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[OOC] Securing the Alliance: An Adventure in Tethyr [ENDED]
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<blockquote data-quote="CanadienneBacon" data-source="post: 6717005" data-attributes="member: 11146"><p>Fixed the scrivener's error +1 to CHA based skills. Re: you saying Brue should have 150 additional gp left over, you're right. It's another scrivener's error. Although I stated she sold the 100 gp worth of cut sapphires and her chain mail and light crossbow from her starting equipment, and although the additional +150 gp from the sale of those three items is listed on my math at the top of the equipment section, it appears that I neglected to carry forward this balance at the bottom of the sheet in Brue's gp total. So, yes, Brue should have 161 gp. </p><p></p><p>Prior to her purchase of the four healing potions, however, she'd actually have 361 gp left over. What I would most like to do is not buy the four healing potions, keep the 361 gp, and angle toward Brue saving up for a magical greatsword. She'll sell or trade the Ring of Poison Resistance to make this happen, if such a barter is within the realm of possibility. One of my concerns for Brue is that she won't be able to hold her own in a fight in a party with spellcasters. I'm also concerned we're going to repeatedly encounter creatures resistant to non-magical attack on our journey. Your input here would be invaluable.</p><p></p><p>Conversely, if you aren't ready for us to have a magical weapon this early on, I totally get that. Frankly, I'd be reluctant to give one out to 4th level characters. If that's the case, Brue is going to give the Ring away to a party member. It's a hateful reminder of Vials and she wants nothing to do with it. Probably she'll attempt to pass the ring to Boddynock, along with an apology for her harsh words. When the time is right. I was saving that for an awww-shucks moment.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6717005, member: 11146"] Fixed the scrivener's error +1 to CHA based skills. Re: you saying Brue should have 150 additional gp left over, you're right. It's another scrivener's error. Although I stated she sold the 100 gp worth of cut sapphires and her chain mail and light crossbow from her starting equipment, and although the additional +150 gp from the sale of those three items is listed on my math at the top of the equipment section, it appears that I neglected to carry forward this balance at the bottom of the sheet in Brue's gp total. So, yes, Brue should have 161 gp. Prior to her purchase of the four healing potions, however, she'd actually have 361 gp left over. What I would most like to do is not buy the four healing potions, keep the 361 gp, and angle toward Brue saving up for a magical greatsword. She'll sell or trade the Ring of Poison Resistance to make this happen, if such a barter is within the realm of possibility. One of my concerns for Brue is that she won't be able to hold her own in a fight in a party with spellcasters. I'm also concerned we're going to repeatedly encounter creatures resistant to non-magical attack on our journey. Your input here would be invaluable. Conversely, if you aren't ready for us to have a magical weapon this early on, I totally get that. Frankly, I'd be reluctant to give one out to 4th level characters. If that's the case, Brue is going to give the Ring away to a party member. It's a hateful reminder of Vials and she wants nothing to do with it. Probably she'll attempt to pass the ring to Boddynock, along with an apology for her harsh words. When the time is right. I was saving that for an awww-shucks moment. [/QUOTE]
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