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[OOC] Pathfinder: Iron Gods
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<blockquote data-quote="grtrtle" data-source="post: 6435304" data-attributes="member: 6780165"><p>Yes. I would like to have Boon Companion as my "feature". It will be at 5th level, though, when I can actually take it as a feat.</p><p></p><p>[sblock=Aja Reinfall]INFORMATION</p><p>Name: Aja Reinfall</p><p>Player: grtrtle</p><p>Race: Human</p><p>Class: Cleric</p><p>Level: 1</p><p>Alignment: Lawful Good</p><p>Languages: Common</p><p>Deity: Erastil</p><p>Size: Medium</p><p>Gender: Female</p><p>Age: 22</p><p>Height: 5'-8"</p><p>Weight: 140#</p><p>Hair Color: Black</p><p>Eye Color: Brown</p><p>Skin Color: Fair (light tan)</p><p></p><p></p><p>ABILITIES</p><p>Str: 14 +2 (5 points)</p><p>Dex: 16 +3 (10 points)</p><p>Con: 12 +1 (2 points)</p><p>Int: 10 +0 (0 points)</p><p>Wis: 18 +4 (10 points, +2 racial)</p><p>Cha: 14 +2 (5 points)</p><p></p><p></p><p>COMBAT</p><p>HP: 10 [d8, +1 Con, +1 FC]</p><p>AC: 13 [10 base, +3 Dex]</p><p>AC Touch: 13 [10 base, +3 Dex]</p><p>Flatfooted: 10 [10 base]</p><p>Init: +3 [3 Dex]</p><p>CMB: +2 [0 BAB, +2 Str]</p><p>CMD: 15 [10 base, +0 BAB, +2 Str, +3 Dex]</p><p>Fortitude: +3 [2 base, +1 Con]</p><p>Reflex: +3 [0 base, +3 Dex]</p><p>Will: +6 [2 base, +4 Wis]</p><p>Speed: 30'</p><p></p><p></p><p>WEAPON</p><p>Morningstar: Attack: +2 [0 BAB, +2 Str], Damage: 1d8+2, Crit: x2, Type: P/B</p><p>Sling: Attack: +3 [0 BAB, +3 Dex], Damage: 1d4+2, Crit: x2, Type: B, Range: 50'</p><p></p><p></p><p>ARMOR</p><p>None: AC: +0, MDB +99, ACP: -0</p><p></p><p></p><p>RACIAL</p><p>Abilities: +2 Wis</p><p>Size: Medium</p><p>Base Speed: 30'</p><p>Favored: Cleric (HP 1, Skill 0)</p><p>Bonus Feat: Extra Feat at Level 1</p><p>Skilled: +1 skill per level</p><p></p><p></p><p>CLASS: Cleric</p><p>Armor/Weapons: Light and medium armor and all shields (ex. tower) / all simple, longbow</p><p></p><p>Aura(Ex): Lawful, Good / minor</p><p></p><p>Channel Energy(Su): 1d6, 5/day</p><p>Positive energy, 30' burst</p><p>Heal living, OR damage undead (WILL for half, DC 13 (10 base, 1 level, 2 Cha))</p><p></p><p>Domains: Animal(Feather){APG}, Good</p><p></p><p>Animal(Feather) Granted Powers: Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).</p><p></p><p></p><p>Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.</p><p></p><p></p><p>Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions).</p><p></p><p></p><p>Animal(Feather) Domain Spells: 1st—calm animals, 2nd—feather fall, 3rd—fly, 4th—summon nature's ally IV (animals only), 5th—beast shape III (animals only), 6th—fly(mass), 7th—animal shapes, 8th—summon nature's ally VIII (animals only), 9th—shapechange.</p><p></p><p></p><p>Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.</p><p></p><p></p><p>Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.</p><p></p><p></p><p>Good Domain Spells: 1st—protection from evil, 2nd—align weapon (good only), 3rd—magic circle against evil, 4th—holy smite, 5th—dispel evil, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only).</p><p></p><p></p><p>FEATS</p><p>Point Blank Shot (1st) - +1 bonus on attack and damage rolls with ranged weapons within 30'</p><p>Precise Shot (human bonus) - shoot/throw ranged weapons at opponent in melee without -4 attack</p><p></p><p></p><p>TRAITS</p><p>Robot Slayer - gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots</p><p>Beast Bond {UC} - +1 trait bonus to Handle Animal and Ride / Handle Animal is a class skill</p><p></p><p></p><p>SKILLS 3 [2 base, +1 race]</p><p>Diplomacy +6 (1 rank, +3 CS, +2 Cha)</p><p>Handle Animal +7 (1 rank, +3 CS, +2 Cha, +1 trait)</p><p>K(Religion) +4 (1 rank, +3 CS, +0 Int)</p><p>Perception +5 (0 rank, NA CS, +4 Wis, +1 domain)</p><p>Ride +4 (0 rank, +0 CS, +3 Dex, +1 trait)</p><p></p><p></p><p>CARRYING CAPACITY</p><p>Light: 58#</p><p>Medium: 116#</p><p>Heavy: 175#</p><p></p><p></p><p>EQUIPMENT</p><p>Explorer's Outfit (0gp, 0#, worn)</p><p>Total (0.00gp, 0.0#, light)</p><p></p><p></p><p>FINANCES: 0.00gp</p><p></p><p></p><p>Appearance: Aja carries herself with a calm graceful and peaceful demeanor. Her long raven hair drops comfortable below shoulder length, and her tall but slight frame hides disciplined strength from years of martial training.</p><p></p><p></p><p>Background: <em>Aja’s eyes scanned over the parchment closely, before dropping into the chair with a heavy thud. She had expected a more routine promotion from her apprenticeship, to the regular travel teams to provide for and protect Torch and the surrounding environs against these technical aberrations. If she understood the missive correctly, she has instead been assigned to join a team in investigating the caves below the Torch. Surely this couldn’t be to uncover what may have caused the ceasing of the flame. Shouldn’t such an assignment fall to a more senior, more experience member of the Order?</em></p><p></p><p>The Reinfalls were without child, a condition that pained Marla and Kharl Reinfall greatly. They brought their desire for a fuller family before Erastil ceaselessly, and to them Aja was born. To this date, Marla and Kharl maintain Aja was a blessing from Erastil. Aja was offered to the Erastil Order in Torch, for education and guidance. Aja proved a quick and gifted study, learning the clerical ways and winning approval from her teachers. In time, she entered training with one of the travel teams, tasked to care for and safeguard the natural creations against the technical aberrations. As she gained proficiencies in the bodily and spiritual tasks asked of her, she receives the unexpected assignment.</p><p></p><p>From her many senior mentors, she learned many and often conflicted views about the automatons. There are many who clearly voice their anger that the automatons are the cause of the sufferings in Torch and the greater Numeria. Yet, a few have suggested to her, usually behind closed doors, that it is the men behind the automatons, and not the automatons themselves, that is to blame.</p><p></p><p>These and other conflicted views warred within Aja as she considered the assignment. What is it the Order requires of her in this assignment? What will she find, and what, if anything, is she tasked with doing with her findings?[/sblock]</p></blockquote><p></p>
[QUOTE="grtrtle, post: 6435304, member: 6780165"] Yes. I would like to have Boon Companion as my "feature". It will be at 5th level, though, when I can actually take it as a feat. [sblock=Aja Reinfall]INFORMATION Name: Aja Reinfall Player: grtrtle Race: Human Class: Cleric Level: 1 Alignment: Lawful Good Languages: Common Deity: Erastil Size: Medium Gender: Female Age: 22 Height: 5'-8" Weight: 140# Hair Color: Black Eye Color: Brown Skin Color: Fair (light tan) ABILITIES Str: 14 +2 (5 points) Dex: 16 +3 (10 points) Con: 12 +1 (2 points) Int: 10 +0 (0 points) Wis: 18 +4 (10 points, +2 racial) Cha: 14 +2 (5 points) COMBAT HP: 10 [d8, +1 Con, +1 FC] AC: 13 [10 base, +3 Dex] AC Touch: 13 [10 base, +3 Dex] Flatfooted: 10 [10 base] Init: +3 [3 Dex] CMB: +2 [0 BAB, +2 Str] CMD: 15 [10 base, +0 BAB, +2 Str, +3 Dex] Fortitude: +3 [2 base, +1 Con] Reflex: +3 [0 base, +3 Dex] Will: +6 [2 base, +4 Wis] Speed: 30' WEAPON Morningstar: Attack: +2 [0 BAB, +2 Str], Damage: 1d8+2, Crit: x2, Type: P/B Sling: Attack: +3 [0 BAB, +3 Dex], Damage: 1d4+2, Crit: x2, Type: B, Range: 50' ARMOR None: AC: +0, MDB +99, ACP: -0 RACIAL Abilities: +2 Wis Size: Medium Base Speed: 30' Favored: Cleric (HP 1, Skill 0) Bonus Feat: Extra Feat at Level 1 Skilled: +1 skill per level CLASS: Cleric Armor/Weapons: Light and medium armor and all shields (ex. tower) / all simple, longbow Aura(Ex): Lawful, Good / minor Channel Energy(Su): 1d6, 5/day Positive energy, 30' burst Heal living, OR damage undead (WILL for half, DC 13 (10 base, 1 level, 2 Cha)) Domains: Animal(Feather){APG}, Good Animal(Feather) Granted Powers: Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect). Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check. Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions). Animal(Feather) Domain Spells: 1st—calm animals, 2nd—feather fall, 3rd—fly, 4th—summon nature's ally IV (animals only), 5th—beast shape III (animals only), 6th—fly(mass), 7th—animal shapes, 8th—summon nature's ally VIII (animals only), 9th—shapechange. Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. Good Domain Spells: 1st—protection from evil, 2nd—align weapon (good only), 3rd—magic circle against evil, 4th—holy smite, 5th—dispel evil, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only). FEATS Point Blank Shot (1st) - +1 bonus on attack and damage rolls with ranged weapons within 30' Precise Shot (human bonus) - shoot/throw ranged weapons at opponent in melee without -4 attack TRAITS Robot Slayer - gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots Beast Bond {UC} - +1 trait bonus to Handle Animal and Ride / Handle Animal is a class skill SKILLS 3 [2 base, +1 race] Diplomacy +6 (1 rank, +3 CS, +2 Cha) Handle Animal +7 (1 rank, +3 CS, +2 Cha, +1 trait) K(Religion) +4 (1 rank, +3 CS, +0 Int) Perception +5 (0 rank, NA CS, +4 Wis, +1 domain) Ride +4 (0 rank, +0 CS, +3 Dex, +1 trait) CARRYING CAPACITY Light: 58# Medium: 116# Heavy: 175# EQUIPMENT Explorer's Outfit (0gp, 0#, worn) Total (0.00gp, 0.0#, light) FINANCES: 0.00gp Appearance: Aja carries herself with a calm graceful and peaceful demeanor. Her long raven hair drops comfortable below shoulder length, and her tall but slight frame hides disciplined strength from years of martial training. Background: [I]Aja’s eyes scanned over the parchment closely, before dropping into the chair with a heavy thud. She had expected a more routine promotion from her apprenticeship, to the regular travel teams to provide for and protect Torch and the surrounding environs against these technical aberrations. If she understood the missive correctly, she has instead been assigned to join a team in investigating the caves below the Torch. Surely this couldn’t be to uncover what may have caused the ceasing of the flame. Shouldn’t such an assignment fall to a more senior, more experience member of the Order?[/I] The Reinfalls were without child, a condition that pained Marla and Kharl Reinfall greatly. They brought their desire for a fuller family before Erastil ceaselessly, and to them Aja was born. To this date, Marla and Kharl maintain Aja was a blessing from Erastil. Aja was offered to the Erastil Order in Torch, for education and guidance. Aja proved a quick and gifted study, learning the clerical ways and winning approval from her teachers. In time, she entered training with one of the travel teams, tasked to care for and safeguard the natural creations against the technical aberrations. As she gained proficiencies in the bodily and spiritual tasks asked of her, she receives the unexpected assignment. From her many senior mentors, she learned many and often conflicted views about the automatons. There are many who clearly voice their anger that the automatons are the cause of the sufferings in Torch and the greater Numeria. Yet, a few have suggested to her, usually behind closed doors, that it is the men behind the automatons, and not the automatons themselves, that is to blame. These and other conflicted views warred within Aja as she considered the assignment. What is it the Order requires of her in this assignment? What will she find, and what, if anything, is she tasked with doing with her findings?[/sblock] [/QUOTE]
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