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OOC - Mad King's Monkey (Thread Closed)
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<blockquote data-quote="doghead" data-source="post: 6040911" data-attributes="member: 8243"><p><strong>More thoughts on the Setting</strong></p><p></p><p>The Land</p><p></p><p>I am going to start you in a moderately small sovereign Duchy, one a number of small states or principalities making up the 'island'. I am going to use the cluster modal. Surrounding the capitol, there are a number of regional cities. These are ruled by Barons and are mostly fortified. They are the administrative centres for each of the regions. Surrounding each of the cities are a number of market towns. These are generally not fortified, although they may have some fortified buildings. Surrounding each of these are a number of villages.</p><p></p><p>The characters will start in one of the towns on the edge of the Duchy. Beyond are foothills leading into the mountains which divide the land in two. There are also forests, largely wild, and dangerous (of course). Generally, the towns and the cities, and the cities and the capitol are one or two days travel from each other.</p><p></p><p>What is known about The Netherworld.</p><p></p><p>1. The Netherworld is uninhabited. Of course there are stories about all sort of creatures and kingdoms and dragons (of course) existing in the Netherworld. But no really believes them, just as no one believes there really are vampires and fairies and ghosts in our world. Right?</p><p></p><p>2. There are a number of different environments in the Netherworld, ranging from arctic wastes to dense forests to barren sun blasted deserts. They all share the quality of appearing washed out, almost colourless. And the actual conditions between the different environments differ little. Some are a little warmer, some a little cooler, some are a little drier and some a little more damp. But thats about it.</p><p></p><p>3. The paths are always easy to see and easy to follow. Some are great roads, others are merely narrow tracks. But the ground, regardless of the surrounding terrain is never difficult underfoot. The paths are never obstructed or challenging.</p><p></p><p>4. There are some junctions along the paths. They are rare however. These junctions are always clearly marked and signposted. Sometimes, one of the options at a junction will appear abandoned and disused. It will be overgrown or obstructed in some way. The footing will be treacherous. No one really knows where these paths go. It is believed that they lead to portals that have somehow been destroyed or are otherwise not working.</p><p></p><p>5. Time and distance in the Netherworld is only tenuously connected to time in the material world. Generally, the time taken to travel between two portals will remain the same each time the trip is taken. But never exactly the same. Similarly, the time taken will generally reflect the physical distance that separates the portals in the material world. But it never seems to be constant. As a general rule of thumb, however, shorter distances take about one minute per mile, longer distances one hour per one hundred miles and greater distances something faster than that.</p><p></p><p>As always, input is welcome.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6040911, member: 8243"] [b]More thoughts on the Setting[/b] The Land I am going to start you in a moderately small sovereign Duchy, one a number of small states or principalities making up the 'island'. I am going to use the cluster modal. Surrounding the capitol, there are a number of regional cities. These are ruled by Barons and are mostly fortified. They are the administrative centres for each of the regions. Surrounding each of the cities are a number of market towns. These are generally not fortified, although they may have some fortified buildings. Surrounding each of these are a number of villages. The characters will start in one of the towns on the edge of the Duchy. Beyond are foothills leading into the mountains which divide the land in two. There are also forests, largely wild, and dangerous (of course). Generally, the towns and the cities, and the cities and the capitol are one or two days travel from each other. What is known about The Netherworld. 1. The Netherworld is uninhabited. Of course there are stories about all sort of creatures and kingdoms and dragons (of course) existing in the Netherworld. But no really believes them, just as no one believes there really are vampires and fairies and ghosts in our world. Right? 2. There are a number of different environments in the Netherworld, ranging from arctic wastes to dense forests to barren sun blasted deserts. They all share the quality of appearing washed out, almost colourless. And the actual conditions between the different environments differ little. Some are a little warmer, some a little cooler, some are a little drier and some a little more damp. But thats about it. 3. The paths are always easy to see and easy to follow. Some are great roads, others are merely narrow tracks. But the ground, regardless of the surrounding terrain is never difficult underfoot. The paths are never obstructed or challenging. 4. There are some junctions along the paths. They are rare however. These junctions are always clearly marked and signposted. Sometimes, one of the options at a junction will appear abandoned and disused. It will be overgrown or obstructed in some way. The footing will be treacherous. No one really knows where these paths go. It is believed that they lead to portals that have somehow been destroyed or are otherwise not working. 5. Time and distance in the Netherworld is only tenuously connected to time in the material world. Generally, the time taken to travel between two portals will remain the same each time the trip is taken. But never exactly the same. Similarly, the time taken will generally reflect the physical distance that separates the portals in the material world. But it never seems to be constant. As a general rule of thumb, however, shorter distances take about one minute per mile, longer distances one hour per one hundred miles and greater distances something faster than that. As always, input is welcome. thotd [/QUOTE]
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