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[OOC] The Protectors of Greensfen
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<blockquote data-quote="The Digger" data-source="post: 4500580" data-attributes="member: 73964"><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">On checking this I discovered two mistakes.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">I had given Joshua training in Perception. That shouldn't have been. So I'm changing it to Insight.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Joshua only has 2 feats (+ Ritual Caster). As a human he should have had three at 2nd level so I'm giving him Action Surge as well.</span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Joshua Dar Rhest: Human wizard</span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: black"><span style="color: white">Initiative +5 (Feat + half level)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Passive perception 16 (17 within 5 squares of Karis)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Passive insight 12</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Alignment: Unaligned (Ioun)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Languages: Common, Goblin</span></span></span></span></p><p> </p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Str: 12 (+1) </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Con 16 (+3) </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Dex: 10 (+0) </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Int: 18 (+4) </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Wis: 12 (+1)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Cha 8 (-1)</span></span></span></span></p><p><span style="color: black"></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">HP: 34, Bloodied 17, Surge value 8</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Healing Surges: 9 </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Action Points: 1</span></span></span></span></p><p><span style="color: black"></span><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Speed: 6 squares </span></span></span></p><p> </p><p> </p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">AC: 19 (11 + 3 magic Leather + 4 Int + 1 Staff) </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Fort: 15 (11+3 Con +1 Racial)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Ref: 16 (11+4 Int +1 Racial)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Will: 15 (11 + 1 Wis + 1 Racial +2 Class)</span></span></span></span></p><p> </p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Staff of Defense grants +3 bonus to any defence immediate interrupt once per encounter</span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Skills:</strong> Arcana +10 (T), Dungeoneering +7 (T), History +10 (T), Insight +7 (T), Acrobatics +1, Athletics +2, Bluff +0, Diplomacy +0, Endurance +4, Heal +2, Perception +2, Intimidate +0, Nature +2, Religion +5, Stealth +1, Streetwise +0, Thievery +1</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">(T) = Trained Skill: Values include half level.</span></span></span></p><p> </p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Feats: </strong>Ritual Casting, Armour proficiency-leather, Improved Initiative, Action Surge </span></span></span></p><p> </p><p><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Racial & class Features</span></span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Armour Profs (Cloth); Weapon Profs (Dagger, quarterstaff)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Bonus to Defence: +2 Will</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Staff Mastery: +1 AC and once per encounter bonus gives +3 to any defence as immediate interrupt</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Cantrips</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Gain ‘Ritual Casting’ feat</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Spellbook; Rituals:Tenser's Floating Disk, Animal Messenger, Comprehend Languages.</span></span></span></p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Basic attacks</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Basic Melee (Staff): Str (+5) vs AC: Damage 1d8+ 2 (str and magic)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">(Lvl +1, Str +1, Staff +2 (prof) +1 Magic = +5) </span></span></span> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Basic Ranged (dagger): Dex (+4) vs AC: Damage 1d4 </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">(Lvl+1, prof +3=+4) ; Range 5/10; </span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">OR use Magic Missile!</span></span></span></p><p>------------------------------------------------------------------------</p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">At Will Cantrips: Ghost Sound - ranged 10, One object or square.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Light - Ranged 5, lasts 5 minutes. </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Mage Hand - sustainable (minor) indefinite - moves <20 lbs. </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Prestidigitation - amusing magical trick.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">-----------------------------------------------------------------------------------</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">At will spell 1: Scorching burst: Burst 1* within 10. Each creature in burst; </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">+6 vs Ref (Int +4, Lvl +1, staff +1); </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">1d6 +4 (Int mod) +1 (staff) fire damage. </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">*If Staff of the War Mage daily power used, area becomes Burst 2 within 10.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">At Will Spell 2: Thunderwave: Close Blast 3*: Each creature in blast; </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">+6 vs Fort (Int +4, Lvl +1, Staff +1); </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">1d6 +4 (Int mod) +1 (staff) thunder damage. </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">*If Staff of the War Mage daily power used, area becomes Close Blast 4.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">At Will Spell: Magic Missile: Ranged 20; One creature; </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">+6 vs Ref (Int +4, Lvl +1, staff +1); </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">2D4 +4 (Int mod) +1 (staff) force damage.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">-------------------------------------------------------------------------------</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Encounter Spell: Force Orb; Ranged 20; One creature or object; +6 vs Ref: (Int +4 Lvl +1, staff +1); 2D8 +4 (Int mod) +1 (staff) force damage - </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">make secondary attack; Each enemy adjacent to Primary Target.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Secondary Attack; +6 vs Ref: (Int +4 Lvl +1, staff +1): 1D10 +4 (Int mod) +1 (staff) force damage.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Encounter Spell</strong>: Colour Spray; Radiant: Implement: Close blast 5*; </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Each creature in blast;</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Int (+6) vs Will (Int +4, Lvl +1, Staff +1); </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">damage= 1d6 +5 (Int +4: staff +1)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Target is dazed until the end of my next turn</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">--------------------------------------------------------------------------------</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Daily spell: Sleep: Area Burst 2* within 20; Each creature in burst; +6 vs Will: (Int +4, Lvl+1, Staff +1); HIT: Target slowed (save ends) If target fails first save he becomes unconscious (save ends). MISS: Target is slowed (save ends) </span></span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">*If Staff of the War Mage daily power used, area becomes Area Burst 3 within 20.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Daily spell: Flaming sphere: Conjuration: Fire: Implement: Ranged 10:</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Target 1 creature adjacent to sphere: </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Int (+6) vs Reflex: Damage 2d6+Int (+6): </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Conjure sphere in unoccupied square within range; Any creature that starts move next to sphere takes 1d4+6 fire damage. </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">As move action I can move sphere up to 6 squares.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Sustain Minor: can be sustained until end of encounter, As standard action I can attack with sphere.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">-------------------------------------------------------------------------------</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Utility Spell: (Encounter) Shield : Personal: Immediate Interrupt: Trigger: Hit by an attack: Effect: Gain +4 power bonus to AC and Reflex till end of my next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Utility Spell: (Daily) Expeditious Retreat: Personal: Move action:</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Shift up to twice my speed </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">-------------------------------------------------------------------------------</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Gear </strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Victorious Leather Armour +1 15lbs</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Standard Kit 33lb</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">3 x daggers 3lbs</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Staff of the war mage +1 4lb</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Spell book <u>3lb</u></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Ritual components 60gp worth</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Journeybread </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Staff of the War Mage </span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">142gp left</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Weight carried (58lbs)</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Normal Load: 120lbs</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Heavy Load: 240lbs</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Push or Drag: 600lbs</span></span></span></p><p> </p><p> </p><p><span style="color: white">Staff of the War Mage Level 3: (Implement) +1 enhancement to attack and damage rolls. On critical +1d8 damage per plus</span></p><p><span style="color: white">Daily Power: (Free action) Use when using a power with a blast or burst effect. Increase the size by 1. </span></p><p> </p><p>Victorious Leather Armor +1 (homebrewed) - property: when you score a critical hit, you gain a +2 item bonus to all defenses until the start of your next turn. (For area attacks, only the first attack roll counts).</p></blockquote><p></p>
[QUOTE="The Digger, post: 4500580, member: 73964"] [SIZE=3][FONT=Times New Roman]On checking this I discovered two mistakes.[/FONT][/SIZE] [FONT=Times New Roman][SIZE=3]I had given Joshua training in Perception. That shouldn't have been. So I'm changing it to Insight.[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3]Joshua only has 2 feats (+ Ritual Caster). As a human he should have had three at 2nd level so I'm giving him Action Surge as well.[/SIZE][/FONT] [SIZE=3][FONT=Times New Roman]Joshua Dar Rhest: Human wizard[/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=black][COLOR=white]Initiative +5 (Feat + half level)[/COLOR][/COLOR][/FONT][/SIZE] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Passive perception 16 (17 within 5 squares of Karis)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Passive insight 12[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Alignment: Unaligned (Ioun)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Languages: Common, Goblin[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Str: 12 (+1) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Con 16 (+3) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Dex: 10 (+0) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Int: 18 (+4) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Wis: 12 (+1)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Cha 8 (-1)[/COLOR][/FONT][/SIZE] [/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]HP: 34, Bloodied 17, Surge value 8[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Healing Surges: 9 [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Action Points: 1[/COLOR][/FONT][/SIZE] [/COLOR][COLOR=white][SIZE=3][FONT=Times New Roman]Speed: 6 squares [/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]AC: 19 (11 + 3 magic Leather + 4 Int + 1 Staff) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Fort: 15 (11+3 Con +1 Racial)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Ref: 16 (11+4 Int +1 Racial)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Will: 15 (11 + 1 Wis + 1 Racial +2 Class)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Staff of Defense grants +3 bonus to any defence immediate interrupt once per encounter[/COLOR][/FONT][/SIZE][/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Skills:[/B] Arcana +10 (T), Dungeoneering +7 (T), History +10 (T), Insight +7 (T), Acrobatics +1, Athletics +2, Bluff +0, Diplomacy +0, Endurance +4, Heal +2, Perception +2, Intimidate +0, Nature +2, Religion +5, Stealth +1, Streetwise +0, Thievery +1[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white](T) = Trained Skill: Values include half level.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Feats: [/B]Ritual Casting, Armour proficiency-leather, Improved Initiative, Action Surge [/COLOR][/FONT][/SIZE] [B][SIZE=3][FONT=Times New Roman][COLOR=white]Racial & class Features[/COLOR][/FONT][/SIZE][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Armour Profs (Cloth); Weapon Profs (Dagger, quarterstaff)[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Bonus to Defence: +2 Will[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Staff Mastery: +1 AC and once per encounter bonus gives +3 to any defence as immediate interrupt[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Cantrips[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Gain ‘Ritual Casting’ feat[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Spellbook; Rituals:Tenser's Floating Disk, Animal Messenger, Comprehend Languages.[/COLOR][/SIZE][/FONT] [B][FONT=Times New Roman][SIZE=3]Basic attacks[/SIZE][/FONT][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Basic Melee (Staff): Str (+5) vs AC: Damage 1d8+ 2 (str and magic)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white](Lvl +1, Str +1, Staff +2 (prof) +1 Magic = +5) [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Basic Ranged (dagger): Dex (+4) vs AC: Damage 1d4 [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white](Lvl+1, prof +3=+4) ; Range 5/10; [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]OR use Magic Missile![/COLOR][/FONT][/SIZE] ------------------------------------------------------------------------ [FONT=Times New Roman][SIZE=3][COLOR=white]At Will Cantrips: Ghost Sound - ranged 10, One object or square.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Light - Ranged 5, lasts 5 minutes. [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Mage Hand - sustainable (minor) indefinite - moves <20 lbs. [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Prestidigitation - amusing magical trick.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]-----------------------------------------------------------------------------------[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]At will spell 1: Scorching burst: Burst 1* within 10. Each creature in burst; [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]+6 vs Ref (Int +4, Lvl +1, staff +1); [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]1d6 +4 (Int mod) +1 (staff) fire damage. [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]*If Staff of the War Mage daily power used, area becomes Burst 2 within 10.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]At Will Spell 2: Thunderwave: Close Blast 3*: Each creature in blast; [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]+6 vs Fort (Int +4, Lvl +1, Staff +1); [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]1d6 +4 (Int mod) +1 (staff) thunder damage. [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]*If Staff of the War Mage daily power used, area becomes Close Blast 4.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]At Will Spell: Magic Missile: Ranged 20; One creature; [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]+6 vs Ref (Int +4, Lvl +1, staff +1); [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]2D4 +4 (Int mod) +1 (staff) force damage.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]-------------------------------------------------------------------------------[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Encounter Spell: Force Orb; Ranged 20; One creature or object; +6 vs Ref: (Int +4 Lvl +1, staff +1); 2D8 +4 (Int mod) +1 (staff) force damage - [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]make secondary attack; Each enemy adjacent to Primary Target.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Secondary Attack; +6 vs Ref: (Int +4 Lvl +1, staff +1): 1D10 +4 (Int mod) +1 (staff) force damage.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Encounter Spell[/B]: Colour Spray; Radiant: Implement: Close blast 5*; [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Each creature in blast;[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Int (+6) vs Will (Int +4, Lvl +1, Staff +1); [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]damage= 1d6 +5 (Int +4: staff +1)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Target is dazed until the end of my next turn[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]--------------------------------------------------------------------------------[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Daily spell: Sleep: Area Burst 2* within 20; Each creature in burst; +6 vs Will: (Int +4, Lvl+1, Staff +1); HIT: Target slowed (save ends) If target fails first save he becomes unconscious (save ends). MISS: Target is slowed (save ends) [/COLOR][/SIZE][/FONT][FONT=Times New Roman][SIZE=3][COLOR=white]*If Staff of the War Mage daily power used, area becomes Area Burst 3 within 20.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Daily spell: Flaming sphere: Conjuration: Fire: Implement: Ranged 10:[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3]Target 1 creature adjacent to sphere: [/SIZE][/FONT] [FONT=Times New Roman][SIZE=3]Int (+6) vs Reflex: Damage 2d6+Int (+6): [/SIZE][/FONT] [FONT=Times New Roman][SIZE=3]Conjure sphere in unoccupied square within range; Any creature that starts move next to sphere takes 1d4+6 fire damage. [/SIZE][/FONT] [FONT=Times New Roman][SIZE=3]As move action I can move sphere up to 6 squares.[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3]Sustain Minor: can be sustained until end of encounter, As standard action I can attack with sphere.[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]-------------------------------------------------------------------------------[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Utility Spell: (Encounter) Shield : Personal: Immediate Interrupt: Trigger: Hit by an attack: Effect: Gain +4 power bonus to AC and Reflex till end of my next turn.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Utility Spell: (Daily) Expeditious Retreat: Personal: Move action:[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Shift up to twice my speed [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]-------------------------------------------------------------------------------[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Gear [/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Victorious Leather Armour +1 15lbs[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Standard Kit 33lb[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]3 x daggers 3lbs[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Staff of the war mage +1 4lb[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Spell book [U]3lb[/U][/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Ritual components 60gp worth[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Journeybread [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Staff of the War Mage [/COLOR][/FONT][/SIZE] [COLOR=white][FONT=Times New Roman][SIZE=3]142gp left[/SIZE][/FONT][/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]Weight carried (58lbs)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Normal Load: 120lbs[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Heavy Load: 240lbs[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Push or Drag: 600lbs[/COLOR][/FONT][/SIZE] [COLOR=white]Staff of the War Mage Level 3: (Implement) +1 enhancement to attack and damage rolls. On critical +1d8 damage per plus[/COLOR] [COLOR=white]Daily Power: (Free action) Use when using a power with a blast or burst effect. Increase the size by 1. [/COLOR] Victorious Leather Armor +1 (homebrewed) - property: when you score a critical hit, you gain a +2 item bonus to all defenses until the start of your next turn. (For area attacks, only the first attack roll counts). [/QUOTE]
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