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<blockquote data-quote="Mista Collins" data-source="post: 3249452" data-attributes="member: 13089"><p>1) Secret Character Sheets - I have always been a fan of the secret character sheet idea in all my games (home and PbP). But with this game I came across one issue. In all my other PbP games where I play a spellcaster, I can easily go to the Rogue's Gallery and strike out the spells I have cast for the day. Since I have no option of editing the character sheet, this is possible for me. There are ways I can work around this (word doc on my computer) or in my email (since I post from various PCs).</p><p></p><p>2) Gestalt - This is the first Gestalt game I have played (and only). I think it fits the theme of the campaign and adventures very well.</p><p></p><p>3) Thread Division - LOVE IT!! I wish all my games were as organized as this one is. It makes it easier for me to go back and recap stuff with the INFO thread. I like the seperate COMBAT thread because it keeps things clean.</p><p></p><p>4) Vague Wounds - I like this idea also. It adds a little more suspense and excitment to the game. Knowing that Orc I can deals 4-9 pts of damage and your character has 11 hit points isn't as fun as knowing your character is critically wounded and there is a chance the next blow could drop you.</p><p></p><p>5) Game in General - "Great! I'm like the mission based theme, especially for PbP, it allows us to focus on the small scale, while still building towards larger things. The small scale allows us to keep track, keeping it weeks since we started on a journey instead of months, and the large scale still gives us a sense of overarching connection." - Hafrogman (I second that)</p><p></p><p>6) Combat - I love the descriptions, I love the map, I love the flow, I love the seperate combat thread.</p><p></p><p>7) Surroundings and Story - We all are slowly getting to know the theme and story better. With the INFO thread at our disposal, it allows us to always check back.</p><p></p><p>8) I do have one more thing and it is something that has been really bugging me about how this game is going and how it is being run. I just think it would be better if a change took place, but it would be a major change that I don't see possible with the current group setup. My suggestion would be to change this game from a PbP to an in-person tabletop game. I love it so much I wish this were my regularly scheduled home game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p></p><p>P.S. Since we have been performing these great deeds and making a name for ourselves, we need to let people know who we are! Any suggestions for a team/party name? j/k <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Mista Collins, post: 3249452, member: 13089"] 1) Secret Character Sheets - I have always been a fan of the secret character sheet idea in all my games (home and PbP). But with this game I came across one issue. In all my other PbP games where I play a spellcaster, I can easily go to the Rogue's Gallery and strike out the spells I have cast for the day. Since I have no option of editing the character sheet, this is possible for me. There are ways I can work around this (word doc on my computer) or in my email (since I post from various PCs). 2) Gestalt - This is the first Gestalt game I have played (and only). I think it fits the theme of the campaign and adventures very well. 3) Thread Division - LOVE IT!! I wish all my games were as organized as this one is. It makes it easier for me to go back and recap stuff with the INFO thread. I like the seperate COMBAT thread because it keeps things clean. 4) Vague Wounds - I like this idea also. It adds a little more suspense and excitment to the game. Knowing that Orc I can deals 4-9 pts of damage and your character has 11 hit points isn't as fun as knowing your character is critically wounded and there is a chance the next blow could drop you. 5) Game in General - "Great! I'm like the mission based theme, especially for PbP, it allows us to focus on the small scale, while still building towards larger things. The small scale allows us to keep track, keeping it weeks since we started on a journey instead of months, and the large scale still gives us a sense of overarching connection." - Hafrogman (I second that) 6) Combat - I love the descriptions, I love the map, I love the flow, I love the seperate combat thread. 7) Surroundings and Story - We all are slowly getting to know the theme and story better. With the INFO thread at our disposal, it allows us to always check back. 8) I do have one more thing and it is something that has been really bugging me about how this game is going and how it is being run. I just think it would be better if a change took place, but it would be a major change that I don't see possible with the current group setup. My suggestion would be to change this game from a PbP to an in-person tabletop game. I love it so much I wish this were my regularly scheduled home game. :D P.S. Since we have been performing these great deeds and making a name for ourselves, we need to let people know who we are! Any suggestions for a team/party name? j/k :lol: [/QUOTE]
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