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[OOC] Master of Jade, Mistress of Iron - a World of Conclave adventure
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<blockquote data-quote="slobster" data-source="post: 6025069" data-attributes="member: 6693711"><p>I think I'll try the kitsune (though from here on out I'll refer to the character as a nai-nek-chai). Another question, should my fox form appear to be a normal fox? Right now it's an anthropomorphic fox thing, and that doesn't fit with other nai-nek-chai. I'd be very fine replacing it with normal fox shape, perhaps giving up another "kitsune" class feature or whatever if you think it's an increase in power. Or we could just leave it, it's not a big deal to me.</p><p></p><p>In any case, here are the stats I'm thinking for my PC. Any comments or suggestions are welcome, especially if you see that I've made any errors.</p><p>[sblock=stats]</p><p><strong>Running Bi</strong></p><p><strong>nai-nek-chai (kitsune) witch 1</strong></p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 16 (+3), <strong>Con</strong> 12 (+1)</p><p><strong>Int</strong> 16 (+3), <strong>Wis</strong> 8 (-1), <strong>Cha</strong> 16 (+3)</p><p></p><p><strong>Traits</strong></p><p>Reactionary (+2 Init)</p><p>Fast Talker (+1 Bluff, class skill)</p><p></p><p><strong>Skills</strong></p><p>Bluff +8</p><p>Intimidate +7</p><p>Sleight of Hand +4</p><p>Spellcraft +7</p><p>Stealth +4</p><p>Use Magic Device +7</p><p></p><p><strong>Feats</strong></p><p>Ability Focus (Slumber Hex)</p><p></p><p><strong>Class Features</strong></p><p>Slumber Hex (DC 15)</p><p>Fox Familiar (+2 Ref)</p><p>[/sblock]</p><p></p><p>I'll prepare a cure spell daily, so I can work as first aid if need be, but will otherwise be best at dropping slumber hexes or fast-talking the opposition. I am not a frontline fighter, which seems to be something most of our characters have in common at this point. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Then here is an idea for my character background. Again, comments welcome, especially from the GM (is this appropriate for the campaign?) but also from anyone who has any thoughts. I'm especially interested in anyone who wants to have our two characters to have had dealings, for better or worse, before the campaign starts!</p><p>[sblock=character background]</p><p>Running Bi was born in a town far up the river, in a village whose name he has forgotten, in a shrine that is now gone.</p><p></p><p>He remembers the first happy years of his life playing with a pack of brothers and sisters on the temple grounds, while interesting-smelling visitors would leave offerings of food and incense and little wooden toys. He remembers one of the monks who took care of them, a kind-faced older woman who always wore the same set of homespun robes. He remembers her telling stories of the benevolent spirits, and the evil ones. He remembers that his blood is of two worlds.</p><p></p><p>Then ugly men came, with weapons and nets. Bi was taken from the temple, and so were many of his brothers and sisters. He remembers the smell of fire and blood in the air. Maybe some of his siblings survived that day without being taken, but he never knew.</p><p></p><p>There was the long boat ride down the river, crammed in tight cages with other young of all races. There was hunger and cold. The men on the boat were cruel and smelled terrible.</p><p></p><p>Finally the view changed. After endless miles of soft countryside and empty fields, the city of Llaza came into view. Surely here, surrounded by people, someone would take pity on children crammed into cages amid their own filth.</p><p></p><p>Bi learned an important lesson then. Nobody will help you. People help themselves. The stories of good spirits helping virtuous farmer boys that he was told as a pup were just that: stories. If good spirits didn't exist, Bi resolved to be the other kind. The ill-tempered spirits, who punished those who deserved it and were placated by offerings and sutras. The ones that ended up ahead.</p><p></p><p>He escaped from his captors while they were transferring their catch to another ship, and ran away, never looking back. He left behind his own brothers and sisters, but he couldn't have helped them anyway. There were too many of the big ugly men, and they were too strong. He never could have helped others get free without being seen and caught himself.</p><p></p><p>At least, that's what he tells himself every night as he tries to fall asleep.</p><p></p><p>It's been many years since then, and it seems a lifetime. Bi quickly learned the rules of the street. He earned his name after his first theft: a huge jade medallion from one of the selfish and sickly-sweet smelling merchants in the temple district. "Bi" are the names of these huge medallions, and when the little nai-nek-chai boy ran back to the back-alley pawn store to sell his prize, he learned another lesson. </p><p></p><p>The pawn broker took the medallion, then turned it and the little boy over to the city guards. An item that distinct and valuable was too hot to sell anyway, and the pawn broker collected a bounty from the irate merchant. The boy was caned publicly in the town square until he could barely hobble away, and almost died in the weeks following when he couldn't even steal a stale breadcrust to feed his failing body. His name "Running Bi" is a pun on this episode in his life. The medallion he ran away with was called a bi, but the word bi is also an archaic word for nose, and many of the thieves of Llaza saw the pitiful orphan dying in the streets and named him Running Bi, or Running Nose.</p><p></p><p>These days he is always keeping an eye out for opportunities for a quick yen. His fast wits, silver tongue, and natural magic have allowed him to graduate from petty theft to bigger cons and heists, but he never forgot the lessons of the street or his decision to be a dark spirit. Still, there is the part of him that grieves for his lost home, for the siblings he left behind, and that remembers the good spirits of the kind old monk's stories. But how could a good spirit survive in this real world of corrupt, selfish mortals?</p><p>[/sblock]</p><p></p><p>Ok wow, if you read that thank you and I'm impressed. I didn't think it would be nearly that long! I look forward to meeting the rest of the party. Sorry to be "that guy" that tosses down a massive backstory and talks about his character constantly . . . but that's what you get for writing an intriguing campaign hook!</p></blockquote><p></p>
[QUOTE="slobster, post: 6025069, member: 6693711"] I think I'll try the kitsune (though from here on out I'll refer to the character as a nai-nek-chai). Another question, should my fox form appear to be a normal fox? Right now it's an anthropomorphic fox thing, and that doesn't fit with other nai-nek-chai. I'd be very fine replacing it with normal fox shape, perhaps giving up another "kitsune" class feature or whatever if you think it's an increase in power. Or we could just leave it, it's not a big deal to me. In any case, here are the stats I'm thinking for my PC. Any comments or suggestions are welcome, especially if you see that I've made any errors. [sblock=stats] [b]Running Bi[/b] [b]nai-nek-chai (kitsune) witch 1[/b] [b]Str[/b] 8 (-1), [b]Dex[/b] 16 (+3), [b]Con[/b] 12 (+1) [b]Int[/b] 16 (+3), [b]Wis[/b] 8 (-1), [b]Cha[/b] 16 (+3) [b]Traits[/b] Reactionary (+2 Init) Fast Talker (+1 Bluff, class skill) [b]Skills[/b] Bluff +8 Intimidate +7 Sleight of Hand +4 Spellcraft +7 Stealth +4 Use Magic Device +7 [b]Feats[/b] Ability Focus (Slumber Hex) [b]Class Features[/b] Slumber Hex (DC 15) Fox Familiar (+2 Ref) [/sblock] I'll prepare a cure spell daily, so I can work as first aid if need be, but will otherwise be best at dropping slumber hexes or fast-talking the opposition. I am not a frontline fighter, which seems to be something most of our characters have in common at this point. :) Then here is an idea for my character background. Again, comments welcome, especially from the GM (is this appropriate for the campaign?) but also from anyone who has any thoughts. I'm especially interested in anyone who wants to have our two characters to have had dealings, for better or worse, before the campaign starts! [sblock=character background] Running Bi was born in a town far up the river, in a village whose name he has forgotten, in a shrine that is now gone. He remembers the first happy years of his life playing with a pack of brothers and sisters on the temple grounds, while interesting-smelling visitors would leave offerings of food and incense and little wooden toys. He remembers one of the monks who took care of them, a kind-faced older woman who always wore the same set of homespun robes. He remembers her telling stories of the benevolent spirits, and the evil ones. He remembers that his blood is of two worlds. Then ugly men came, with weapons and nets. Bi was taken from the temple, and so were many of his brothers and sisters. He remembers the smell of fire and blood in the air. Maybe some of his siblings survived that day without being taken, but he never knew. There was the long boat ride down the river, crammed in tight cages with other young of all races. There was hunger and cold. The men on the boat were cruel and smelled terrible. Finally the view changed. After endless miles of soft countryside and empty fields, the city of Llaza came into view. Surely here, surrounded by people, someone would take pity on children crammed into cages amid their own filth. Bi learned an important lesson then. Nobody will help you. People help themselves. The stories of good spirits helping virtuous farmer boys that he was told as a pup were just that: stories. If good spirits didn't exist, Bi resolved to be the other kind. The ill-tempered spirits, who punished those who deserved it and were placated by offerings and sutras. The ones that ended up ahead. He escaped from his captors while they were transferring their catch to another ship, and ran away, never looking back. He left behind his own brothers and sisters, but he couldn't have helped them anyway. There were too many of the big ugly men, and they were too strong. He never could have helped others get free without being seen and caught himself. At least, that's what he tells himself every night as he tries to fall asleep. It's been many years since then, and it seems a lifetime. Bi quickly learned the rules of the street. He earned his name after his first theft: a huge jade medallion from one of the selfish and sickly-sweet smelling merchants in the temple district. "Bi" are the names of these huge medallions, and when the little nai-nek-chai boy ran back to the back-alley pawn store to sell his prize, he learned another lesson. The pawn broker took the medallion, then turned it and the little boy over to the city guards. An item that distinct and valuable was too hot to sell anyway, and the pawn broker collected a bounty from the irate merchant. The boy was caned publicly in the town square until he could barely hobble away, and almost died in the weeks following when he couldn't even steal a stale breadcrust to feed his failing body. His name "Running Bi" is a pun on this episode in his life. The medallion he ran away with was called a bi, but the word bi is also an archaic word for nose, and many of the thieves of Llaza saw the pitiful orphan dying in the streets and named him Running Bi, or Running Nose. These days he is always keeping an eye out for opportunities for a quick yen. His fast wits, silver tongue, and natural magic have allowed him to graduate from petty theft to bigger cons and heists, but he never forgot the lessons of the street or his decision to be a dark spirit. Still, there is the part of him that grieves for his lost home, for the siblings he left behind, and that remembers the good spirits of the kind old monk's stories. But how could a good spirit survive in this real world of corrupt, selfish mortals? [/sblock] Ok wow, if you read that thank you and I'm impressed. I didn't think it would be nearly that long! I look forward to meeting the rest of the party. Sorry to be "that guy" that tosses down a massive backstory and talks about his character constantly . . . but that's what you get for writing an intriguing campaign hook! [/QUOTE]
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[OOC] Master of Jade, Mistress of Iron - a World of Conclave adventure
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