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[OOC] M&M 2nd: Gotham Squires
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<blockquote data-quote="jkason" data-source="post: 5253377" data-attributes="member: 2710"><p>I believe the strike is figured right. I used Hero Lab's demo version to do the build since I didn't have my PDF with me. That lists the power as 1/rank + 1/rank for the penetrating extra. 18 points on the whole shebang. (for the rest, Hero Lab shows Immovable (Unstoppable) for 16 points, Leaping 4 points, Protection (Impervious) 20 points, and 8 points for Super-Strength.</p><p></p><p>I thought about bumping the non-physical saves, but I'd conceived of him as a kind of big, solid, meatshieldy type. Up until the campaign, I think he's largely been dealing with street-level threats, where his strength and invulnerability are generally all he's needed. Made sense conceptually to me, then, that he wouldn't be especially resilient to mental attacks (which is what Will saves are for, yes?)</p><p></p><p>If it's exceptionally bad (like I said, I haven't been able to play many M&M encounters, so I don't have a good feel for how the numbers translate into effective combat) I could probably shuffle things around a bit. I've been debating whether the Leaping power really fits him, for example (though, with everyone else having some kind of movement power, I'm afraid he'd be left behind a lot without it), so I could reduce or eliminate it and bump the other saves with the points.</p><p></p><p></p><p></p><p>I'm wondering a bit about Brick's background. Looking back over the submissions, looks like most of the characters are at best morally questionable, and Brick as-written may be a tad too traditionally 'good guy' for the group. Though I suspect he's not exactly a saint; the folks he catches are likely to be suffering more than a few broken bones instead of being neatly tied up with just a stern warning. Would also be pretty easy to turn him into an enforcer for the wrong side, I suppose. Then again, the tension of having him working with the others might make for some fun RP. And, if the story has some redemptive element, he might help encourage that direction in the others. </p><p></p><p>I'm not married to it either way. Just brainstorming.</p><p></p><p>jason</p></blockquote><p></p>
[QUOTE="jkason, post: 5253377, member: 2710"] I believe the strike is figured right. I used Hero Lab's demo version to do the build since I didn't have my PDF with me. That lists the power as 1/rank + 1/rank for the penetrating extra. 18 points on the whole shebang. (for the rest, Hero Lab shows Immovable (Unstoppable) for 16 points, Leaping 4 points, Protection (Impervious) 20 points, and 8 points for Super-Strength. I thought about bumping the non-physical saves, but I'd conceived of him as a kind of big, solid, meatshieldy type. Up until the campaign, I think he's largely been dealing with street-level threats, where his strength and invulnerability are generally all he's needed. Made sense conceptually to me, then, that he wouldn't be especially resilient to mental attacks (which is what Will saves are for, yes?) If it's exceptionally bad (like I said, I haven't been able to play many M&M encounters, so I don't have a good feel for how the numbers translate into effective combat) I could probably shuffle things around a bit. I've been debating whether the Leaping power really fits him, for example (though, with everyone else having some kind of movement power, I'm afraid he'd be left behind a lot without it), so I could reduce or eliminate it and bump the other saves with the points. I'm wondering a bit about Brick's background. Looking back over the submissions, looks like most of the characters are at best morally questionable, and Brick as-written may be a tad too traditionally 'good guy' for the group. Though I suspect he's not exactly a saint; the folks he catches are likely to be suffering more than a few broken bones instead of being neatly tied up with just a stern warning. Would also be pretty easy to turn him into an enforcer for the wrong side, I suppose. Then again, the tension of having him working with the others might make for some fun RP. And, if the story has some redemptive element, he might help encourage that direction in the others. I'm not married to it either way. Just brainstorming. jason [/QUOTE]
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