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[OOC] M&M 2nd: Gotham Squires
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<blockquote data-quote="Herobizkit" data-source="post: 5253692" data-attributes="member: 36150"><p><strong>Need help with Powers</strong></p><p></p><p>Here is a bare-bones version of my Tron-ish battlesuit character. Bolded numbers are the totals for each section.</p><p></p><p><strong>(16)</strong> Str 10 0,0</p><p>Dex 12 +2, 2</p><p>Con 14 +2, 4</p><p>Int 14 +2, 4</p><p>Wis 16 +3, 6</p><p>Cha 10 0,0</p><p></p><p><strong>(20) </strong>Attack +5 10</p><p>Defense +5 10</p><p></p><p><strong>(20)</strong> Toughness +5, 5</p><p>Fort +3, 3</p><p>Reflex +6, 6</p><p>Wil +6, 6</p><p></p><p><strong>(16)</strong> Acrobatics 8, Drive 8, Investigate 8, Notice 8, Profession: Officer 8, Search 8, Sense Motive 8, Survival 8 </p><p></p><p><strong>(11)</strong> Acrobatic Bluff 1, Elusive Target 1, Evasion 1, Improved Block 1, Improved Disarm 1, Jack of All Trades 1, Precise Shot 1, Takedown Attack 1, Track 2, Weapon Bind 1</p><p></p><p>Battle Suit: <strong>(56)</strong></p><p>(4) [Plasma Blade] Plasma 3, (Range: Touch -1)</p><p>(10) [Shield] Deflect 5 (Ranged and Melee attacks)</p><p>(16) Enhanced Str 16</p><p>(9) Immunity 9 - Life support (includes immunity to diseases, poison, all environmental hazards and suffocation)</p><p>(5) [Body Armor] Protection (Impervious+1) 4</p><p>(9) Super-Senses 9 [darkvision, direction sense, distance sense, infravision, low-light, radio, time sense, track 2]</p><p>(3) Leaping 3</p><p>Also: Drawback (Normal Identity) (-4).</p><p></p><p>Ok, I've made budget at 135, but I'm not sure my concept matches my abilities.</p><p></p><p>Here is where I'm having difficulty. This is what I'm trying to model:</p><p></p><ul> <li data-xf-list-type="ul"> A highly-protective yet stunningly sleek body armor with two modes.</li> <li data-xf-list-type="ul"> The first mode is body armor plus separate motorcycle. In motorcycle mode, I'd like the ability to drive as fast as your top-of-the-line street bike as well as make booster-powered leaps. The character will have to wield weapons/guns normally.</li> <li data-xf-list-type="ul"> The second mode is combined body armor/motorcycle "gestalt". In this mode, the armor is "better", offering more protection, adding a pair of metal-piercing retractable plasma-blades to the forearms. The Plasma can be fired from either blade as a ranged attack. Character can still wield other weapons/guns normally. Though not vital, it might be interesting to add a variety of mini-missiles to the armor (smoke, fire-retardant, armor-piercing, frag... can this be handled as 'gear' versus 'powers'?). The reasoning behind the leaping+gliding is that the suit doesn't offer true flight, but with a powered leap, the armor can glide (as far as twice the jump height, hence the leaping) and be steered with the flight power.</li> <li data-xf-list-type="ul"> The battlesuit is designed to add +16 strength for melee power. I also envision a futuristic halberd for possible use.</li> </ul><p>The overall concept is trying to combine the battlesuit and weapon-master archetypes with a 'failed' police officer turned bounty hunter persona.</p><p></p><p>Is the transforming bike a "special effect", or do i actually have to make two separate "characters" (motorbike and rider) and Gestalt the powers?</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5253692, member: 36150"] [b]Need help with Powers[/b] Here is a bare-bones version of my Tron-ish battlesuit character. Bolded numbers are the totals for each section. [B](16)[/B] Str 10 0,0 Dex 12 +2, 2 Con 14 +2, 4 Int 14 +2, 4 Wis 16 +3, 6 Cha 10 0,0 [B](20) [/B]Attack +5 10 Defense +5 10 [B](20)[/B] Toughness +5, 5 Fort +3, 3 Reflex +6, 6 Wil +6, 6 [B](16)[/B] Acrobatics 8, Drive 8, Investigate 8, Notice 8, Profession: Officer 8, Search 8, Sense Motive 8, Survival 8 [B](11)[/B] Acrobatic Bluff 1, Elusive Target 1, Evasion 1, Improved Block 1, Improved Disarm 1, Jack of All Trades 1, Precise Shot 1, Takedown Attack 1, Track 2, Weapon Bind 1 Battle Suit: [B](56)[/B] (4) [Plasma Blade] Plasma 3, (Range: Touch -1) (10) [Shield] Deflect 5 (Ranged and Melee attacks) (16) Enhanced Str 16 (9) Immunity 9 - Life support (includes immunity to diseases, poison, all environmental hazards and suffocation) (5) [Body Armor] Protection (Impervious+1) 4 (9) Super-Senses 9 [darkvision, direction sense, distance sense, infravision, low-light, radio, time sense, track 2] (3) Leaping 3 Also: Drawback (Normal Identity) (-4). Ok, I've made budget at 135, but I'm not sure my concept matches my abilities. Here is where I'm having difficulty. This is what I'm trying to model: [LIST] [*] A highly-protective yet stunningly sleek body armor with two modes. [*] The first mode is body armor plus separate motorcycle. In motorcycle mode, I'd like the ability to drive as fast as your top-of-the-line street bike as well as make booster-powered leaps. The character will have to wield weapons/guns normally. [*] The second mode is combined body armor/motorcycle "gestalt". In this mode, the armor is "better", offering more protection, adding a pair of metal-piercing retractable plasma-blades to the forearms. The Plasma can be fired from either blade as a ranged attack. Character can still wield other weapons/guns normally. Though not vital, it might be interesting to add a variety of mini-missiles to the armor (smoke, fire-retardant, armor-piercing, frag... can this be handled as 'gear' versus 'powers'?). The reasoning behind the leaping+gliding is that the suit doesn't offer true flight, but with a powered leap, the armor can glide (as far as twice the jump height, hence the leaping) and be steered with the flight power. [*] The battlesuit is designed to add +16 strength for melee power. I also envision a futuristic halberd for possible use. [/LIST] The overall concept is trying to combine the battlesuit and weapon-master archetypes with a 'failed' police officer turned bounty hunter persona. Is the transforming bike a "special effect", or do i actually have to make two separate "characters" (motorbike and rider) and Gestalt the powers? [/QUOTE]
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