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<blockquote data-quote="Ghostknight" data-source="post: 1433126" data-attributes="member: 15338"><p>Hershan Gollo</p><p></p><p>Male/Human</p><p>LN</p><p>Monk/Sorceror</p><p></p><p>Str - 10, +0</p><p>Dex - 14, +2</p><p>Con - 10, +0</p><p>Int - 10, +0</p><p>Wis - 16, +3</p><p>Cha - 16, +3</p><p></p><p>Hit Points - 8</p><p></p><p>Base Attack Bonus - +0</p><p></p><p>AC - 15 = 10 + 2 Dex + 0 + 3 Wis</p><p>Touch - 15</p><p>Flatfooted - 13</p><p>Grapple - +0 </p><p>Speed - 30ft.</p><p></p><p>Inititative - +6 = +2 Dex +4 Improved Initiative</p><p></p><p>Fort - +2 = +2 base</p><p>Ref - +4 = +2 base + 2 Dex </p><p>Will - +5 = +2 base + 3 Wis</p><p></p><p>Weapon (Melee/Ranged), range, type attack bonus, damage, critical</p><p>Quarterstaff (Melee) 0 Bludgeoning 1d6/1d6 X2</p><p>Unarmed Strike 0 Bludgeoning 1d6 X2</p><p></p><p>Armor: None</p><p>Shield: None</p><p></p><p>Light Load - 33lb</p><p>Medium Load - 34-66lb</p><p>Heavy Load - 67-100lb</p><p></p><p>Money - 50gp, 1sp, 0cp</p><p></p><p>Feats (origin)</p><p>Improved Unarned Strike (Monk), Stunning Fist (Monk Bonus), Eschew Materials (Sorcerer bonus), Improved initiative, Combat casting</p><p></p><p>Special Abilities</p><p>Flurry of blows</p><p>Unarmed strike</p><p></p><p>Skills </p><p>Concentration 3 = +3 ranks</p><p>Spellcraft 2 = +2 ranks</p><p>Diplomacy 5 = +3 Cha +2 ranks</p><p>Sense Motive 5 = +3 Wis +2 ranks</p><p>Tumble 5 = +2 Dex +3 ranks</p><p>Move Silently 5 = +2 Dex +3 ranks</p><p>Hide 5 = +2 Dex +3 ranks</p><p>Profession 5 = +3 Wis +2 ranks</p><p> (scribe)</p><p></p><p>Languages known Common</p><p></p><p>Arcance spell failure - 0%</p><p></p><p>Sorcerer Spells per day - 5/4</p><p></p><p>Sorcerer Spells Known</p><p>0th-level - Dancing Lights, Mending, Mage Hand*, Ghost Sound, Detect Magic</p><p>1st-level - Magic missile, Endure Elements, Expeditious Retreat*</p><p></p><p>Domain - Movement</p><p>0 - mage hand</p><p>1 - expedititous retreat</p><p>2 - levitate</p><p>3 - fly</p><p>4 - dimension door</p><p>5 - passwall</p><p>6 - shadow walk</p><p>7 - greater teleport</p><p>8 - phase door</p><p>9 - gate</p><p></p><p>Gear Weight Cost(in gold)</p><p>Quarterstaff 4 -</p><p>Kama *2 2 *2 2*2 = 4</p><p>Backpack 2 2 </p><p>Waterskin 4 1 </p><p>Bedroll 5 .1</p><p>Flint and Steel - 1</p><p>Belt pouch .5 1</p><p>Rations (5 days) 5 2.5</p><p>Monks Outfit - -</p><p>Ink *5 - 8*5 =40</p><p>Paper *20 - .4 *20 = 8</p><p>Inkpen * 3 - .3</p><p>Total 24.5 59 Gp 9 sp</p><p></p><p>Hershan grew up in a wealthy middle class family, their sole claim to fame being an unbroken line of scribes for the last ten generations. From an early age he was trained to follow in the family tradition, but he did not have the inclination to follow a scribe's scholarly life. </p><p></p><p>Another issue that kept confronting him was the strange happennings all around him. He recognised them as minor magics, but did not know how to explain them. All his readings in the family library did not shed any light on the subject. He had never studied magic, nor was he particulalrly religious or in contact with any deities. He could not explain how the magic was arriving, just that it did.</p><p></p><p>In an attempt to escape the life of a scribe and to discover the reason for his magic he ran away. Looking for something more meaningful to fill his life and to explain his "problem" with magic.</p><p></p><p>He found Brothers of Gemnos, a small group of monks that dedicated themselves to self improvement and self reliance. The head of the order was sympathetic but saw the potential in Hershan, magic combined with the abilities he could learn from the order would create the epitomy of self reliancHe encouraged Hershan to practice his magic, to extend it, even while undergoing the normal training regime. He made resources available for Hershan, forbidding others to enter the room where Hershan was practicing, encouraging Hershan to keep his abilities secret until it served him best to reveal them. Hershan prospered there until he reached the age of 18, and like many other Brothers prepared to go on an extended trip to improve his learning and show an ability to survive. As he prepared to leave the head of the monastery gave him a belt pouch, filled with coins, a gift from his father who had traced him there years before. This was not the start that Hershan had wanted to show his self reliance! He used some to outfit himself and offered the rest back to the monastery. It was refused, he was told to find an use for it.</p><p></p><p>At 18 Hershan finds himself ready to travel. He is a thin, good looking young man with a shaved head, a goatee and a nose that has been broken and not set too well, the result of a training accident. He wears plain brown monk's robes with open sandles and a headband, undecorated and in the same colours as his robes. His kamas are concealed on a robe tied around his waist as a belt and he uses his quarterstaff as a walking stick. Overall he has the image of a poor monk on pilgramage.</p></blockquote><p></p>
[QUOTE="Ghostknight, post: 1433126, member: 15338"] Hershan Gollo Male/Human LN Monk/Sorceror Str - 10, +0 Dex - 14, +2 Con - 10, +0 Int - 10, +0 Wis - 16, +3 Cha - 16, +3 Hit Points - 8 Base Attack Bonus - +0 AC - 15 = 10 + 2 Dex + 0 + 3 Wis Touch - 15 Flatfooted - 13 Grapple - +0 Speed - 30ft. Inititative - +6 = +2 Dex +4 Improved Initiative Fort - +2 = +2 base Ref - +4 = +2 base + 2 Dex Will - +5 = +2 base + 3 Wis Weapon (Melee/Ranged), range, type attack bonus, damage, critical Quarterstaff (Melee) 0 Bludgeoning 1d6/1d6 X2 Unarmed Strike 0 Bludgeoning 1d6 X2 Armor: None Shield: None Light Load - 33lb Medium Load - 34-66lb Heavy Load - 67-100lb Money - 50gp, 1sp, 0cp Feats (origin) Improved Unarned Strike (Monk), Stunning Fist (Monk Bonus), Eschew Materials (Sorcerer bonus), Improved initiative, Combat casting Special Abilities Flurry of blows Unarmed strike Skills Concentration 3 = +3 ranks Spellcraft 2 = +2 ranks Diplomacy 5 = +3 Cha +2 ranks Sense Motive 5 = +3 Wis +2 ranks Tumble 5 = +2 Dex +3 ranks Move Silently 5 = +2 Dex +3 ranks Hide 5 = +2 Dex +3 ranks Profession 5 = +3 Wis +2 ranks (scribe) Languages known Common Arcance spell failure - 0% Sorcerer Spells per day - 5/4 Sorcerer Spells Known 0th-level - Dancing Lights, Mending, Mage Hand*, Ghost Sound, Detect Magic 1st-level - Magic missile, Endure Elements, Expeditious Retreat* Domain - Movement 0 - mage hand 1 - expedititous retreat 2 - levitate 3 - fly 4 - dimension door 5 - passwall 6 - shadow walk 7 - greater teleport 8 - phase door 9 - gate Gear Weight Cost(in gold) Quarterstaff 4 - Kama *2 2 *2 2*2 = 4 Backpack 2 2 Waterskin 4 1 Bedroll 5 .1 Flint and Steel - 1 Belt pouch .5 1 Rations (5 days) 5 2.5 Monks Outfit - - Ink *5 - 8*5 =40 Paper *20 - .4 *20 = 8 Inkpen * 3 - .3 Total 24.5 59 Gp 9 sp Hershan grew up in a wealthy middle class family, their sole claim to fame being an unbroken line of scribes for the last ten generations. From an early age he was trained to follow in the family tradition, but he did not have the inclination to follow a scribe's scholarly life. Another issue that kept confronting him was the strange happennings all around him. He recognised them as minor magics, but did not know how to explain them. All his readings in the family library did not shed any light on the subject. He had never studied magic, nor was he particulalrly religious or in contact with any deities. He could not explain how the magic was arriving, just that it did. In an attempt to escape the life of a scribe and to discover the reason for his magic he ran away. Looking for something more meaningful to fill his life and to explain his "problem" with magic. He found Brothers of Gemnos, a small group of monks that dedicated themselves to self improvement and self reliance. The head of the order was sympathetic but saw the potential in Hershan, magic combined with the abilities he could learn from the order would create the epitomy of self reliancHe encouraged Hershan to practice his magic, to extend it, even while undergoing the normal training regime. He made resources available for Hershan, forbidding others to enter the room where Hershan was practicing, encouraging Hershan to keep his abilities secret until it served him best to reveal them. Hershan prospered there until he reached the age of 18, and like many other Brothers prepared to go on an extended trip to improve his learning and show an ability to survive. As he prepared to leave the head of the monastery gave him a belt pouch, filled with coins, a gift from his father who had traced him there years before. This was not the start that Hershan had wanted to show his self reliance! He used some to outfit himself and offered the rest back to the monastery. It was refused, he was told to find an use for it. At 18 Hershan finds himself ready to travel. He is a thin, good looking young man with a shaved head, a goatee and a nose that has been broken and not set too well, the result of a training accident. He wears plain brown monk's robes with open sandles and a headband, undecorated and in the same colours as his robes. His kamas are concealed on a robe tied around his waist as a belt and he uses his quarterstaff as a walking stick. Overall he has the image of a poor monk on pilgramage. [/QUOTE]
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