Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
[OOC] Pool of Radiance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hafrogman" data-source="post: 3240825" data-attributes="member: 8858"><p>Yay for being notDead!</p><p></p><p>Thanee's Survey</p><p></p><p>1) Secret Character Sheets - I guess I'm not really sure what this adds to the game. Perhaps it's just because Kylest has nothing to hide, and you all have terrible secrets that you are concealing. But it doesn't really detract from the game either, it's a little less convenient than having a ENWorld thread, but it did save us from a certain crash.</p><p></p><p>2) Gestalt - I've decided I really enjoy this option (Gestalt in general, I haven't really run afoul of the limitations, and I don't expect to). I guess it may seem powergamey to some, but I enjoy the flexibility and options presented by gestalt.</p><p></p><p>3) Thread Division - Information thread is a great idea. The combat thread seems to be useful in keeping things clean, but not as important to me. Still, with good interlinking, it doesn't slow me down at all.</p><p></p><p>4) Vague Wounds - Well, other than impending death status, this one works fine for me. I was a little afraid of the spiral of death thing, but since it runs both ways, it doesn't seem to have caused too much trouble. As long as I don't have to keep track of my condition modifier math, I'm golden <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>5) Game in General - Great! I'm like the mission based theme, especially for PbP, it allows us to focus on the small scale, while still building towards larger things. The small scale allows us to keep track, keeping it weeks since we started on a journey instead of months, and the large scale still gives us a sense of overarching connection.</p><p></p><p>6) Combat - Descriptions? great. Maps? beautiful. Dice rolling? Not so good, please bear this is mind and try and kill my character less, m'kay? Thanks. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>7) Surroundings and Story - I believe I'm getting there. In the end, we're still fairly small fish, but I hope this will build. Especially with our latest escapade.</p><p></p><p>8) That's it for now. I'll think on it more.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 3240825, member: 8858"] Yay for being notDead! Thanee's Survey 1) Secret Character Sheets - I guess I'm not really sure what this adds to the game. Perhaps it's just because Kylest has nothing to hide, and you all have terrible secrets that you are concealing. But it doesn't really detract from the game either, it's a little less convenient than having a ENWorld thread, but it did save us from a certain crash. 2) Gestalt - I've decided I really enjoy this option (Gestalt in general, I haven't really run afoul of the limitations, and I don't expect to). I guess it may seem powergamey to some, but I enjoy the flexibility and options presented by gestalt. 3) Thread Division - Information thread is a great idea. The combat thread seems to be useful in keeping things clean, but not as important to me. Still, with good interlinking, it doesn't slow me down at all. 4) Vague Wounds - Well, other than impending death status, this one works fine for me. I was a little afraid of the spiral of death thing, but since it runs both ways, it doesn't seem to have caused too much trouble. As long as I don't have to keep track of my condition modifier math, I'm golden :D 5) Game in General - Great! I'm like the mission based theme, especially for PbP, it allows us to focus on the small scale, while still building towards larger things. The small scale allows us to keep track, keeping it weeks since we started on a journey instead of months, and the large scale still gives us a sense of overarching connection. 6) Combat - Descriptions? great. Maps? beautiful. Dice rolling? Not so good, please bear this is mind and try and kill my character less, m'kay? Thanks. :lol: 7) Surroundings and Story - I believe I'm getting there. In the end, we're still fairly small fish, but I hope this will build. Especially with our latest escapade. 8) That's it for now. I'll think on it more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] Pool of Radiance
Top