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[OOC] The Mythar Resistance [Calling All Players]
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<blockquote data-quote="Insight" data-source="post: 1771222" data-attributes="member: 11437"><p>As for variants, I am down with psi and no magic or vice versa, although I don't personally own the new psi book. I don't really have a lot of experience in games using the splatbooks since most of the games I've been in have been too low a level to make use of that stuff.</p><p></p><p>I like the vitality/wound thing as I've seen it in the Star Wars RPG, but I don't own UA so I'm not sure if it is any different there.</p><p></p><p>I prefer homebrew worlds myself (either running or playing), just because it gives the GM a lot more freedom.</p></blockquote><p></p>
[QUOTE="Insight, post: 1771222, member: 11437"] As for variants, I am down with psi and no magic or vice versa, although I don't personally own the new psi book. I don't really have a lot of experience in games using the splatbooks since most of the games I've been in have been too low a level to make use of that stuff. I like the vitality/wound thing as I've seen it in the Star Wars RPG, but I don't own UA so I'm not sure if it is any different there. I prefer homebrew worlds myself (either running or playing), just because it gives the GM a lot more freedom. [/QUOTE]
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