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<blockquote data-quote="Binder Fred" data-source="post: 6275654" data-attributes="member: 63746"><p>Finally had time to dive back into the rules so here's Sir Trinibar updated to Basic box D&D. (Decided to keep all my previous rolls, though I did shuffle his stats around a bit to reflect the changes.)</p><p></p><p>Are we going to be using Retainers, by the way, since right now it looks like it's just going to be me and Leif? If so, do we get money for them or do we have to find that as our first step to venturing into the dungeon (which could be gritty fun, granted <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />).</p><p></p><p>How about different damage dice for different weapons? (I rather like the simplicity of "everything does 1d6" myself but YMMV).</p><p></p><p>Lastly, not a big thing but can he really not get a 1d6 damage "sword" instead of his 1d6 damage "mace"? His basic Crusader concept just shouts SWORD to me for some reason.</p><p></p><p>[sblock=Sir Trinibar]Level 1 cleric (Acolyte)</p><p>XP 0/1500</p><p>Alignment: Lawful</p><p>Languages: Common, Lawful</p><p></p><p><strong>Str</strong> 13 +1</p><p><strong>Dex</strong> 11</p><p><strong>Con</strong> 11</p><p><strong>Int</strong> 8 -1 (Can read/write simple words)</p><p><strong>Wis</strong> 15 +1 (+5% XP)</p><p><strong>Cha</strong> 5 -2</p><p></p><p>AC 2 (Plate armor and shield)</p><p>HP 6</p><p>Saving Throws (DR/Poi 10, Wnd/Poly 11, Prl/Stn 13, Brth 15, S/S 14)</p><p></p><p>THAC0 18 (19 missiles)</p><p>Move: 30' (Running 90')</p><p></p><p><u>Abilities:</u></p><p>Can use all armor and shields</p><p>Can wield all non-edge weapons</p><p>Turn Undead (2d6 HD of [roll 2d6] (Sklt 7, Zmb 9, Ghl 11, Wgh -))</p><p></p><p><u>Equipment:</u> 130 gp total</p><p>Plate mail & Holy Cross Shield (95)</p><p>Crimson tabard</p><p>Family's Flanged Mace (5) <em>"Scarlet tassels and capper"</em></p><p>Leather sling + 30 lead bullets (2) <em>+1 40 / 80 /-1 160</em></p><p>Leather Back Pack (5) <em>"Flap branded with cormorant of house Trinibar"</em></p><p style="margin-left: 20px"> 12 Iron Spikes + small hammer (3)</p> <p style="margin-left: 20px"> 2 Large Sacks (4)</p> <p style="margin-left: 20px"> 6 Torches (1)</p> <p style="margin-left: 20px"> Water skin (1)</p> <p style="margin-left: 20px"> 1 week Standard Rations (5)</p> <p style="margin-left: 20px"> Hand Axe (4)</p> <p style="margin-left: 20px"> Sharpening Stone (3), also counts as flint</p><p>Flat purse with a total of 2 solitary gp in it.[/sblock][sblock=Sir Trinibar's figurine on the table][ATTACH]60232[/ATTACH][/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6275654, member: 63746"] Finally had time to dive back into the rules so here's Sir Trinibar updated to Basic box D&D. (Decided to keep all my previous rolls, though I did shuffle his stats around a bit to reflect the changes.) Are we going to be using Retainers, by the way, since right now it looks like it's just going to be me and Leif? If so, do we get money for them or do we have to find that as our first step to venturing into the dungeon (which could be gritty fun, granted :)). How about different damage dice for different weapons? (I rather like the simplicity of "everything does 1d6" myself but YMMV). Lastly, not a big thing but can he really not get a 1d6 damage "sword" instead of his 1d6 damage "mace"? His basic Crusader concept just shouts SWORD to me for some reason. [sblock=Sir Trinibar]Level 1 cleric (Acolyte) XP 0/1500 Alignment: Lawful Languages: Common, Lawful [B]Str[/B] 13 +1 [B]Dex[/B] 11 [B]Con[/B] 11 [B]Int[/B] 8 -1 (Can read/write simple words) [B]Wis[/B] 15 +1 (+5% XP) [B]Cha[/B] 5 -2 AC 2 (Plate armor and shield) HP 6 Saving Throws (DR/Poi 10, Wnd/Poly 11, Prl/Stn 13, Brth 15, S/S 14) THAC0 18 (19 missiles) Move: 30' (Running 90') [U]Abilities:[/U] Can use all armor and shields Can wield all non-edge weapons Turn Undead (2d6 HD of [roll 2d6] (Sklt 7, Zmb 9, Ghl 11, Wgh -)) [U]Equipment:[/U] 130 gp total Plate mail & Holy Cross Shield (95) Crimson tabard Family's Flanged Mace (5) [I]"Scarlet tassels and capper"[/I] Leather sling + 30 lead bullets (2) [I]+1 40 / 80 /-1 160[/I] Leather Back Pack (5) [I]"Flap branded with cormorant of house Trinibar"[/I] [INDENT] 12 Iron Spikes + small hammer (3) 2 Large Sacks (4) 6 Torches (1) Water skin (1) 1 week Standard Rations (5) Hand Axe (4) Sharpening Stone (3), also counts as flint[/INDENT] Flat purse with a total of 2 solitary gp in it.[/sblock][sblock=Sir Trinibar's figurine on the table][ATTACH=CONFIG]60232[/ATTACH][/sblock] [/QUOTE]
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