Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
OOC - Mad King's Monkey (Thread Closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 6033403" data-attributes="member: 8243"><p>Apologies for the delay in getting that up. It took much longer that I expected, and while I was writing it became obvious that I was also going to have to also give you more information on the setting in general if we are to move forward. While the Netherworld will play a part in the characters adventures, it will not be the only environment that they operate in by a long shot. </p><p></p><p>The Reaches of Man encompasses all of the humans settlements of the known world. These range from the Imperium, whose legions have trod the earth of much of the known world, to tiny frontier settlements scrabbling out an existence on the edges of civilisation days and days travel from the nearest gate. Within the Reaches we can include pretty much any setting we like. However, for simplicity I am going to limit the settings to those with vaguely historical parallels. As for the characters 'home' setting, I am going to make it a fairly vanilla D&D, perhaps with some Teutonic sprinkles for flavour maybe, unless you wish otherwise.</p><p></p><p>Before jumping into character generation, you guys need to decide who your characters are, why they are working together and how they fit into the world. I would suggest a group reasonably equipped with the skills required for travelling, not so much in the Netherworld, but the normal one. I am also going to suggest that the bard might be a good option. I am not yet sure how exactly, but I think the bards counter-song and inspire abilities have potential. The dangers of the Netherworld are going to be much less physical than those of the normal world. That been said, don't feel obligated to take a bard if you don't want to.</p><p></p><p>I am going to limit to choice of race to human. This is because I have not yet decided how the non-human races are going to fit in, or even if they are there at all. If you are particularly set on playing another race, PM me. </p><p></p><p>Ok, two final thoughts. Firstly, nothing is set in stone at this point. Feel free to ask questions, offer suggestions etc. Secondly, ... umm, I can't remember what I was going to say. That is probably because getting old not only entitles you to be grumpy, but also make you prone to forgetfulness.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6033403, member: 8243"] Apologies for the delay in getting that up. It took much longer that I expected, and while I was writing it became obvious that I was also going to have to also give you more information on the setting in general if we are to move forward. While the Netherworld will play a part in the characters adventures, it will not be the only environment that they operate in by a long shot. The Reaches of Man encompasses all of the humans settlements of the known world. These range from the Imperium, whose legions have trod the earth of much of the known world, to tiny frontier settlements scrabbling out an existence on the edges of civilisation days and days travel from the nearest gate. Within the Reaches we can include pretty much any setting we like. However, for simplicity I am going to limit the settings to those with vaguely historical parallels. As for the characters 'home' setting, I am going to make it a fairly vanilla D&D, perhaps with some Teutonic sprinkles for flavour maybe, unless you wish otherwise. Before jumping into character generation, you guys need to decide who your characters are, why they are working together and how they fit into the world. I would suggest a group reasonably equipped with the skills required for travelling, not so much in the Netherworld, but the normal one. I am also going to suggest that the bard might be a good option. I am not yet sure how exactly, but I think the bards counter-song and inspire abilities have potential. The dangers of the Netherworld are going to be much less physical than those of the normal world. That been said, don't feel obligated to take a bard if you don't want to. I am going to limit to choice of race to human. This is because I have not yet decided how the non-human races are going to fit in, or even if they are there at all. If you are particularly set on playing another race, PM me. Ok, two final thoughts. Firstly, nothing is set in stone at this point. Feel free to ask questions, offer suggestions etc. Secondly, ... umm, I can't remember what I was going to say. That is probably because getting old not only entitles you to be grumpy, but also make you prone to forgetfulness. thotd [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
OOC - Mad King's Monkey (Thread Closed)
Top