GhostFox 2.0
I've made my skill point allocations (see the Skill section below for changes). I've opted to forego increasing the Move Silently skill this time around (a +9 isn't THAT bad after all) so I can invest TWO points in a a background: Hunted - by Chinese criminal syndicate. If you look at GhostFox's history, there is a part where she was employed by a crime boss. Well, needless to say, bridges were burned. Perhaps a sibling of the crime boss or an underling is out for payback and building up their own criminal syndicate. This is probably a Chinese crime syndicate - that's where GhostFox learned Cantonese. This background could a LONG-TERM Mission for GhostFox to take down this newly sprouted Hydra's head - she has to protect certain secrets/friends/assets - the GC already has the lowdown on this.
Name: Natalia Fiore
Codename: GHOSTFOX
Class/Level: FIXER 2
DepartmentD-4: Urban Assault
Gender: Female
Age: 25
Height: 115 lbs
Weight: 5'6"
Eyes: Brown
Hair: Brown
Background: Smoke and Mirrors. There are many instances when the pieces of the puzzle don't quite meld together into a neat, coherent whole. Foster parents raised Natalia. In her late teens, Natalia became a member of paramilitary group. (The exact details of this group have yet to be determined... something along the lines of Greenpeace: fulfilling noble goals but sometimes resorts to extra-legal means to achieve their aims). Some considered this group a radical, violent terrorist cell. Trained as a covert entry specialist and backup shooter.
Through analysis of surveillance documents, it is also assumed that she may have had some previous or present ties to organized crime. At one point, Miss Fiore was in the employ of a big-time crime boss. However, it is unclear how Natalia seems to have escaped the crackdown and convictions that followed her tour-of-duty with the crime group.
Later on, Miss Fiore was suspected of several art thefts, though official reports never mentioned her by name nor was she charged for any crimes.
Prior to her involvement with the Foundation, she was a black bag operative for the NSA(?) and occasionally contracted out to other black ops outfits such as the CIA's operations directorate, etc.
Somewhat troubled by her "tainted" past, she wants to put her skills and her life to doing good and helping others. GHOSTFOX accepted the invitation to join the Foundation - the agency's activities provide her with a perfect springboard for pursuing her noble, Robin-Hoodesque goals.
Role within the Team:GHOSTFOX is the "hand" of the group. GHOSTFOX gets into the *hard-to-reach places* ... (go ahead, laugh, pun FULLY intended) where the team needs a physical presence to accomplish the mission: breaking and entering for the purpose of planting bugs and false-evidence, circumventing anti-eavesdrop devices, altering and returning stolen items without being detected. Though not a computer specialist the team may need her skills to get into isolated computer systems. GHOSTFOX can also work in tandem with a technical or mechanical expert to carry out sabotage missions. Working with the team's pointman and faceman, GHOSTFOX can help with field logistics and procure travel documents, tickets, ammunition, and the necessities of life.
Ability Scores
Str: 13 (+1)
Dex: 17 (+3) Base 15-2(D-4 Dept Modifier)
Con: 12 (+1)
Int: 15 (+2) Base 17-2(D-4 Dept Modifier)
Wis: 12 (+1)
Cha: 14 (+2)
Action Dice: 3 (1d4)
Inspiration check: +3
Education check: +4
Class Bonuses: Base Attack Bonus: +1, Initiative Bonus: +1, Defense bonus +2
Combat Info
Initiative: +4
+1:Class+3ex
Melee Attack: +2
+1:BAB+1:Str
Ranged Attack: +4 +1:BAB+3ex
+1 Feat: Point Blank Shot
Defense: 15 (10:Base+2:Class+3
ex)
Vitality Points (2d8+2): 14 VP (9+5)
Wound Points: 12 WP
---
SAVES
Fortitude +2 (+1) Total FORT Save:
+3
Reflex +3 (+3) Total REF Save:
+6
Willpower +0 (+1) Total Will Save:
+1
Budget Points: 52
Mission Budget: (2*(2d4))+2
Gagdet Pt Bonus: 2
Special Talents:
+1 Dept bonus to Spot and Hide
+1 to attack rolls when attacking during Ready action
Special Abilities:
Dextrous: Roll two action dice instead of one for DEX skills.
Procure: Requesition items in the field, at cost.
Evasion: No Damage on REF Save.
LEVEL 2 SKILL POINT ALLOCATION
Base 8+2:Int bonus = 10 Skill Points
+3 Listen, +1 Jump, +1 Tumble, +1 Hide,+1 Search, +1 Spot
+2 Background
SKILLS
! Trained only
Appraise (Int) 3=1+2
Balance (Dex) 6=3+3
Bluff (Cha) 4=2+2
Boating (Dex) 3=0+3
Climb (Str) 4=3+1
!Craft (Int) 2=0+2
!Demolitions (Int) 4=2+2
Driver (Dex) 3=0+3
Electronics (Int) 6=4+2
Escape Artist (Dex) 4=1+3
Forgery (Int) 2=0+2
Hide (Dex) 11
*=
5+3+1
ept Bonus +2:Stealthy Feat
Hobby (Wis) 1=0+1
Innuendo (Wis) 1=0+1
Jump (Str) 8=
5+1+2:Synergy Bonus (Tumble)
!Knowledge (Int)2=0+2
Languages (Wis) 3=2+1
Listen (Wis) 4=
3+1
Move Silently (Dex) 9=4+3+2:Stealthy Feat
!Open Lock (Dex) 7=4+3
!Profession (Wis) 1=0+1
Search (Int) 4=
2+2
!Sleight of Hand(Dex) 3=0+3
Spot (Wis) 4=
2+1+1
ept Bonus
! Tumble (Dex) 10
*=
5+3+2:Synergy Bonus (Jump)
*Specials:
Tumble: 5+ Ranks
+2 synergy bonus to Hide when bypassing certain security sensors
+1 dodge Defense bonus when fighting Defensively;
+2 dodge Defense bonus when using Total Defense
BACKGROUNDs: 2 PTS Long Term Mission or Hunted
Languages: English, Italian, Cantonese, Spanish, German
Feats:
Armor Proficiency (Light)
Weapon Group Proficiency (Hurled, Melee, Handgun, Rifle)
D-4 Dept Bonus Feat: Point Blank Shot
Stealthy: Bonus to Hide and Move Silent skills. Increased Threat range.
GEAR:
Budget Pts: 52
25 BP, +Bundle C+ (1 set plainclothes, 1 set camouflage fatigues, All-weather lighter, Cell-phone, 10 chemical lightsticks, 5-day supply of field rations ,digging/entrenching tool, GPS receiver (hand-held), 2 tactical radios, 9x19mm service pistol + silencer +100 bullets)
---- Holster
2 BP, Laser Sight for pistol
3 BP, Climbing kit
4 BP, Lockpicking kit
8 BP, Night Vision Goggles
5 BP, Electronics Kit
2 BP, Snoop Spray
2 BP, Garrote
1 BP, Binoculars
Gear Changes: Removed knife (3 BP), added Garrote (2 BP), added laser sight (2 BP)