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<blockquote data-quote="Tellerian Hawke" data-source="post: 7181556" data-attributes="member: 6790669"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855204" target="_blank">tglassy</a></u></strong></em>: I've been playing D&D since 1979. (Blog post: <a href="https://overthetopepicroleplaying.wordpress.com/2015/08/23/memoirs-part-one-how-i-started-playing-dungeons-dragons/" target="_blank">HERE</a>) I've known @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855223" target="_blank">MacConnell</a></u></strong></em> since 1989; He's been working on his game system since the early 1990's, if I remember correctly; this latest version is AMAZING. I've play-tested all of its iterations, and I have always enjoyed it. His system is fair, balanced, and consistent. I am a game designer myself, and I can assure you that his game is well-designed, and well-thought-out.</p><p></p><p>What MacConnell means by "do anything you can imagine" is that you simply state what you'd like to do, and he will tell you what you need to roll, or what new skill(s) you need to acquire, in order to do so. He will also let you know if what you want to do is unfeasible, or if it is beyond your current capabilities. Since his game is heavily mathematical, he usually takes care of the calculations himself, so the players can focus on plot and storyline; however, he also explains the system quite well on his community page, so that you can see for yourself how the system works. If you are comfortable with doing the calculations yourself, you are free to do so. He is approaching this from the perspective that he'd rather the players focus on having fun, rather than dealing with boring mathematical minutia.</p><p></p><p>Long story short: Join us! You won't regret it. MacConnell is not only a skilled game designer, but a skilled GM as well, with YEARS of experience.</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7181556, member: 6790669"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855204"]tglassy[/URL][/U][/B][/I]: I've been playing D&D since 1979. (Blog post: [URL="https://overthetopepicroleplaying.wordpress.com/2015/08/23/memoirs-part-one-how-i-started-playing-dungeons-dragons/"]HERE[/URL]) I've known @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855223"]MacConnell[/URL][/U][/B][/I] since 1989; He's been working on his game system since the early 1990's, if I remember correctly; this latest version is AMAZING. I've play-tested all of its iterations, and I have always enjoyed it. His system is fair, balanced, and consistent. I am a game designer myself, and I can assure you that his game is well-designed, and well-thought-out. What MacConnell means by "do anything you can imagine" is that you simply state what you'd like to do, and he will tell you what you need to roll, or what new skill(s) you need to acquire, in order to do so. He will also let you know if what you want to do is unfeasible, or if it is beyond your current capabilities. Since his game is heavily mathematical, he usually takes care of the calculations himself, so the players can focus on plot and storyline; however, he also explains the system quite well on his community page, so that you can see for yourself how the system works. If you are comfortable with doing the calculations yourself, you are free to do so. He is approaching this from the perspective that he'd rather the players focus on having fun, rather than dealing with boring mathematical minutia. Long story short: Join us! You won't regret it. MacConnell is not only a skilled game designer, but a skilled GM as well, with YEARS of experience. [/QUOTE]
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