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[OOC] The Protectors of Greensfen
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<blockquote data-quote="Arbanax" data-source="post: 4500413" data-attributes="member: 61517"><p style="text-align: center"><p style="text-align: center"><strong>Rellek Spirestrike </strong></p> </p><p> <strong>Male Dragonborn Ranger</strong></p><p> </p><p> Level 3</p><p> Height: 6' 7"</p><p> Weight: 280 lb</p><p> Size: Medium</p><p> Good</p><p> Scales: Blue</p><p> Eyes: Sky Blue </p><p> Speed: 6 squares</p><p> Vision: Normal</p><p> </p><p> </p><p> </p><p> </p><p> <strong>Strength </strong>16 (+3)</p><p> <strong>Constitution </strong>14 (+2)</p><p> <strong>Dexterity </strong>14 (+2)</p><p> <strong>Intelligence </strong>12 (+1)</p><p> <strong>Wisdom </strong>14 (+2)</p><p> <strong>Charisma </strong>10 (+0)</p><p> </p><p> </p><p> </p><p> <strong>Hit Points: </strong>41</p><p> <strong> Bloodied: </strong>20 </p><p> <strong>Surge Value: </strong>12 </p><p> <strong>Surges / Day: </strong>8 </p><p> </p><p> <strong>Dragonborn <em>Fury</em></strong><em> (when bloodied, +1 on attacks)</em></p><p> <em></em></p><p> <em></em></p><p> <strong>Initiative:</strong> 1d20 +3/+5* = <em>+ 1 [half level] + 2 [dexterity] </em></p><p> <em>* =+2 when able to see and be within 10 Sqs of Todarr</em></p><p><em></em></p><p><strong>Armour Class:</strong> <strong>16/17** </strong>= <em>10 + 1 [half level] + 2 [dexterity] + 3/+5* [Dark leaf leather] </em><em></em></p><p><em>*Dark Leaf Armour Leather +1 (+2 on first attack in any new encounter)</em> </p><p> ** AC 17 with twin battle axes</p><p> </p><p> <strong>Fortitude Defence:</strong> 15 <em>= 10 + 1 [half level] + 1 [ranger] + 3 [strength]</em></p><p> <strong>Reflex Defence: </strong>14/15** <em>= 10 + 1 [half level] + 1 [ranger] + 2 [dexterity]</em></p><p> <strong>Will Defence: </strong>13 <em>= 10 + 1 [half level] + 2 [wisdom]</em></p><p> ** reflex 15 with twin battle axes</p><p></p><p> <strong><u>Attacks:</u></strong></p><p> </p><p> <strong>Magic Battleaxe</strong> +7 vs AC <em>(+3 str, +1 lvl, +2 prf, +1 magic)</em> Damage:1d10+ 4 <em>[Thundering level 3] +1</em> ,</p><p> Critical+1d6 Thunder damage; Power Daily: Free Action, Use this power when hit with weapon, deal an extra 1d8 thunder damage and push target 1 square.</p><p> </p><p> </p><p> <strong>Offhand Battleaxe</strong> +6 vs AC <em>[+3 str, +2 prf, +1 Level]</em> Damage: 1d10+3 <em>(offhand)</em></p><p> </p><p> </p><p> <strong>Ranged:+</strong>5 (+2, +2 Prof, +1 Level) Damage: 1d10+2 range 20/40</p><p> </p><p> <strong><u>Powers</u></strong></p><p> <strong><u></u></strong></p><p> <strong><u></u></strong></p><p> <strong><span style="color: #339966">Careful Attack</span></strong><span style="color: #339966"> Mellee +7 vs AC, Damage:1d10+4</span></p><p> <strong><span style="color: #339966">Careful Attack</span></strong><span style="color: #339966"> Ranged +5 vs AC Damage: 1d10+2 range 20/40</span></p><p> <span style="color: #339966"></span></p><p><span style="color: #339966"><strong>Twin Strike</strong> Melee +7/+6 vs AC, Damage:1d10+4/+3</span></p><p> <strong><span style="color: #339966">Twin Strike Ranged</span></strong><span style="color: #339966"> +5 vs AC, Damage: 1d10+2 range 20/40</span></p><p> </p><p><span style="color: red">Dire Wolverine Strike +7 vs AC; Damage:1d10+4</span></p><p> </p><p> <span style="color: red">Disruptive Strike Melee +7/+6 vs AC Immediate interrupt, hit 1d10+4, if hit penalty to attack of -5 to attack.</span></p><p> <span style="color: red"></span></p><p> <span style="color: red"></span></p><p> <span style="color: red">Disruptive Strike Ranged +5 vs AC Immediate interrupt, hit 1d10+2, if hit penalty to attack of -5 to attack.</span></p><p> <span style="color: red"></span></p><p> <span style="color: red"></span></p><p> <span style="color: red">Dragon Breath +6 [strength + 2, level +1] vs reflex; damage1d6+2 [con]; Close blast 3 </span></p><p> <span style="color: red"></span></p><p> <span style="color: red"></span></p><p> <span style="color: red">Yield Ground Utility power – Immediate reaction, Enemy Damages me...Shift 2 squares and gain +2 to all defences to end of my next turn.</span></p><p> </p><p> Hunter's Beartrap (melee) +7 vs AC, Damage:2d10+4 Hit target slowed; ongoing 5 dmg, Miss: ½ damage and target slowed.</p><p> Hunter's Beartrap (ranged) +5 vs AC Damage:2d10+2 ongoing 5 dmg, Miss: ½ damage and target slowed.</p><p> </p><p><strong>Languages: </strong>Common; Draconic; </p><p> </p><p> <strong>Skills:</strong></p><p> Acrobatics:+3</p><p> Arcana:+2</p><p> Athletics:+4</p><p> Bluff:+1</p><p> Diplomacy:+1</p><p> Dungeoneering:+3</p><p> Endurance:+8</p><p> Heal:+3</p><p> History:+4</p><p> Insight:+8</p><p> Intimidate:+3</p><p> Nature:+8</p><p> Perception:+8</p><p> Religion:+2</p><p> Stealth:+8</p><p> Streetwise:+1</p><p> Thievery:+3</p><p> </p><p> </p><p> <strong>FEATS: Toughness for free with Ranger class, Twin Blade weapon style and Lethal Hunter 1d8 for Hunters Quarry instead of 1d6. </strong>Twin weapon defence.</p><p> </p><p> Dragonborn Heritage (healing surge includes constitution bonus)</p><p></p><p>Ranger</p><p> </p><ul> <li data-xf-list-type="ul">This ranger chose the two-blade style. This gives the equivalent of the toughness feat [not listed above].</li> <li data-xf-list-type="ul">Hunter's Quarry -- bonus damage 1d8 [minor action] with feat - Lethal Hunter</li> <li data-xf-list-type="ul">Prime Shot</li> </ul><p> Rellek 's Equipment:</p><p> </p><p> 2 Battle axes </p><p> 1 Longbow </p><p> </p><p> Arrows (quiver of 30) x1 23 lb</p><p> Backpack 3 lb</p><p> Bedroll 2 lb</p><p> Flint and steel 5 lb</p><p> Pouch (belt) x1 1 lb</p><p> Rations (1 day) x10 10 lb</p><p> Rope (50', hempen) x1 10 lb</p><p> Sunrods x2 2 lb</p><p> Waterskins x1 4 lb</p><p> <strong>Total </strong>60 lb</p><p> </p><p> Normal Load: 160 lb.</p><p>Heavy Load: 320 lb.</p><p>Maximum Drag Load 800 lb.</p><p> </p><p><strong>Magic items:</strong></p><p>Weapon: Thunder Battle Axe +1 </p><p>Armour: Dark Leaf leather armour +1/+2 first attack / encounter</p></blockquote><p></p>
[QUOTE="Arbanax, post: 4500413, member: 61517"] [CENTER][CENTER][B]Rellek Spirestrike [/B][/CENTER] [/CENTER] [B]Male Dragonborn Ranger[/B] Level 3 Height: 6' 7" Weight: 280 lb Size: Medium Good Scales: Blue Eyes: Sky Blue Speed: 6 squares Vision: Normal [B]Strength [/B]16 (+3) [B]Constitution [/B]14 (+2) [B]Dexterity [/B]14 (+2) [B]Intelligence [/B]12 (+1) [B]Wisdom [/B]14 (+2) [B]Charisma [/B]10 (+0) [B]Hit Points: [/B]41 [B] Bloodied: [/B]20 [B]Surge Value: [/B]12 [B]Surges / Day: [/B]8 [B]Dragonborn [I]Fury[/I][/B][I] (when bloodied, +1 on attacks) [/I] [B]Initiative:[/B] 1d20 +3/+5* = [I]+ 1 [half level] + 2 [dexterity] [/I] [I]* =+2 when able to see and be within 10 Sqs of Todarr [/I] [B]Armour Class:[/B] [B]16/17** [/B]= [I]10 + 1 [half level] + 2 [dexterity] + 3/+5* [Dark leaf leather] [/I][I] *Dark Leaf Armour Leather +1 (+2 on first attack in any new encounter)[/I] ** AC 17 with twin battle axes [B]Fortitude Defence:[/B] 15 [I]= 10 + 1 [half level] + 1 [ranger] + 3 [strength][/I] [B]Reflex Defence: [/B]14/15** [I]= 10 + 1 [half level] + 1 [ranger] + 2 [dexterity][/I] [B]Will Defence: [/B]13 [I]= 10 + 1 [half level] + 2 [wisdom][/I] ** reflex 15 with twin battle axes [B][U]Attacks:[/U][/B] [B]Magic Battleaxe[/B] +7 vs AC [I](+3 str, +1 lvl, +2 prf, +1 magic)[/I] Damage:1d10+ 4 [I][Thundering level 3] +1[/I] , Critical+1d6 Thunder damage; Power Daily: Free Action, Use this power when hit with weapon, deal an extra 1d8 thunder damage and push target 1 square. [B]Offhand Battleaxe[/B] +6 vs AC [I][+3 str, +2 prf, +1 Level][/I] Damage: 1d10+3 [I](offhand)[/I] [B]Ranged:+[/B]5 (+2, +2 Prof, +1 Level) Damage: 1d10+2 range 20/40 [B][U]Powers [/U][/B] [B][COLOR=#339966]Careful Attack[/COLOR][/B][COLOR=#339966] Mellee +7 vs AC, Damage:1d10+4[/COLOR] [B][COLOR=#339966]Careful Attack[/COLOR][/B][COLOR=#339966] Ranged +5 vs AC Damage: 1d10+2 range 20/40[/COLOR] [COLOR=#339966] [B]Twin Strike[/B] Melee +7/+6 vs AC, Damage:1d10+4/+3[/COLOR] [B][COLOR=#339966]Twin Strike Ranged[/COLOR][/B][COLOR=#339966] +5 vs AC, Damage: 1d10+2 range 20/40[/COLOR] [COLOR=red]Dire Wolverine Strike +7 vs AC; Damage:1d10+4[/COLOR] [COLOR=red]Disruptive Strike Melee +7/+6 vs AC Immediate interrupt, hit 1d10+4, if hit penalty to attack of -5 to attack. [/COLOR] [COLOR=red]Disruptive Strike Ranged +5 vs AC Immediate interrupt, hit 1d10+2, if hit penalty to attack of -5 to attack. [/COLOR] [COLOR=red]Dragon Breath +6 [strength + 2, level +1] vs reflex; damage1d6+2 [con]; Close blast 3 [/COLOR] [COLOR=red]Yield Ground Utility power – Immediate reaction, Enemy Damages me...Shift 2 squares and gain +2 to all defences to end of my next turn.[/COLOR] Hunter's Beartrap (melee) +7 vs AC, Damage:2d10+4 Hit target slowed; ongoing 5 dmg, Miss: ½ damage and target slowed. Hunter's Beartrap (ranged) +5 vs AC Damage:2d10+2 ongoing 5 dmg, Miss: ½ damage and target slowed. [B]Languages: [/B]Common; Draconic; [B]Skills:[/B] Acrobatics:+3 Arcana:+2 Athletics:+4 Bluff:+1 Diplomacy:+1 Dungeoneering:+3 Endurance:+8 Heal:+3 History:+4 Insight:+8 Intimidate:+3 Nature:+8 Perception:+8 Religion:+2 Stealth:+8 Streetwise:+1 Thievery:+3 [B]FEATS: Toughness for free with Ranger class, Twin Blade weapon style and Lethal Hunter 1d8 for Hunters Quarry instead of 1d6. [/B]Twin weapon defence. Dragonborn Heritage (healing surge includes constitution bonus) Ranger [LIST] [*]This ranger chose the two-blade style. This gives the equivalent of the toughness feat [not listed above]. [*]Hunter's Quarry -- bonus damage 1d8 [minor action] with feat - Lethal Hunter [*]Prime Shot [/LIST] Rellek 's Equipment: 2 Battle axes 1 Longbow Arrows (quiver of 30) x1 23 lb Backpack 3 lb Bedroll 2 lb Flint and steel 5 lb Pouch (belt) x1 1 lb Rations (1 day) x10 10 lb Rope (50', hempen) x1 10 lb Sunrods x2 2 lb Waterskins x1 4 lb [B]Total [/B]60 lb Normal Load: 160 lb. Heavy Load: 320 lb. Maximum Drag Load 800 lb. [B]Magic items:[/B] Weapon: Thunder Battle Axe +1 Armour: Dark Leaf leather armour +1/+2 first attack / encounter [/QUOTE]
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