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<blockquote data-quote="Piston Honda" data-source="post: 6260763" data-attributes="member: 6699122"><p>Giving a little more information that may help (Spoilerized for volume):</p><p></p><p>[sblock=Reshturuk]Reshturuk is a pretty large valley, somewhere around 900 square miles.</p><p></p><p>The campaign will begin in the Midwestern part of the valley, which is one of the “safer” parts of the valley. The Southern part of the valley actually gets to be green in warm months (it doesn’t get extremely warm), but this has attracted larger Orc tribes who are much more active. The Northlands are much harsher living conditions; a deep winter can easily wipe out an entire tribe, especially if no food preparations were made in warm months. The Orcish presence is believed smaller there, though those who have survived there are said to be extremely fierce. The Central parts of the valley have fewer large raiding parties than the South, with the Orcs tending to stick to their settlements given the opportunity, there are more scouting parties than anything to be found roaming to reduce risk should the party become lost or run low on supplies. The Western part where you are is mostly heavy forest, the Eastern part is a lot more plains/tundra, there are more mammoths there for hunting, but less places to stay out of sight.</p><p></p><p>The near vicinity is quite hilly, with a number of caves. You have heard rumors of a large settlement of Orcs to the near South. Stone pillars can be found occasionally in the forest, there is also a well known stone tower that extends higher than the trees a couple miles from where you are, no one has found a way inside. The pillars in the forest are mostly not intact, the bases are sunken below the ground, the main feature is vertical fluting, the capitals are square. The tower is largely featureless stone, there are many cracks and there appear to be blocks missing higher up above the tree line.[/sblock]</p><p></p><p>[sblock=Tribal life]Human tribes are largely nomadic, though they do tend to stay within a certain radius, mostly living in tents and caves, whatever shelters they can find.</p><p></p><p>Tribes may be as small as a single family to a few families, generally a tribe that reaches between 20 and 30 will splinter into separate tribes, understanding the necessity to survival; larger tribes risk Orcish attention and could suffer severe damage from disease. Most have seen the results of tribes that have run aground of the Orcs, generally there are no survivors.</p><p></p><p>There is a tendency to intermingle between tribes, but not much in willingness to unite.</p><p></p><p>Survival typically relies on gathered nuts and berries, foraging wild vegetation and small game, though tribes may have several men folk that are capable of large game hunting, there is a tendency to only let one or two at a time get too far from the settlement out of fear of catastrophic loss. As much of the large game is used as possible. Foraging parties will generally bring back anything that may be of use to the tribe, herbs, fresh water, salts, bones and fallen logs are brought back if possible, trees are seldom intentionally brought down. Boys are generally taught to hunt and butcher from a young age developing their abilities to make weapons as they grow older, girls are traditionally taught skills such as pottery and sewing, with tanning being taught as they grow older. </p><p></p><p>People tend to keep few animals, horses and wild dogs are occasionally raised for protection and travel. Horses are likely to be used as pack animals, pulling carts for those fortunate enough to have the materials.</p><p>Magic-users are extremely rare, and if known shunned, often to the point of being complete outcasts from their tribe, adepts tend to learn their ways in secret.</p><p></p><p>The tribes local to your location are matriarchal. </p><p></p><p>There is very little awareness for the people of the valley of anything before the Orcs and ice, many of the secrets are kept by the Druids, who are often avoided and spoken of very little by the tribes, a learned wizard may or may not know a few things based on the runes he has found.[/sblock]</p><p></p><p>[sblock=Potential starting points]As far as a starting point for why a character would be adventuring, a primary one would be survival and protection, an outcast would seek protection for themselves. A loyal tribesman might be more inspired to seek out ways to protect their people, and in that, might not be inspired to venture far from his people if he doesn’t know that they are somewhat safe.</p><p></p><p>I prefer to provide as much of a sandbox as possible, I’m only going to suggest a goal of finding a way to create a safe fortification for your people, which will likely involve reducing threats in the immediate region.[/sblock]</p><p></p><p>If you need further information about the region, let me know what you need.</p></blockquote><p></p>
[QUOTE="Piston Honda, post: 6260763, member: 6699122"] Giving a little more information that may help (Spoilerized for volume): [sblock=Reshturuk]Reshturuk is a pretty large valley, somewhere around 900 square miles. The campaign will begin in the Midwestern part of the valley, which is one of the “safer” parts of the valley. The Southern part of the valley actually gets to be green in warm months (it doesn’t get extremely warm), but this has attracted larger Orc tribes who are much more active. The Northlands are much harsher living conditions; a deep winter can easily wipe out an entire tribe, especially if no food preparations were made in warm months. The Orcish presence is believed smaller there, though those who have survived there are said to be extremely fierce. The Central parts of the valley have fewer large raiding parties than the South, with the Orcs tending to stick to their settlements given the opportunity, there are more scouting parties than anything to be found roaming to reduce risk should the party become lost or run low on supplies. The Western part where you are is mostly heavy forest, the Eastern part is a lot more plains/tundra, there are more mammoths there for hunting, but less places to stay out of sight. The near vicinity is quite hilly, with a number of caves. You have heard rumors of a large settlement of Orcs to the near South. Stone pillars can be found occasionally in the forest, there is also a well known stone tower that extends higher than the trees a couple miles from where you are, no one has found a way inside. The pillars in the forest are mostly not intact, the bases are sunken below the ground, the main feature is vertical fluting, the capitals are square. The tower is largely featureless stone, there are many cracks and there appear to be blocks missing higher up above the tree line.[/sblock] [sblock=Tribal life]Human tribes are largely nomadic, though they do tend to stay within a certain radius, mostly living in tents and caves, whatever shelters they can find. Tribes may be as small as a single family to a few families, generally a tribe that reaches between 20 and 30 will splinter into separate tribes, understanding the necessity to survival; larger tribes risk Orcish attention and could suffer severe damage from disease. Most have seen the results of tribes that have run aground of the Orcs, generally there are no survivors. There is a tendency to intermingle between tribes, but not much in willingness to unite. Survival typically relies on gathered nuts and berries, foraging wild vegetation and small game, though tribes may have several men folk that are capable of large game hunting, there is a tendency to only let one or two at a time get too far from the settlement out of fear of catastrophic loss. As much of the large game is used as possible. Foraging parties will generally bring back anything that may be of use to the tribe, herbs, fresh water, salts, bones and fallen logs are brought back if possible, trees are seldom intentionally brought down. Boys are generally taught to hunt and butcher from a young age developing their abilities to make weapons as they grow older, girls are traditionally taught skills such as pottery and sewing, with tanning being taught as they grow older. People tend to keep few animals, horses and wild dogs are occasionally raised for protection and travel. Horses are likely to be used as pack animals, pulling carts for those fortunate enough to have the materials. Magic-users are extremely rare, and if known shunned, often to the point of being complete outcasts from their tribe, adepts tend to learn their ways in secret. The tribes local to your location are matriarchal. There is very little awareness for the people of the valley of anything before the Orcs and ice, many of the secrets are kept by the Druids, who are often avoided and spoken of very little by the tribes, a learned wizard may or may not know a few things based on the runes he has found.[/sblock] [sblock=Potential starting points]As far as a starting point for why a character would be adventuring, a primary one would be survival and protection, an outcast would seek protection for themselves. A loyal tribesman might be more inspired to seek out ways to protect their people, and in that, might not be inspired to venture far from his people if he doesn’t know that they are somewhat safe. I prefer to provide as much of a sandbox as possible, I’m only going to suggest a goal of finding a way to create a safe fortification for your people, which will likely involve reducing threats in the immediate region.[/sblock] If you need further information about the region, let me know what you need. [/QUOTE]
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