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[OOC] The Forges of the Mountain King- 1st Level Dwarf PCs [Full]
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<blockquote data-quote="Pinotage" data-source="post: 5563822" data-attributes="member: 15194"><p>Yeah, sorry, it could've been clearer. The original round is as follows:</p><p></p><p>Round 1</p><p></p><p>PC 1</p><p>Monster 1</p><p>Monster 2</p><p>PC 2</p><p>Monster 3</p><p>PC 3</p><p></p><p>The round remains exactly the same, but only the first time it's broken into sections. So:</p><p></p><p>Round 1</p><p></p><p>PC 1 posts his action</p><p></p><p>DM posts actions for Monsters 1, 2 and 3 and resolves PC 1's action.</p><p></p><p>PC 2, PC 3 post actions (End round 1) and PC 1 post actions again (Start round 2)</p><p></p><p>DM posts actions for Monsters 1, 2 and 3 and resolves all PC actions.</p><p></p><p>As you can see, it really just breaks the posting up a little easier to handle, but keeps the rounds the same (barring the minor initiative change). </p><p></p><p>Also what this does is allows for flexible initiative as an additional feature which can really speed things up. When PC 2, PC 3 (End round 1) and PC 1 (Starts round 2) post their actions, you allow them to post in a flexible initiative order. In other words, whoever posts first, gets first initiative. That means you never have to wait for the outcome of another PCs action as whoever posts first has acted. You can of course wait, but it does streamline things further. So PC 1 doesn't have to wait for PC 2 and PC 3 to post - he can take first action. Similarly when the PC initiative comes around again at the end of round 2, PCs can again take flexible initiative. It makes things fun if you're dying to take a specific action and you don't want to wait. Hope that makes sense.</p><p></p><p>As another suggestion, it might be worth adding monster status after each round update such as lightly wounded, bloodied, badly wounded. This means that if a PC attacks a badly wounded creature and hits, another PC who posts afterwards can put in a contingency based on the fact that the creature may be dead.</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 5563822, member: 15194"] Yeah, sorry, it could've been clearer. The original round is as follows: Round 1 PC 1 Monster 1 Monster 2 PC 2 Monster 3 PC 3 The round remains exactly the same, but only the first time it's broken into sections. So: Round 1 PC 1 posts his action DM posts actions for Monsters 1, 2 and 3 and resolves PC 1's action. PC 2, PC 3 post actions (End round 1) and PC 1 post actions again (Start round 2) DM posts actions for Monsters 1, 2 and 3 and resolves all PC actions. As you can see, it really just breaks the posting up a little easier to handle, but keeps the rounds the same (barring the minor initiative change). Also what this does is allows for flexible initiative as an additional feature which can really speed things up. When PC 2, PC 3 (End round 1) and PC 1 (Starts round 2) post their actions, you allow them to post in a flexible initiative order. In other words, whoever posts first, gets first initiative. That means you never have to wait for the outcome of another PCs action as whoever posts first has acted. You can of course wait, but it does streamline things further. So PC 1 doesn't have to wait for PC 2 and PC 3 to post - he can take first action. Similarly when the PC initiative comes around again at the end of round 2, PCs can again take flexible initiative. It makes things fun if you're dying to take a specific action and you don't want to wait. Hope that makes sense. As another suggestion, it might be worth adding monster status after each round update such as lightly wounded, bloodied, badly wounded. This means that if a PC attacks a badly wounded creature and hits, another PC who posts afterwards can put in a contingency based on the fact that the creature may be dead. Pinotage [/QUOTE]
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[OOC] The Forges of the Mountain King- 1st Level Dwarf PCs [Full]
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