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[OOC] Pathfinder: Iron Gods
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<blockquote data-quote="Shayuri" data-source="post: 6396534" data-attributes="member: 4936"><p>I'm definitely feeling gunslinger. I kind of like the idea of someone who is all about technology and SCIENCE rather than that stupid magic...and can actually pull it off in a fantasy setting.</p><p></p><p>Might even do some alchemist in there...mix it up a bit. Siege Engineer Gunslinger has some spiffs for Intelligence too...yeah...</p><p></p><p>Alright, I gots it! Siege Gunner Gunslinger, mixed with Grenadier Alchemist. I see probably going even-stevens between the two for awhile, but eventually will break to favor Alchemist. This character is all about the BOOMS.</p><p></p><p>The Story So Far:</p><p>Deezy (nickname based on her initials) is the daughter of some of the great minds of Torch, at least in her opinion. Her father and mother were people who were fascinated by and constantly researching the nature of the devices from the ruins that fell from the sky...hardly alone in that endeavor, but unusual in their insistence on independence from politics and other 'contaminating' viewpoints. They believed that so long as they remained neutral, they would be left alone. Deezy was as hyperactive a child as she is an adult, and they used that energy to good advantage, asking her to run messages and deliver and fetch things. Always eager to help, she had been gone most of a day when she returned just in time to see individuals she later discovered were from the Technic League using magic to destroy the lab, with her parents inside. Though she rushed to help the moment it was safe, it was too late.</p><p></p><p>Since then she has made a living trading in artifacts and helping to repair and maintain machinery around the town of Torch. She keeps her aspirations to follow in her parents footsteps, and to rid the town of the League's oppression on the down low for now, waiting for the right opportunity (DOT DOT DOT).</p><p></p><p>[sblock]Name: Deezy Klatta</p><p>Race: Human</p><p>Class/Level: Siege Gunner Gunslinger 1</p><p>Gender: Female</p><p>Exp: 0</p><p></p><p>Desc: Little redhead pigtailed ball of CRAZY.</p><p></p><p>Strength (STR) 10</p><p>Dexterity (DEX) 18 (17)</p><p>Constitution (CON) 14 (5)</p><p>Intelligence (INT) 18 (10)</p><p>Wisdom (WIS) 10</p><p>Charisma (CHA) 10</p><p></p><p>Alignment: Neutral Good</p><p>AC: 14 (10 + 4 Dex)</p><p>Hit Points: 12</p><p>Movement: 30'/60'/120'</p><p></p><p>Init: +4</p><p>Base Attack Bonus: +1</p><p>Melee Attack: +1</p><p>Ranged Attack: +5</p><p>Fort: +4</p><p>Reflex: +6</p><p>Will: +0</p><p></p><p>Race Abilities</p><p>+2 Int</p><p>Bonus Feat</p><p>Bonus Skill points</p><p>Favored Class: Gunslinger</p><p>- +1 skill point</p><p></p><p>Class Abilities:</p><p>Proficiencies: All simple, martial and firearm weapons. Light armor.</p><p>Gunsmith: Begin with a starter firearm and the Gunsmith feat.</p><p>Grit: Intmod grit points per day. Can be regained during day with critical hits and reducing foes to 0HP.</p><p>Deeds</p><p></p><p>Skills: 10 (4 class + 4 int + 1 human + 1 favored class)</p><p>Acrobatics (Dex) +8</p><p>Craft: Alchemy (Int) +8</p><p>Craft: Mechanical (Int) +8</p><p>Craft: Traps (Int) +8</p><p>Disable Device (Dex) +5</p><p>Knowledge (engineering) (Int) +8</p><p>Knowledge (local) (Int) +8</p><p>Perception (Wis) +4</p><p>Linguistics (Int) +8</p><p>Sleight of Hand (Dex) +8</p><p></p><p>Traits</p><p>Against the Technic League (+2 dmg against targets associated with the League)</p><p>Firebug (+1 atk with thrown splash weapons and bombs)</p><p></p><p>Feats</p><p>b Gunsmith</p><p>b Technologist</p><p>1 Point Blank Shot</p><p></p><p>Languages - Common, Hallit, Androffan, Orc, Dwarf, Gnome, Draconic</p><p></p><p>Grit (4/day)</p><p>Deeds</p><p>- 1g - Targeted Blast: Single target within AE takes +1 dmg/lvl, one more target per 5 lvls.</p><p>- 1g - Gunslinger's Dodge: move 5' or drop prone as reaction to rng atk; gain +2 AC vs triggering atk or +4 if prone</p><p>- 1 min grit - Std action to remove broken condition due to misfire from firearm. Spend 1 grit to do it as move act</p><p></p><p>Money - 14gp</p><p></p><p>Weapons -</p><p>Battered Pistol, +5 to hit, 1d8 dmg, 20' rng (misfire on 1; std reload), 4lbs</p><p>Throwing Axe, +1 to hit (+5 thrown), 1d6 dmg, 10' rng, 8gp, 2lbs</p><p></p><p>Armour -</p><p>Leather Armor, +2 AC, maxDex +6, ACP 0, 10gp, 15lbs</p><p>Traveller's clothes</p><p></p><p>Gear -</p><p>Gunsmith Kit, 15gp, 2lbs</p><p>Black Powder (20), 200gp</p><p>Powder Horn, 3gp, 1lb</p><p>Bullets (20), 20gp</p><p>Alchemist's Fire (1), 20gp, 1lb</p><p>Acid (1), 10gp, 1lb[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6396534, member: 4936"] I'm definitely feeling gunslinger. I kind of like the idea of someone who is all about technology and SCIENCE rather than that stupid magic...and can actually pull it off in a fantasy setting. Might even do some alchemist in there...mix it up a bit. Siege Engineer Gunslinger has some spiffs for Intelligence too...yeah... Alright, I gots it! Siege Gunner Gunslinger, mixed with Grenadier Alchemist. I see probably going even-stevens between the two for awhile, but eventually will break to favor Alchemist. This character is all about the BOOMS. The Story So Far: Deezy (nickname based on her initials) is the daughter of some of the great minds of Torch, at least in her opinion. Her father and mother were people who were fascinated by and constantly researching the nature of the devices from the ruins that fell from the sky...hardly alone in that endeavor, but unusual in their insistence on independence from politics and other 'contaminating' viewpoints. They believed that so long as they remained neutral, they would be left alone. Deezy was as hyperactive a child as she is an adult, and they used that energy to good advantage, asking her to run messages and deliver and fetch things. Always eager to help, she had been gone most of a day when she returned just in time to see individuals she later discovered were from the Technic League using magic to destroy the lab, with her parents inside. Though she rushed to help the moment it was safe, it was too late. Since then she has made a living trading in artifacts and helping to repair and maintain machinery around the town of Torch. She keeps her aspirations to follow in her parents footsteps, and to rid the town of the League's oppression on the down low for now, waiting for the right opportunity (DOT DOT DOT). [sblock]Name: Deezy Klatta Race: Human Class/Level: Siege Gunner Gunslinger 1 Gender: Female Exp: 0 Desc: Little redhead pigtailed ball of CRAZY. Strength (STR) 10 Dexterity (DEX) 18 (17) Constitution (CON) 14 (5) Intelligence (INT) 18 (10) Wisdom (WIS) 10 Charisma (CHA) 10 Alignment: Neutral Good AC: 14 (10 + 4 Dex) Hit Points: 12 Movement: 30'/60'/120' Init: +4 Base Attack Bonus: +1 Melee Attack: +1 Ranged Attack: +5 Fort: +4 Reflex: +6 Will: +0 Race Abilities +2 Int Bonus Feat Bonus Skill points Favored Class: Gunslinger - +1 skill point Class Abilities: Proficiencies: All simple, martial and firearm weapons. Light armor. Gunsmith: Begin with a starter firearm and the Gunsmith feat. Grit: Intmod grit points per day. Can be regained during day with critical hits and reducing foes to 0HP. Deeds Skills: 10 (4 class + 4 int + 1 human + 1 favored class) Acrobatics (Dex) +8 Craft: Alchemy (Int) +8 Craft: Mechanical (Int) +8 Craft: Traps (Int) +8 Disable Device (Dex) +5 Knowledge (engineering) (Int) +8 Knowledge (local) (Int) +8 Perception (Wis) +4 Linguistics (Int) +8 Sleight of Hand (Dex) +8 Traits Against the Technic League (+2 dmg against targets associated with the League) Firebug (+1 atk with thrown splash weapons and bombs) Feats b Gunsmith b Technologist 1 Point Blank Shot Languages - Common, Hallit, Androffan, Orc, Dwarf, Gnome, Draconic Grit (4/day) Deeds - 1g - Targeted Blast: Single target within AE takes +1 dmg/lvl, one more target per 5 lvls. - 1g - Gunslinger's Dodge: move 5' or drop prone as reaction to rng atk; gain +2 AC vs triggering atk or +4 if prone - 1 min grit - Std action to remove broken condition due to misfire from firearm. Spend 1 grit to do it as move act Money - 14gp Weapons - Battered Pistol, +5 to hit, 1d8 dmg, 20' rng (misfire on 1; std reload), 4lbs Throwing Axe, +1 to hit (+5 thrown), 1d6 dmg, 10' rng, 8gp, 2lbs Armour - Leather Armor, +2 AC, maxDex +6, ACP 0, 10gp, 15lbs Traveller's clothes Gear - Gunsmith Kit, 15gp, 2lbs Black Powder (20), 200gp Powder Horn, 3gp, 1lb Bullets (20), 20gp Alchemist's Fire (1), 20gp, 1lb Acid (1), 10gp, 1lb[/sblock] [/QUOTE]
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