrod (5) 10 gp Tanglefoot Bag (2) 100 gp Tindertwig (5) 5 gp Traveller's Outfit (3) 3 gp Wooden Holy Symbol (Yondalla) 1 gp Bedroll 0.1 gp Winter Blanket 0.5 gp Caltrops (3) 3 gp Chalk (3) 0.03 gp Flint and Steel 1 gp Small Steel Mirror 10 gp Flask of Oil (9) 0.9 gp Belt Pouch 1 gp Trail Rations (8) 4 gp Silk Rope 50 ft. (2) 20 gp Sack (4) 0.4 gp Torch (5) 0.05 gp Whetstone 0.02 gp Waterskin (3) 3 gp [B]Magic:[/B] Heward's Handy Haversack 2000 gp Band of Persuasion 4500 gp Gloves of Dexterity +2 4000 gp Ring of Blinking 27000 gp Ring of Protection +2 8000 gp Amulet of Natural Armor +2 8000 gp Belt of Health +2 4000 gp Boots of Speed 12000 gp Vest of Resistance +4 16000 gp Eyes of the Eagle 2500 gp Safewing Emblem 250 gp Wand of Conviction (25 charges, CL 6) 2250 gp Wand of Silverbeard (25 charges, CL 2) 750 gp Wand of Magic Missile (25 charges, CL 9) 3375 gp Wand of Lesser Vigor (2, 50 charges, CL 1) 1500 gp Wand of Lesser Electricity Orb (25 charges, CL 9) 3375 gp Wand of Longstrider (25 charges, CL 1) 375 gp Wand of Divine Insight (25 charges, CL 3) 2250 gp Wand of Improvisation (25 charges, CL 10) 3750 gp Wand of Alter Self (25 charges, CL 3) 2250 gp Wand of Divine Favor (25 charges, CL 6) 2250 gp Wand of Surefoot (25 charges, CL 1) 375 gp Wand of Spontaneous Search (25 charges, CL 1) 375 gp Wand of Benign Transposition (25 charges, CL 1) 375 gp Wand of Lesser Restoration (25 charges, CL 2) 750 gp Wand of Camouflage (25 charges, CL 1) 375 gp Wand of Resurgence (25 charges, CL 1) 375 gp Wand of Snake's Swiftness (25 charges, CL 1) 375 gp Wand of Embrace the Wild (25 charges, CL 1) 375 gp Scroll of Master Air (4, CL 4) 800 gp Scroll of Ectoplasmic Armor (2, CL 1) 50 gp Scroll of Shield (2, CL 1) 50 gp Scroll of Protection from Evil (2, CL 1) 50 gp Scroll of Bless Weapon (2, CL 2) 100 gp Scroll of Knock (2, CL 3) 300 gp Scroll of Silence (2, CL 3) 300 gp Scroll of Endure Elements (2, CL 1) 50 gp Scroll of Lionheart (2, CL 4) 200 gp Scroll of Restoration (1, CL 7) 800 gp Scroll of Greater Mage Hand (4, CL 1) 100 gp Scroll of See Invisibility (2, CL 3) 300 gp Scroll of Weapon Shift (4, CL 1) 100 gp Scroll of Blood Frenzy (2, CL 3) 300 gp Scroll of Heroics (2, CL 3) 300 gp Scroll of Invisibility (2, CL 3) 300 gp Scroll of Heroism (2, CL 4) 400 gp Potion of Cure Serious Wounds (2) 1500 gp[/CODE][/SBLOCK] [/QUOTE]
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OOC - Lost Tomb of the Sphinx Queen - 14th Level Dungeon Crawl
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