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OOC - Lost Tomb of the Sphinx Queen - 14th Level Dungeon Crawl
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<blockquote data-quote="Shayuri" data-source="post: 2873329" data-attributes="member: 4936"><p>Behold, Kuma! HP are the only thing I haven't filled in. I seem to recall those would be calced by the GM.</p><p></p><p>[sblock=Kuma]Name: Kuma</p><p>Race: Human</p><p>Class/Level: Barbarian 1 / Sorceror 4 / Dragon Disciple 9</p><p>Gender: Male</p><p>Exp: </p><p></p><p>Desc</p><p>Kuma is a tall, burly human man bearing tribal tattoos over his upper arms and down his back. His shoulders are broad, and his musculature seems impossibly dense and defined, with almost no fatty tissues to cushion it. His size and build are relatively normal though, compared to the deep rust colored scales that crust his chest and portions of his back, arms, and head. A thick, bony ridge has developed over where his eyebrows once were, curving into a pair of vestigial horns that sweep back over his ears. His teeth have grown thick and viciously sharp, and his fingernails into reinforced claws. He wears a long loincloth of mithril chain and leather, along with a specially made breastplate of segmented mithril. He wields a two handed sword of black blade, inscribed with celestial runes that blaze with white fire when they touch evil. When Kuma rages, he often exhales thick plumes of smoke from his nostrils.</p><p></p><p>Strength (STR) 26 (10 pts +2 lvl +4 dragon disciple +4 item)</p><p>Dexterity (DEX) 12 (4 pts)</p><p>Constitution (CON) 21 (6 pts +1 lvl +2 dragon disciple +4 item)</p><p>Intelligence (INT) 12 (2 pts + 2 dragon disciple)</p><p>Wisdom (WIS) 10 (2 pts)</p><p>Charisma (CHA) 12 (4 pts)</p><p></p><p>Alignment: Chaotic Good</p><p>AC: 27 (10 +1 Dex + 10 armor + 3 natural +3 deflection)</p><p>Hit Points: 12+4d4+9d12+70</p><p>Movement: 40'</p><p></p><p>Init: +1</p><p>Base Attack Bonus: +9/+4 </p><p>Melee Attack: +17/+12</p><p>Ranged Attack: +10/+5</p><p>Fort: +18</p><p>Reflex: +9</p><p>Will: +14</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus skills</p><p></p><p>Class Abilities:</p><p>Rage 3/day</p><p>Fast Movement</p><p>-</p><p>Summon Familiar</p><p>-</p><p>Natural Armor +3</p><p>Ability Boosts: Str +4, Con +2, Int +2</p><p>Claws/Bite (1d4/1d6)</p><p>Breath Weapon 4d8 fire, 30' cone, 1/day</p><p>Blindsense 30'</p><p>Wings, 40' average</p><p></p><p>Skills: </p><p>Climb (Str) +12 (4 ranks + 8 Str)</p><p>Intimidate (Cha)+5 (4 ranks + 1 Cha)</p><p>Survival (Wis) +4 (4 ranks + 0 Wis)</p><p>Swim (Str) +12 (4 ranks + 8 Str)</p><p>Concentration (Con) +13 (8 ranks + 5 Con)</p><p>Knowledge (arcana) (Int) +9 (8 ranks + 1 Int)</p><p>Listen (Wis) +10 (10 ranks + 0 Wis)</p><p>Search (Int) +10 (9 ranks + 1 Int)</p><p>Spot (Wis) +10 (10 ranks + 0 Wis)</p><p></p><p>Feats</p><p>1 Eschew Materials</p><p>1 Power Attack</p><p>3 Cleave</p><p>6 Still Spell</p><p>9 Extra Rage</p><p>12 Hover</p><p></p><p>Languages - Common, Draconic</p><p></p><p>Spells</p><p></p><p>0 level - 6/6</p><p>Detect Magic</p><p>Light</p><p>Mage Hand</p><p>Mending</p><p>Prestidigitation</p><p>Arcane Mark</p><p></p><p>1st level - 7/7</p><p>True Strike</p><p>Shield</p><p>Weapon Shift</p><p></p><p>2nd level - 9/9</p><p>See Invisible</p><p></p><p>Money - 719gp, 4sp</p><p></p><p>Weapons -</p><p>Holy Adamantine Greatsword +2, +19/+14, 2d6+14, 19-20 x2, 8lbs, 35050</p><p></p><p>Armour -</p><p>Mithril Breastplate +5, +10 AC, 15lbs, -1 check, 15% fail, 29200</p><p></p><p>Gear -</p><p>- In Haversack</p><p>Bedroll, 1sp, 5lbs</p><p>Blanket, 5sp, 3lbs</p><p>50' silk rope, 10gp, 5lbs</p><p>Tent, 10gp, 20lbs</p><p>Waterskin, 1gp, 4lbs</p><p>10 days trail rations, 5gp, 10lbs</p><p> </p><p>- On person</p><p>2 scroll cases, 2gp, 1lb</p><p>2 belt pouches, 2gp, 1lb</p><p></p><p>Magic -</p><p>Belt of Strength and Con +4, 40,000</p><p>Cloak of Resistance +4, 16000</p><p>Ring of Protection +3, 18000</p><p>Necklace of Adaptation, 9000</p><p>Wand of Stoneskin (25/50), 16750</p><p>Silversheen, 250</p><p></p><p>Background: </p><p>Kuma is one of a relative primative tribe of humans that lives in the steppelands of the frozen north. His tribe occupies a series of caverns and hollowed out tunnels carved into the walls of a dormant volcano that stands alone; the result of a violent eruption millenia ago. The lava pools and superheated rock in the depths below keep the temperature farther up relatively comfortable, even in the deep of winter, making it a much vied-for home. Kuma's clan has fought for and won their place there, and they guard it zealously. The tribe's legends state that once a great dragon-god laired here, and that it brought the people there to serve it and to be its favored. One day the dragon left, leaving behind a royal line of people who it had shared its essence with to rule in its stead, until it returned.</p><p></p><p>In time, the dragon blood of the royal line thinned to the point where it could no longer be seen. It became customary for any new chief to prove his link to the dragon god by proving his mettle outside the mountain...venturing into other lands and undertaking great deeds. On his return, he would sing his deeds to the tribe, and if they were sufficient, he would be accepted.</p><p></p><p>Kuma is of the blood of kings, among his people. In accordance with the traditions, he left the mountain and trekked the miles south to the warmlands. There he met worthy companions, and worthy challenges, and in battle proved his name. In the process though, he learned something that shook him to the core. He learned that dragons, while powerful, were not gods...and that the crimson drake that once ruled his people had almost certainly been a tyrant, and his tribe's ancestors, its slaves. Even as he struggled to awaken the vestiges of dragon heritage within himself, Kuma made a vow to find the dragon that had once ruled the mountain in the north; or one like it...and slay it. He would bring its head back with him to prove to the tribe once and for all that the legends were false...making sure that they would never again be the thralls of a wyrm. By might and by magic, he would turn the power of the dragon that lurked within him against that of the creatures themselves and buy his tribe freedom for all time.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2873329, member: 4936"] Behold, Kuma! HP are the only thing I haven't filled in. I seem to recall those would be calced by the GM. [sblock=Kuma]Name: Kuma Race: Human Class/Level: Barbarian 1 / Sorceror 4 / Dragon Disciple 9 Gender: Male Exp: Desc Kuma is a tall, burly human man bearing tribal tattoos over his upper arms and down his back. His shoulders are broad, and his musculature seems impossibly dense and defined, with almost no fatty tissues to cushion it. His size and build are relatively normal though, compared to the deep rust colored scales that crust his chest and portions of his back, arms, and head. A thick, bony ridge has developed over where his eyebrows once were, curving into a pair of vestigial horns that sweep back over his ears. His teeth have grown thick and viciously sharp, and his fingernails into reinforced claws. He wears a long loincloth of mithril chain and leather, along with a specially made breastplate of segmented mithril. He wields a two handed sword of black blade, inscribed with celestial runes that blaze with white fire when they touch evil. When Kuma rages, he often exhales thick plumes of smoke from his nostrils. Strength (STR) 26 (10 pts +2 lvl +4 dragon disciple +4 item) Dexterity (DEX) 12 (4 pts) Constitution (CON) 21 (6 pts +1 lvl +2 dragon disciple +4 item) Intelligence (INT) 12 (2 pts + 2 dragon disciple) Wisdom (WIS) 10 (2 pts) Charisma (CHA) 12 (4 pts) Alignment: Chaotic Good AC: 27 (10 +1 Dex + 10 armor + 3 natural +3 deflection) Hit Points: 12+4d4+9d12+70 Movement: 40' Init: +1 Base Attack Bonus: +9/+4 Melee Attack: +17/+12 Ranged Attack: +10/+5 Fort: +18 Reflex: +9 Will: +14 Race Abilities Bonus Feat Bonus skills Class Abilities: Rage 3/day Fast Movement - Summon Familiar - Natural Armor +3 Ability Boosts: Str +4, Con +2, Int +2 Claws/Bite (1d4/1d6) Breath Weapon 4d8 fire, 30' cone, 1/day Blindsense 30' Wings, 40' average Skills: Climb (Str) +12 (4 ranks + 8 Str) Intimidate (Cha)+5 (4 ranks + 1 Cha) Survival (Wis) +4 (4 ranks + 0 Wis) Swim (Str) +12 (4 ranks + 8 Str) Concentration (Con) +13 (8 ranks + 5 Con) Knowledge (arcana) (Int) +9 (8 ranks + 1 Int) Listen (Wis) +10 (10 ranks + 0 Wis) Search (Int) +10 (9 ranks + 1 Int) Spot (Wis) +10 (10 ranks + 0 Wis) Feats 1 Eschew Materials 1 Power Attack 3 Cleave 6 Still Spell 9 Extra Rage 12 Hover Languages - Common, Draconic Spells 0 level - 6/6 Detect Magic Light Mage Hand Mending Prestidigitation Arcane Mark 1st level - 7/7 True Strike Shield Weapon Shift 2nd level - 9/9 See Invisible Money - 719gp, 4sp Weapons - Holy Adamantine Greatsword +2, +19/+14, 2d6+14, 19-20 x2, 8lbs, 35050 Armour - Mithril Breastplate +5, +10 AC, 15lbs, -1 check, 15% fail, 29200 Gear - - In Haversack Bedroll, 1sp, 5lbs Blanket, 5sp, 3lbs 50' silk rope, 10gp, 5lbs Tent, 10gp, 20lbs Waterskin, 1gp, 4lbs 10 days trail rations, 5gp, 10lbs - On person 2 scroll cases, 2gp, 1lb 2 belt pouches, 2gp, 1lb Magic - Belt of Strength and Con +4, 40,000 Cloak of Resistance +4, 16000 Ring of Protection +3, 18000 Necklace of Adaptation, 9000 Wand of Stoneskin (25/50), 16750 Silversheen, 250 Background: Kuma is one of a relative primative tribe of humans that lives in the steppelands of the frozen north. His tribe occupies a series of caverns and hollowed out tunnels carved into the walls of a dormant volcano that stands alone; the result of a violent eruption millenia ago. The lava pools and superheated rock in the depths below keep the temperature farther up relatively comfortable, even in the deep of winter, making it a much vied-for home. Kuma's clan has fought for and won their place there, and they guard it zealously. The tribe's legends state that once a great dragon-god laired here, and that it brought the people there to serve it and to be its favored. One day the dragon left, leaving behind a royal line of people who it had shared its essence with to rule in its stead, until it returned. In time, the dragon blood of the royal line thinned to the point where it could no longer be seen. It became customary for any new chief to prove his link to the dragon god by proving his mettle outside the mountain...venturing into other lands and undertaking great deeds. On his return, he would sing his deeds to the tribe, and if they were sufficient, he would be accepted. Kuma is of the blood of kings, among his people. In accordance with the traditions, he left the mountain and trekked the miles south to the warmlands. There he met worthy companions, and worthy challenges, and in battle proved his name. In the process though, he learned something that shook him to the core. He learned that dragons, while powerful, were not gods...and that the crimson drake that once ruled his people had almost certainly been a tyrant, and his tribe's ancestors, its slaves. Even as he struggled to awaken the vestiges of dragon heritage within himself, Kuma made a vow to find the dragon that had once ruled the mountain in the north; or one like it...and slay it. He would bring its head back with him to prove to the tribe once and for all that the legends were false...making sure that they would never again be the thralls of a wyrm. By might and by magic, he would turn the power of the dragon that lurked within him against that of the creatures themselves and buy his tribe freedom for all time.[/sblock] [/QUOTE]
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