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[OOC] The Protectors of Greensfen
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<blockquote data-quote="covaithe" data-source="post: 4500324" data-attributes="member: 46559"><p><strong>Karis Nerinya, Elven Rogue 4</strong></p><p></p><p>Initiative: +6</p><p>Senses: Perception +9, Low-light vision</p><p>Alignment: Unaligned</p><p>Languages: Common, Elven</p><p></p><p>Str 15 (+2) </p><p>Dex 19 (+4) </p><p>Con 12 (+1)</p><p>Int 11 (+0) </p><p>Wis 10 (+0) </p><p>Cha 14 (+2)</p><p></p><p>HP 44; Bloodied 22; Healing Surge 11 (7/day)</p><p>AC 18 (+2 level, +4 dex, +2 armor)</p><p>Fort 15 (+2 level, +2 str, +1 amulet)</p><p>Ref 19 (+2 level, +4 dex, +2 rogue, +1 amulet)</p><p>Will 15 (+2 level, +2 cha, +1 amulet)</p><p></p><p>Speed 7</p><p>Action Points 1</p><p></p><p>Skills: Acrobatics +11, Arcana +2<em>u</em>, Athletics +3<em>u</em>, Bluff +9, Diplomacy +4<em>u</em>, Endurance +3<em>u</em>, History +2<em>u</em>, Insight +2<em>u</em>. Intimidate +9, Nature +4<em>u</em>, Perception +9, Religion +2<em>u</em>, Stealth +11, Streetwise +4u, Thievery +11</p><p><em>u</em> Untrained Skill</p><p></p><p>Feats: <ul> <li data-xf-list-type="ul">Weapon focus (light blades): +1 damage when using a light blade</li> <li data-xf-list-type="ul">Nimble blade: +1 to hit when you have CA and use a light blade. </li> <li data-xf-list-type="ul">Toughness</li> </ul><p></p><p>Gear:</p><p>[code]</p><p>Cost Weight Item</p><p> 15g 33 Adventurer's kit </p><p>520g 2 +1 Duelist's shortsword </p><p> ? 1 +1 Dagger of great aim</p><p> 25g 15 leather armor</p><p> 30g 3 longbow </p><p> 1g 3 30 arrows</p><p>? - Amulet of Protection, +1 Fort, Ref, Will defenses</p><p>200g 4 gold</p><p>[/code]</p><p></p><p><em>Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.</em></p><p><em></em></p><p></p><p></p><p>Racial and class features: <ul> <li data-xf-list-type="ul">Proficiencies: longbow and shortbow (elf), cloth, leather, dagger, hand xbow, shuriken, sling, short sword</li> <li data-xf-list-type="ul">Fey origin: considered a fey creature for effects that relate to creature type</li> <li data-xf-list-type="ul">Group awareness: +1 racial bonus to perception to all non-elf allies within 5 squares</li> <li data-xf-list-type="ul">Wild step: ignore difficult terrain when shifting</li> <li data-xf-list-type="ul">Elven Accuracy: Encounter power: reroll an attack roll. See below. </li> <li data-xf-list-type="ul">First strike: Combat advantage against creatures that have not yet acted in the encounter</li> <li data-xf-list-type="ul">Rogue tactics (Brutal Scoundrel): +str mod to sneak attack damage</li> <li data-xf-list-type="ul">Rogue weapon talent: +1 attack with daggers, shuriken damage die is one size larger</li> <li data-xf-list-type="ul">Sneak attack: +2d6+2 damage once per round when has combat advantage. </li> </ul><p></p><p>Attacks: <ul> <li data-xf-list-type="ul"> Dex-based with +1 duelist's shortsword: +10 (+2 level +4 dex +3 prof +1 enhancement) vs. whatever, 1d6+6 (+4 dex, +1 wpn focus, +1 enhancement). On critical, add 1d6 (or 1d8 with CA)</li> <li data-xf-list-type="ul"> Str-based with +1 duelist's shortsword: +8 (+2 level +2 str +3 prof +1 enhancement) vs. whatever, 1d6+4 (+2 str, +1 wpn focus, +1 enhancement). On critical, add 1d6 (or 1d8 with CA)</li> <li data-xf-list-type="ul"> With longbow (only dex-based): +8 (+2 level +4 dex +2 prof), 1d10+4 (+4 dex) damage. </li> <li data-xf-list-type="ul"> With +1 dagger of great aim (dex-based): +11 (+2 level +4 dex +3 prof +1 enhancement +1 class), 1d4+6 (+4 dex, +1 feat, +1 enhancement) damage. </li> </ul><p></p><p>Powers</p><p>-----------------------------------------------------------------</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <span style="color: seagreen"><u><strong>basic melee attack (standard; at will, martial, weapon)</strong></u></span></p><p> +9 vs AC; 1d4+3 damage with dagger</p><p> +8 vs. AC; 1d6+3 damage with short sword</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: seagreen"><u><strong>Deft Strike (standard; at will, martial, weapon)</strong></u></span></p><p> +9 vs AC; 1d6+6 damage (shortsword)</p><p><strong>Special:</strong> You can move 2 squares before the attack. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: SeaGreen"><strong><u>Riposte Strike (standard; at-will, martial, weapon)</u></strong></span></p><p> +9 vs AC; 1d6+6 damage (shortsword) and if the target attacks you before the start of your next turn, make another attack (+7 vs AC, 1d6+4 damage).</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: red"><strong><u>Dazing Strike (standard; encounter, martial, weapon)</u></strong></span></p><p> +9 vs AC; 1d6+6 damage (shortsword), and the target is dazed until the end of your next turn</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: silver"><strong><u>Blinding Barrage (standard; daily, martial, weapon)</u></strong></span></p><p><strong>Target:</strong> close blast 3, each enemy in blast that you can see. </p><p><strong>Requirement:</strong> must be wielding a crossbow, light thrown weapon, or sling</p><p> +11 vs AC; </p><p> <strong>Hit:</strong> 2d4+6 damage (dagger), and the target is blinded until the end of your next turn. </p><p> <strong>Miss:</strong> half damage, and the target is not blinded</p><p></p><p> <span style="color: red"><strong><u>Tumble (move; encounter, personal, Martial)</u></strong></span></p><p> <strong>Effect:</strong> You can shift 3 squares</p><p></p><p> <span style="color: red"><strong><u>Elven Accuracy (free; encounter, personal)</u></strong></span></p><p> <strong>Effect:</strong> Reroll an attack roll. Use the second roll, even if it's lower. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: red"><strong><u>Bait and Switch (standard; encounter, martial, weapon)</u></strong></span></p><p> +9 vs Will; 2d6+6 damage (shortsword), and you can switch places with the target and shift 1 square.</p><p></p><p> <span style="color: silver"><strong><u>Duelist's Weapon (minor; daily, weapon, personal)</u></strong></span></p><p> <strong>Effect:</strong> You have combat advantage against the next creature you attack with this weapon on this turn. </p><p></p><p>-----------------------------------------------------------------</p><p></p><p>[sblock=Appearance]Karis is a compact Elven woman, thin but with cords of wiry muscle standing out against her skin. While not exactly pretty, she has an air of intensity about her that makes her hard to ignore. Her violet eyes are surprisingly cold for one of her youth. She wears faded and scuffed brown leathers that fit tightly without restricting her movement, which is quick and direct. </p><p>[/sblock]</p><p></p><p>[sblock=Gained at level 3]</p><p>5 HP, 1 encounter power (Bait and Switch)</p><p>[/sblock]</p><p></p><p>[sblock=retraining at level 3] <ul> <li data-xf-list-type="ul">lose Master of Deceit in favor of Tumble. </li> <li data-xf-list-type="ul">lose Easy Target in favor of Blinding Barrage</li> <li data-xf-list-type="ul">lose Elven Precision feat in favor of Nimble Blade</li> <li data-xf-list-type="ul">train intimidate instead of streetwise</li> <li data-xf-list-type="ul">lose piercing strike for deft strike</li> <li data-xf-list-type="ul">lose torturous strike for dazing strike</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4500324, member: 46559"] [b]Karis Nerinya, Elven Rogue 4[/b] Initiative: +6 Senses: Perception +9, Low-light vision Alignment: Unaligned Languages: Common, Elven Str 15 (+2) Dex 19 (+4) Con 12 (+1) Int 11 (+0) Wis 10 (+0) Cha 14 (+2) HP 44; Bloodied 22; Healing Surge 11 (7/day) AC 18 (+2 level, +4 dex, +2 armor) Fort 15 (+2 level, +2 str, +1 amulet) Ref 19 (+2 level, +4 dex, +2 rogue, +1 amulet) Will 15 (+2 level, +2 cha, +1 amulet) Speed 7 Action Points 1 Skills: Acrobatics +11, Arcana +2[i]u[/i], Athletics +3[i]u[/i], Bluff +9, Diplomacy +4[i]u[/i], Endurance +3[i]u[/i], History +2[i]u[/i], Insight +2[i]u[/i]. Intimidate +9, Nature +4[i]u[/i], Perception +9, Religion +2[i]u[/i], Stealth +11, Streetwise +4u, Thievery +11 [i]u[/i] Untrained Skill Feats: [list] [*]Weapon focus (light blades): +1 damage when using a light blade [*]Nimble blade: +1 to hit when you have CA and use a light blade. [*]Toughness [/list] Gear: [code] Cost Weight Item 15g 33 Adventurer's kit 520g 2 +1 Duelist's shortsword ? 1 +1 Dagger of great aim 25g 15 leather armor 30g 3 longbow 1g 3 30 arrows ? - Amulet of Protection, +1 Fort, Ref, Will defenses 200g 4 gold [/code] [i]Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin. [/i] Racial and class features:[list] [*]Proficiencies: longbow and shortbow (elf), cloth, leather, dagger, hand xbow, shuriken, sling, short sword [*]Fey origin: considered a fey creature for effects that relate to creature type [*]Group awareness: +1 racial bonus to perception to all non-elf allies within 5 squares [*]Wild step: ignore difficult terrain when shifting [*]Elven Accuracy: Encounter power: reroll an attack roll. See below. [*]First strike: Combat advantage against creatures that have not yet acted in the encounter [*]Rogue tactics (Brutal Scoundrel): +str mod to sneak attack damage [*]Rogue weapon talent: +1 attack with daggers, shuriken damage die is one size larger [*]Sneak attack: +2d6+2 damage once per round when has combat advantage. [/list] Attacks:[list] [*] Dex-based with +1 duelist's shortsword: +10 (+2 level +4 dex +3 prof +1 enhancement) vs. whatever, 1d6+6 (+4 dex, +1 wpn focus, +1 enhancement). On critical, add 1d6 (or 1d8 with CA) [*] Str-based with +1 duelist's shortsword: +8 (+2 level +2 str +3 prof +1 enhancement) vs. whatever, 1d6+4 (+2 str, +1 wpn focus, +1 enhancement). On critical, add 1d6 (or 1d8 with CA) [*] With longbow (only dex-based): +8 (+2 level +4 dex +2 prof), 1d10+4 (+4 dex) damage. [*] With +1 dagger of great aim (dex-based): +11 (+2 level +4 dex +3 prof +1 enhancement +1 class), 1d4+6 (+4 dex, +1 feat, +1 enhancement) damage. [/list] Powers ----------------------------------------------------------------- :bmelee: [color=seagreen][U][B]basic melee attack (standard; at will, martial, weapon)[/B][/U][/color] +9 vs AC; 1d4+3 damage with dagger +8 vs. AC; 1d6+3 damage with short sword :melee: [color=seagreen][U][B]Deft Strike (standard; at will, martial, weapon)[/B][/U][/color] +9 vs AC; 1d6+6 damage (shortsword) [b]Special:[/b] You can move 2 squares before the attack. :melee: [COLOR=SeaGreen][B][U]Riposte Strike (standard; at-will, martial, weapon)[/U][/B][/COLOR] +9 vs AC; 1d6+6 damage (shortsword) and if the target attacks you before the start of your next turn, make another attack (+7 vs AC, 1d6+4 damage). :melee: [COLOR=red][B][U]Dazing Strike (standard; encounter, martial, weapon)[/U][/B][/COLOR] +9 vs AC; 1d6+6 damage (shortsword), and the target is dazed until the end of your next turn :close: [COLOR=silver][B][U]Blinding Barrage (standard; daily, martial, weapon)[/U][/B][/COLOR] [b]Target:[/b] close blast 3, each enemy in blast that you can see. [b]Requirement:[/b] must be wielding a crossbow, light thrown weapon, or sling +11 vs AC; [b]Hit:[/b] 2d4+6 damage (dagger), and the target is blinded until the end of your next turn. [b]Miss:[/b] half damage, and the target is not blinded [COLOR=red][B][U]Tumble (move; encounter, personal, Martial)[/U][/B][/COLOR] [b]Effect:[/b] You can shift 3 squares [COLOR=red][B][U]Elven Accuracy (free; encounter, personal)[/U][/B][/COLOR] [b]Effect:[/b] Reroll an attack roll. Use the second roll, even if it's lower. :melee: [COLOR=red][B][U]Bait and Switch (standard; encounter, martial, weapon)[/U][/B][/COLOR] +9 vs Will; 2d6+6 damage (shortsword), and you can switch places with the target and shift 1 square. [COLOR=silver][B][U]Duelist's Weapon (minor; daily, weapon, personal)[/U][/B][/COLOR] [b]Effect:[/b] You have combat advantage against the next creature you attack with this weapon on this turn. ----------------------------------------------------------------- [sblock=Appearance]Karis is a compact Elven woman, thin but with cords of wiry muscle standing out against her skin. While not exactly pretty, she has an air of intensity about her that makes her hard to ignore. Her violet eyes are surprisingly cold for one of her youth. She wears faded and scuffed brown leathers that fit tightly without restricting her movement, which is quick and direct. [/sblock] [sblock=Gained at level 3] 5 HP, 1 encounter power (Bait and Switch) [/sblock] [sblock=retraining at level 3][list] [*]lose Master of Deceit in favor of Tumble. [*]lose Easy Target in favor of Blinding Barrage [*]lose Elven Precision feat in favor of Nimble Blade [*]train intimidate instead of streetwise [*]lose piercing strike for deft strike [*]lose torturous strike for dazing strike [/list][/sblock] [/QUOTE]
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