Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[OOC] Pathfinder: Iron Gods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 6456998" data-attributes="member: 11146"><p><strong>Twist, Ratfolk Rogue 1</strong></p><p></p><p>[sblock=Stats]INFORMATION</p><p>Player: CanadienneBacon</p><p>Race: Ratfolk</p><p>Class: Rogue</p><p>Level: 1</p><p>Alignment: Neutral</p><p>Languages: Common</p><p>Deity: None</p><p>Size: Small</p><p>Gender: Male</p><p>Age: 15</p><p>Height: 4' 9"</p><p>Weight: 100</p><p>Hair Color: Brown</p><p>Eye Color: Black</p><p>Skin Color: Medium</p><p></p><p>ABILITIES</p><p>Str: 12 +1 (5 points, -2 racial)</p><p>Dex: 18 +4 (10 points, +2 racial)</p><p>Con: 10 +0 (0 points)</p><p>Int: 18 +4 (10 points, +2 racial)</p><p>Wis: 14 +2 (5 points)</p><p>Cha: 12 +1 (2 points)</p><p></p><p>COMBAT</p><p>HP: 8 [d8, +0 Con]</p><p>AC: 18 [10 base, +4 Dex, +3 studded leather, +1 size]</p><p>AC Touch: 15 [10 base, +4 Dex, +1 size]</p><p>Flatfooted: 14 [10 base, +3 studded leather, +1 size]</p><p>Init: +6 [4 Dex, +2 trait]</p><p>CMB: +0 [0 BAB, +1 Str, -1 size]</p><p>CMD: 14 [10 base, +0 BAB, +1 Str, +4 Dex, -1 size]</p><p>Fortitude: +0 [0 base, +0 Con]</p><p>Reflex: +6 [2 base, +4 Dex]</p><p>Will: +2 [0 base, +2 Wis]</p><p>Speed: 20'</p><p></p><p>WEAPON</p><p>Rapier: Attack: +5 [0 BAB, +4 Dex (wpn finesse), +1 size], Damage: 1d4+1, Crit: 18-20/x2, Type: P</p><p>Dagger: Attack: +5 [0 BAB, +4 Dex (wpn finesse), +1 size], Damage: 1d3+1, Crit: 19-20/x2, Type: P or S</p><p>Dagger, Thrown: Attack: +5 [0 BAB, +4 Dex, +1 size], Dmg: 1d3+1, Crit: 19-20/x2, Type: P or S, Rng: 10'</p><p>Shortbow: Attack: +5 [0 BAB, +4 Dex, +1 size], Damage: 1d4, Crit: x3, Type: P, Range: 60'</p><p></p><p>ARMOR</p><p>Studded Leather: AC: +3, MDB +5, ACP: -1</p><p></p><p>RACIAL (GM approved non-source feature)</p><p>Abilities {ARG}: +2 Dex, +2 Int, -2 Str</p><p>Size: Small humanoid, ratfolk subtype</p><p>Base Speed: 20'</p><p>Favored: Rogue</p><p>Darkvision {ARG}: 60'</p><p>Rodent Empathy {ARG}: +4 racial bonus on Handle Animal checks made to influence rodents</p><p>Tinker {ARG}: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.</p><p>Small {ARG}: +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.</p><p>Swarming {ARG}: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.</p><p>Languages: Common, Undercommon {ARG}, Hallit {IGPG}, Draconic{ARG}, Androffan {IGPG, trait}. </p><p></p><p>CLASS: Rogue</p><p>Armor/Weapons: Proficient with light armor, but not with shields / All simple weapons, plus hand crossbow, rapier, sap, shortbow, and short sword</p><p>Sneak Attack: +1d6 damage when target denied Dex to AC or when flanking</p><p>Trapfinding: Add 1/2 level to Perception checks to locate traps and to Disable Device</p><p></p><p>FEATS</p><p>Weapon Finesse: Use Dex modifier instead of Str on melee attack rolls made with light weapon or rapier</p><p>*Will acquire Technologist feat {IGPG} at 3rd level, if GM approves</p><p></p><p>TRAITS</p><p>Numerian Archaelogist {IGPG}: Gain Androffan as an additional language. When you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result.</p><p>Reactionary {APG} - gain a +2 trait bonus on Initiative checks</p><p></p><p>SKILLS 12 [8 base, +4 Int]</p><p>Climb +5 (1 rank, +3 CS, +1 Str)</p><p>Diplomacy +5 (1 rank, +3 CS, +1 Cha)</p><p>Disable Device +11 (1 rank, +3 CS, +4 Dex, +1 Rogue, +2 mwk tools)</p><p>Disguise +5 (1 rank, +3 CS, +1 Cha)</p><p>Escape Artist +8 (1 rank, +3 CS, +4 Dex)</p><p>Handle Animal (rats) +5 (0 ranks, +1 Cha, +4 race) </p><p>Knowledge (dungeoneering) +8 (1 rank, +3 CS, +4 Int)</p><p>Knowledge (local) +8 (1 rank, +3 CS, +4 Int)</p><p>Perception +8 (1 rank, +3 CS, +2 Wis, +2 race)</p><p>Sense Motive +6 (1 rank, +3 CS, +2 Wis)</p><p>Sleight of Hand +8 (1 rank, +3 CS, +4 Dex)</p><p>Stealth +12 (1 rank, +3 CS, +4 Dex, +4 size)</p><p>Use Magic Device +10 (1 rank, +3 CS, +4 Int, +2 race)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 43#</p><p>Medium: 86#</p><p>Heavy: 130#</p><p></p><p>EQUIPMENT</p><p>Explorer's Outfit (0gp, 0#, worn)</p><p>Studded leather (25gp, 10# (size small), worn)</p><p>Rapier (20gp, 1#, belt)</p><p>2 Daggers (4gp, 1#, armband)</p><p>Shortbow (30gp, 1#, shoulder)</p><p>20 Arrows (1gp, 1.5#, shoulder)</p><p>Backpack (2gp, 1#, back)</p><p>Masterwork thieves' tools (100 gp, 2#, backpack)</p><p>Rope, silk, 50' (10gp, 5#, backpack)</p><p>Grappling hook (1gp, 4#, backpack)</p><p>Common Survival Kit {UE} (5gp, 4#, backpack)</p><p>Total (198gp spent, 30.5#, light)</p><p></p><p>FINANCES: 42gp[/sblock]</p><p></p><p>[sblock=Appearance]Twist is a small male with a petite build. Larger than a halfling, about the height of a dwarf, Twist has short legs, a long slender torso, slim shoulders, and wiry forearms. His eyes are black and beady, seeing everything. Scraggly tufts of unkept whisker-like dark facial hair dot Twist's cheeks and chin. Twist's mouth and nose, which works overtime, very nearly resemble those of a rodent. Despite Twist's unappealing physical attributes, the young man comports himself quietly, with a marked curiosity about his person. A ready smile doesn't meet his eyes, however.[/sblock]</p><p></p><p>[sblock=Background]Twist is ratfolk, and as a member of ratfolk society is fluent in life both above and beneath the city of Torch. Slow to trust and twitchy, Twist uses a disguise when venturing aboveground into Torch or when conducting business with races other than ratfolk. Once Twist's trust is gained, however, he is a loyal friend for life.</p><p></p><p>Twist is concerned for Khonnir Baine, a wizard archaeologist interested in the intricate ruins beneath Torch. Twist met Khonnir three years ago, when Twist was a twelve-year-old ratling climbing sewer tunnels. Khonnir, who had a badly wrenched knee after stumbling on a loose sewer brick, tempted Twist with a "shiny," a tangled bit of metal warped into a wristband. Twist, always fascinated by shiny things, was unable to resist the tidbit, and agreed to help Khonnir in exchange for the metal wristband. Since then, the two have struck up a friendship. Twist occasionally brings Khonnir "shiny" bits from the sewers, and Khonnir gives Twist advice on where to look for new objects. In a way, Twist has become Khonnir's scout.</p><p></p><p>Khonnir is missing, however, and has been for a week. Twist hadn't realized Khonnir was absent until just this morning, when Twist brought a bit of what looks like it might be a copper coil to Khonnir. With Khonnir gone, Twist has no one to buy the shiny bits Twist finds in the sewers. More than that, however, Twist has realized that he'll sorely miss Khonnir's unassuming friendship if the human wizard does not return. Not many humans give ratfolk the time of day in Torch, making Khonnir a valuable ally. Bent on finding Khonnir, Twist ventures above ground in his best disguise, all with the aim of finding out where on earth the wizard has gone off to.[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6456998, member: 11146"] [b]Twist, Ratfolk Rogue 1[/b] [sblock=Stats]INFORMATION Player: CanadienneBacon Race: Ratfolk Class: Rogue Level: 1 Alignment: Neutral Languages: Common Deity: None Size: Small Gender: Male Age: 15 Height: 4' 9" Weight: 100 Hair Color: Brown Eye Color: Black Skin Color: Medium ABILITIES Str: 12 +1 (5 points, -2 racial) Dex: 18 +4 (10 points, +2 racial) Con: 10 +0 (0 points) Int: 18 +4 (10 points, +2 racial) Wis: 14 +2 (5 points) Cha: 12 +1 (2 points) COMBAT HP: 8 [d8, +0 Con] AC: 18 [10 base, +4 Dex, +3 studded leather, +1 size] AC Touch: 15 [10 base, +4 Dex, +1 size] Flatfooted: 14 [10 base, +3 studded leather, +1 size] Init: +6 [4 Dex, +2 trait] CMB: +0 [0 BAB, +1 Str, -1 size] CMD: 14 [10 base, +0 BAB, +1 Str, +4 Dex, -1 size] Fortitude: +0 [0 base, +0 Con] Reflex: +6 [2 base, +4 Dex] Will: +2 [0 base, +2 Wis] Speed: 20' WEAPON Rapier: Attack: +5 [0 BAB, +4 Dex (wpn finesse), +1 size], Damage: 1d4+1, Crit: 18-20/x2, Type: P Dagger: Attack: +5 [0 BAB, +4 Dex (wpn finesse), +1 size], Damage: 1d3+1, Crit: 19-20/x2, Type: P or S Dagger, Thrown: Attack: +5 [0 BAB, +4 Dex, +1 size], Dmg: 1d3+1, Crit: 19-20/x2, Type: P or S, Rng: 10' Shortbow: Attack: +5 [0 BAB, +4 Dex, +1 size], Damage: 1d4, Crit: x3, Type: P, Range: 60' ARMOR Studded Leather: AC: +3, MDB +5, ACP: -1 RACIAL (GM approved non-source feature) Abilities {ARG}: +2 Dex, +2 Int, -2 Str Size: Small humanoid, ratfolk subtype Base Speed: 20' Favored: Rogue Darkvision {ARG}: 60' Rodent Empathy {ARG}: +4 racial bonus on Handle Animal checks made to influence rodents Tinker {ARG}: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks. Small {ARG}: +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Swarming {ARG}: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. Languages: Common, Undercommon {ARG}, Hallit {IGPG}, Draconic{ARG}, Androffan {IGPG, trait}. CLASS: Rogue Armor/Weapons: Proficient with light armor, but not with shields / All simple weapons, plus hand crossbow, rapier, sap, shortbow, and short sword Sneak Attack: +1d6 damage when target denied Dex to AC or when flanking Trapfinding: Add 1/2 level to Perception checks to locate traps and to Disable Device FEATS Weapon Finesse: Use Dex modifier instead of Str on melee attack rolls made with light weapon or rapier *Will acquire Technologist feat {IGPG} at 3rd level, if GM approves TRAITS Numerian Archaelogist {IGPG}: Gain Androffan as an additional language. When you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result. Reactionary {APG} - gain a +2 trait bonus on Initiative checks SKILLS 12 [8 base, +4 Int] Climb +5 (1 rank, +3 CS, +1 Str) Diplomacy +5 (1 rank, +3 CS, +1 Cha) Disable Device +11 (1 rank, +3 CS, +4 Dex, +1 Rogue, +2 mwk tools) Disguise +5 (1 rank, +3 CS, +1 Cha) Escape Artist +8 (1 rank, +3 CS, +4 Dex) Handle Animal (rats) +5 (0 ranks, +1 Cha, +4 race) Knowledge (dungeoneering) +8 (1 rank, +3 CS, +4 Int) Knowledge (local) +8 (1 rank, +3 CS, +4 Int) Perception +8 (1 rank, +3 CS, +2 Wis, +2 race) Sense Motive +6 (1 rank, +3 CS, +2 Wis) Sleight of Hand +8 (1 rank, +3 CS, +4 Dex) Stealth +12 (1 rank, +3 CS, +4 Dex, +4 size) Use Magic Device +10 (1 rank, +3 CS, +4 Int, +2 race) CARRYING CAPACITY Light: 43# Medium: 86# Heavy: 130# EQUIPMENT Explorer's Outfit (0gp, 0#, worn) Studded leather (25gp, 10# (size small), worn) Rapier (20gp, 1#, belt) 2 Daggers (4gp, 1#, armband) Shortbow (30gp, 1#, shoulder) 20 Arrows (1gp, 1.5#, shoulder) Backpack (2gp, 1#, back) Masterwork thieves' tools (100 gp, 2#, backpack) Rope, silk, 50' (10gp, 5#, backpack) Grappling hook (1gp, 4#, backpack) Common Survival Kit {UE} (5gp, 4#, backpack) Total (198gp spent, 30.5#, light) FINANCES: 42gp[/sblock] [sblock=Appearance]Twist is a small male with a petite build. Larger than a halfling, about the height of a dwarf, Twist has short legs, a long slender torso, slim shoulders, and wiry forearms. His eyes are black and beady, seeing everything. Scraggly tufts of unkept whisker-like dark facial hair dot Twist's cheeks and chin. Twist's mouth and nose, which works overtime, very nearly resemble those of a rodent. Despite Twist's unappealing physical attributes, the young man comports himself quietly, with a marked curiosity about his person. A ready smile doesn't meet his eyes, however.[/sblock] [sblock=Background]Twist is ratfolk, and as a member of ratfolk society is fluent in life both above and beneath the city of Torch. Slow to trust and twitchy, Twist uses a disguise when venturing aboveground into Torch or when conducting business with races other than ratfolk. Once Twist's trust is gained, however, he is a loyal friend for life. Twist is concerned for Khonnir Baine, a wizard archaeologist interested in the intricate ruins beneath Torch. Twist met Khonnir three years ago, when Twist was a twelve-year-old ratling climbing sewer tunnels. Khonnir, who had a badly wrenched knee after stumbling on a loose sewer brick, tempted Twist with a "shiny," a tangled bit of metal warped into a wristband. Twist, always fascinated by shiny things, was unable to resist the tidbit, and agreed to help Khonnir in exchange for the metal wristband. Since then, the two have struck up a friendship. Twist occasionally brings Khonnir "shiny" bits from the sewers, and Khonnir gives Twist advice on where to look for new objects. In a way, Twist has become Khonnir's scout. Khonnir is missing, however, and has been for a week. Twist hadn't realized Khonnir was absent until just this morning, when Twist brought a bit of what looks like it might be a copper coil to Khonnir. With Khonnir gone, Twist has no one to buy the shiny bits Twist finds in the sewers. More than that, however, Twist has realized that he'll sorely miss Khonnir's unassuming friendship if the human wizard does not return. Not many humans give ratfolk the time of day in Torch, making Khonnir a valuable ally. Bent on finding Khonnir, Twist ventures above ground in his best disguise, all with the aim of finding out where on earth the wizard has gone off to.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] Pathfinder: Iron Gods
Top